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Search: Posts Made By: [X]BetaAlpha
Forum: Plugins 05-15-2016, 14:43
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.5

Merudo, cravenge

Would you mind pm'ing me and filling me in on your changes so I can evaluate then publish. Thanks.
Forum: Plugins 08-03-2012, 07:41
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

Sorry, have to confess I've been tied up with many things but I can see what I can do about anything remaining (because of updates etc). I might need a bit more detail about the problem though and...
Forum: Plugins 03-15-2011, 17:20
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

SilentBr,

Yeah this was intentional. If you run 4v4 with limits at 1 you will see that no-one can ever choose the infected that died until the spawn timer is up. In scenarios where there is a...
Forum: Plugins 02-07-2011, 05:30
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

terminator2k2,

It depends, the director actually shortens or lengthens the times automatically based on number of players in the game - this usually becomes more apparent when you only have 1-2...
Forum: Plugins 02-07-2011, 05:28
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

PwNaGe01,

I've been using 1.3.6 for some time and didn't notice it, but will check and update if necessary.
Forum: Plugins 02-07-2011, 05:26
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

LaDyRain,

No the default with just use the servers configured timer before ghost spawn. To confirm, what is your zcs_allow_last_class set to? it should be 0. And with cooldown, do you play higher...
Forum: Plugins 01-13-2011, 05:30
Replies: 14
Views: 18,630
Posted By [X]BetaAlpha
Re: [L4D2] Camfogl V003 competitive config. (Work in Progress)

Everybody has to be honest with themselves most code is copied, changed or optimised, updated, revised or rewritten hence open. Isn't that how we all learn? Atomic - I know where I've seen your code...
Forum: Plugins 01-06-2011, 19:34
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

Hi V1SoR,

First of all thanks for the comments, they are appreciated - We are pretty much in the same mindset. With regards to your request, a couple of cvar tweaks may just be perfect for what...
Forum: Plugins 01-01-2011, 19:45
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

13-14 infected bots every 15 seconds, alongside 9 players? Is that even playable? Sounds like fucked up insanity to me. Well, the plugin doesn't alter any limits server side so unusual why only 4...
Forum: Plugins 12-29-2010, 09:34
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

AleGMaster,

Your first suggestion, using character flag. I've allowed up to 8 eg 'zabcdefg'

Regards - XBetaAlpha
Forum: Plugins 12-16-2010, 18:34
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

gulverene,

Might need to be more specific? If you're asking about the time it takes before you become ghost, this will be whatever is set in your server config (if changed from default)....
Forum: Plugins 12-16-2010, 18:17
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

crazydog,

Unusual, they work but thinking about it now - it resets on map change back to the setting via the auto config. It's for sure always worked for me in game (it's not disabling while in...
Forum: Plugins 12-10-2010, 23:48
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

crazydog,

Yeah I knew the point of it =) I was just stating that the unload/load is more of a problem on start/midgame. This is not really an issue no longer with using the cvar to disable instead.
Forum: Plugins 12-10-2010, 19:04
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

crazydog,

Appreciate you making some contributions into the wild =). I'm not sure about this one though. Trouble is with player_team it will get called 16 times at round start/end (eg on a 8v8...
Forum: Plugins 12-04-2010, 22:07
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.4

L4D1+L4D2 Updated to 0.9.4.
Forum: Plugins 12-03-2010, 10:28
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.3

sapphire989,

Visual is correct, you should be on the latest. Since the CVAR director_allow_infected_bots doesn't exist in 2.0.5.0. This shouldn't stop 0.9.3 from working entirely on 2.0.5.0...
Forum: Plugins 12-01-2010, 20:50
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.3

kiloat,

Very strange, what isn't working exactly? what kind of setup do you have?
Forum: Plugins 11-28-2010, 12:56
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Forum: Plugins 11-25-2010, 08:13
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.2

BDtetra,

You could try zcs_count_fake_bots to 0 for trialling so it ignores infected bots in the count to at least smoothen out the ability to be able to change class. And/Or, at least play around...
Forum: Plugins 11-20-2010, 18:42
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.2

Zoeylicious,

Can't really help if there's no other information like smod/metamod verison, plugin list, config etc - what happened at time of error - clearly it was at the point of right clicking....
Forum: Plugins 11-19-2010, 09:57
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select v0.9.2

paul92,

I can look into it to see how feasible it might be, as it may involve some work making sure it all works right with the way infected bots spawn infected in coop mode (can't remember if...
Forum: Plugin/Gameplay Ideas and Requests 11-07-2010, 19:39
Replies: 13
Views: 5,954
Posted By [X]BetaAlpha
Re: [L4D2] Prevent saferoom door from auto-popping in Versus

To be honest, locking and opening the checkpoint door is suprisingly simple. Take this example - it will adjust the spawnflags property of the checkpoint door at start to make it either usable, or...
Forum: Plugins 11-03-2010, 15:58
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select

JayXsane,

It's whatever you set in your admins file for sourcemod, so if you have some users with flags a, or some users with flag b, that you both want to be able to switch class, then you would...
Forum: Plugins 11-02-2010, 20:45
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select

rappinduke,

It is strange, but you're the only person I know of with this problem thus far - it definately works. =) What if you were to try the zip file from my site link instead - does the...
Forum: Plugins 11-02-2010, 20:06
Replies: 354
Views: 264,879
Posted By [X]BetaAlpha
Re: [L4D1/2] Zombie Character Select

rappinduke,

Again, it's not looking up the l4d_zcs.txt file properly. If l4d_zcs.txt is now there, does it contain exactly the content that's in my original post? Like the file hasn't become...
Showing results 1 to 25 of 120

 
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