Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 61
Search took 0.01 seconds.
Search: Posts Made By: Sappykun
Forum: Plugins 04-17-2024, 21:23
Replies: 1
Views: 536
Posted By Sappykun
Re: [TF2] Enable Item Whitelist outside of Tournament Mode

With the recent Conscientious Objector scare (https://www.youtube.com/watch?v=6cjzJHjVgGU) that's going around, I'll take this opportunity to shill this plugin a bit.

If you want to disable the...
Forum: Plugins 03-12-2024, 01:00
Replies: 1
Views: 536
Posted By Sappykun
[TF2] Enable Item Whitelist outside of Tournament Mode (Conscientious Objector fix)

This plugin lets a server administrator use TF2's built-in item whitelist feature outside of tournament mode. You can use it to disable things like cosmetics before they spawn in, which can help...
Forum: Plugin/Gameplay Ideas and Requests 10-21-2022, 00:56
Replies: 0
Views: 434
Posted By Sappykun
[L4D2] Fixing Versus survivor bonuses when reaching a safe room on 9+ player server

TL;DR What plugins/extensions do I need to calculate the survivor bonus properly for teams with 5+ players or duplicate/unexpected survivors on a Versus server?

-----

I have a Versus server on...
Forum: Extensions 10-17-2022, 21:41
Replies: 210
Views: 129,739
Posted By Sappykun
Re: [EXTENSION][L4D2] Left4Fix (2.1.0)

EDIT: I got it working, I needed to add #include "jit/jit_helpers.h" before every #include "CDetour/detourhelpers.h" line.
I also needed to compile this under Sourcemod 1.6, otherwise the server...
Forum: Plugins 10-16-2022, 15:21
Replies: 30
Views: 11,415
Posted By Sappykun
Re: [ANY] Resizable Sprays (v3.2.1, 2021/11/26)

Very late reply, but this should have been fixed with 3.3.0. You can run the command sm_sprayinfo for diagnostics information.
Forum: Plugins 10-16-2022, 15:17
Replies: 30
Views: 11,415
Posted By Sappykun
Re: [ANY] Resizable Sprays (v3.4.0, 2022/10/16)

Updated the plugin to v3.4.0. A few bugfixes, removed the adminflags cvar, added an absolute max size for sprays.

I also updated LateDL to add support for L4D1, CS:S, HL2DM, and Source 2013 games....
Forum: Plugins 09-18-2022, 22:15
Replies: 10
Views: 6,695
Posted By Sappykun
Re: [TF2] Respawn System API!

Two months later, but an update:

The crash was caused by calling TF2_RespawnPlayer inside a SetTransmit hook. Changing that to use RequestFrame instead fixed the issue for me.
I've attached an...
Forum: Plugins 07-21-2022, 23:06
Replies: 10
Views: 6,695
Posted By Sappykun
Re: [TF2] Respawn System API!

There are two issues with this plugin, the second one being more severe:

1) The SharedPlugin name in the include file (line 104) refers to TF2 Respawn System API, and the RegPluginLibrary line in...
Forum: Coding MM:S Plugins & SM Extensions 01-13-2022, 16:02
Replies: 0
Views: 4,127
Posted By Sappykun
Making existing extension independent of Source branch

I have a forked extension of LateDL (https://gitgud.io/sappykun/late-downloads-2/-/tree/dev) I have been working on and improving.

Currently, the extension requires me to compile it against...
Forum: Plugins 11-26-2021, 14:55
Replies: 30
Views: 11,415
Posted By Sappykun
Re: [ANY] Resizable Sprays (v3.2.0, 2021/11/14)

Uploaded version 3.2.1.

- Fixed bug where someone with sprays disabled would effectively block the plugin from working. The check for valid file downloads when a spray was being placed was being...
Forum: Plugins 11-15-2021, 00:15
Replies: 30
Views: 11,415
Posted By Sappykun
Re: [ANY] Resizable Sprays (v3.2.0, 2021/11/14)

Released v3.2.0.

Turns out if a client tries to use a spray file before it exists on their client, it will break any use of that decal, including vanilla sprays. This new version is now incredibly...
Forum: Scripting 11-11-2021, 00:07
Replies: 6
Views: 2,372
Posted By Sappykun
Re: Modifying datatables to remove env_sprite scale limit

Yes I have, sv_sendtables has no effect if the CRC hasn't changed. I can join a server with sv_sendtables enabled just fine.
Forum: Scripting 11-09-2021, 18:24
Replies: 6
Views: 2,372
Posted By Sappykun
Re: Modifying datatables to remove env_sprite scale limit

It seems to be broken in TF2 as well. If I try to send the updated tables, I hang on the Sending client info... screen, and opening the console shows this line:

Netchannel: failed reading message...
Forum: Scripting 11-06-2021, 18:31
Replies: 6
Views: 2,372
Posted By Sappykun
Re: Modifying datatables to remove env_sprite scale limit

Thank you for the detailed response.

I edited your plugin to call ChangePropBits("CSprite", "m_flSpriteScale", 12) on plugin load, but it makes my client crash when I try to join.

I also am...
Forum: Plugins 11-04-2021, 01:48
Replies: 30
Views: 11,415
Posted By Sappykun
Re: [ANY] Resizable Sprays (v2.0.0-RC5, 2021/07/07)

It's been a while, but I've been working on yet another version of this plugin that I've dubbed v3.0.0-RC4. This version runs much better than v2, and I'm more confident in releasing it here.
...
Forum: Snippets and Tutorials 10-17-2021, 18:28
Replies: 22
Views: 25,759
Posted By Sappykun
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

Does this still work for CS:GO?

I've been trying to adapt gubka's code for a similar purpose in TF2 (modifying the netprop of an env_sprite entity to remove the maximum value from the scale...
Forum: Source Servers (SRCDS) 10-17-2021, 02:07
Replies: 25
Views: 13,199
Posted By Sappykun
Re: [TF2] tf_max_voice_speak_delay not existing

Sort of an old topic, but since I'm getting more familiar with looking at the game's binary, I took a spin at patching this myself.

tf_max_voice_speak_delay still has an effect, but only at high...
Forum: Scripting 10-13-2021, 22:39
Replies: 6
Views: 2,372
Posted By Sappykun
Modifying datatables to remove env_sprite scale limit

As the title suggests, I want to remove the hard-coded scale limit for env_sprite entities to go above 64.
This is a maximum value that's defined in the entity's netprops, but the maximum is only...
Forum: Plugins 09-16-2021, 23:38
Replies: 623
Views: 232,100
Posted By Sappykun
Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)

As of the latest TF2 update (September 16, 2021), this plugin causes the server to crash when a player joins with it enabled.


L 09/17/2021 - 03:08:06: Engine error: Called RequestFile_OLD...
Forum: Plugins 09-16-2021, 23:09
Replies: 64
Views: 25,484
Posted By Sappykun
Re: [TF2] Resurrection - Respawn in Arena Mode (updated 12-Mar-2015)

As of the latest TF2 update (September 16, 2021), this plugin causes the server to crash when a player joins with it enabled.


L 09/17/2021 - 03:08:06: Engine error: Called RequestFile_OLD...
Forum: Plugin/Gameplay Ideas and Requests 08-18-2021, 22:17
Replies: 0
Views: 620
Posted By Sappykun
[ANY] Immediately send file to in-game client

Solved.

Basically, the issue here is that netchannel can only support one file at a time per player, and when a new player joins, they automatically get sent other player's spray files if they...
Forum: Plugins 07-07-2021, 18:38
Replies: 30
Views: 11,415
Posted By Sappykun
Re: [ANY] Resizable Sprays (v2.0.0-RC5, 2021/07/07)

I've been working on a second version of this plugin (which can be found here (https://forums.alliedmods.net/showpost.php?p=2746555&postcount=2)) that I believe is more responsive and easier to use....
Forum: Scripting 06-04-2021, 02:12
Replies: 1
Views: 758
Posted By Sappykun
Re: env_sprite does not scale properly

Going back to the m_bWorldSpaceScale netprop, it seems like when this entity is networked, the server tells the client to clamp the value to something between 0 and 64.
...
Forum: Scripting 05-28-2021, 04:01
Replies: 1
Views: 758
Posted By Sappykun
Is it possible to remove a netprop's max value? (env_sprite does not scale properly)

Reposting from TF2Maps.net (https://tf2maps.net/threads/why-does-my-env_sprite-object-not-scale-properly.44207/):

I'm trying to implement a "preview mode" in my resizable sprays...
Forum: Scripting 05-28-2021, 03:49
Replies: 4
Views: 3,787
Posted By Sappykun
Re: [CS:GO] Add lifetime to sprays/decals

Bringing this thread back from the dead to see if there has been any progress made on removing decals from a map mid-game without using Stripper. I'd like to implement something similar in my...
Showing results 1 to 25 of 61

 
Forum Jump

All times are GMT -4. The time now is 10:47.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode