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Search: Posts Made By: ConnorMcLeod
Forum: Module Coding 09-23-2012, 10:16
Replies: 206
Sticky: Module: Rage
Views: 209,032
Posted By ConnorMcLeod
Re: Module: Rage

Because pawn language is easy, that is a good thing because it is open to lot of people, and that is a bad thing because lot of guys that shouldn't code think they can.
Considering that even with a...
Forum: Module Coding 04-09-2012, 15:25
Replies: 206
Sticky: Module: Rage
Views: 209,032
Posted By ConnorMcLeod
Re: Module: Rage

I finally found how to do it lol :

void OnAmxxAttach()
{
MF_AddLibraries(MODULE_LIBRARY, LibType_Library, NULL);
MF_AddNatives(natives info_list);
}
Forum: Module Coding 03-07-2012, 01:50
Replies: 206
Sticky: Module: Rage
Views: 209,032
Posted By ConnorMcLeod
Re: Module: Rage

I think you check against wrong params count in rage_call.
Forum: Module Coding 03-06-2012, 00:57
Replies: 206
Sticky: Module: Rage
Views: 209,032
Posted By ConnorMcLeod
Re: Module: Rage

I'm not sure yet i'm able or not to use this stuff, anyway, 2french/2 or 3french/3 == 100% french :)
But you don't see people using this in the darkness :evil::evil:
Forum: Module Coding 03-05-2012, 00:54
Replies: 206
Sticky: Module: Rage
Views: 209,032
Posted By ConnorMcLeod
Re: Module: Rage

Module name is too much explicit, it sets some multiplay private data that will prevent players from Rage and write "teams !" in chat :)

Nice.
Forum: Module Coding 03-04-2012, 14:02
Replies: 206
Sticky: Module: Rage
Views: 209,032
Posted By ConnorMcLeod
Re: Module: Rage

This module doesn't serve any purpose, unapproved.
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