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Search: Posts Made By: TheDS1337
Forum: Scripting 08-22-2019, 16:05
Replies: 14
Views: 322
Posted By TheDS1337
Re: [Question] Entity Index

smokegrenade_projectile, hegrenade_projectile, flashbang_projectile, decoy_projectile, molotov_projectile, incgrenade_projectile, tagrenade_projectile and breachcharge for the breach charge added in...
Forum: Scripting 08-22-2019, 14:48
Replies: 14
Views: 322
Posted By TheDS1337
Re: [Question] Entity Index

iEntity is an integer (entity index), "grenade_projectile" is a string (entity classname)

You should use GetEntityClassname EntityName and see if it's equal to grenade_projectile using StrEqual...
Forum: Code Snippets/Tutorials 08-15-2019, 05:24
Replies: 2
Views: 426
Posted By TheDS1337
Re: [TUT] Creating AMXX modules (The easiest way)

Afaik AMXx uses AMBuild that have been used in SM for ages, so MSVC is not really a requirement. this is the modern way of working with modules/extensions.
Forum: Scripting 08-10-2019, 18:40
Replies: 2
Views: 494
Posted By TheDS1337
Re: Multiple BeamRingPoints

You can do it of course, however you'll have to do something like this:

float pos[3];
pos[0] = g_fMakerPos[marker][0];
pos[1] = g_fMakerPos[marker][1];
pos[2] =...
Forum: Scripting 08-08-2019, 11:27
Replies: 2
Views: 430
Posted By TheDS1337
Re: CSGO Paintball problem

The plugin according to github hasn't been modified in 4 years, so there'll be problems with the offsets obviously caused by the continuous updates that may or may not change the different vtables,...
Forum: Scripting 07-31-2019, 05:26
Replies: 4
Views: 729
Posted By TheDS1337
Re: Simulate thunders & lightning

I don't think it's possible, it's only loaded when a map is loaded :/ we need to email valve to atleast get the "a" lightening fixed because if you already tried it... it makes most of the map...
Forum: Scripting 07-30-2019, 12:28
Replies: 4
Views: 729
Posted By TheDS1337
Re: Simulate thunders & lightning

I'm assuming this is for CS:GO, I know that CS:GO has a very weird bug with lightning even if you could achieve it without having to restart the map and/or disconnect all clients and reconnect them....
Forum: Off-Topic 07-30-2019, 05:43
Replies: 3
Views: 677
Posted By TheDS1337
Re: s-low and TechKnows models are back?

Amazing, gotta check the old steam, it was so classy
Forum: Off-Topic 07-28-2019, 08:11
Replies: 19
Views: 1,446
Posted By TheDS1337
Re: Earn a FREE plugin review

AMXx forums used to be very active too, that's prior 2013. but then it all shattered... we lost a lot of old members/mods/plugin approvers etc...
Forum: Off-Topic 07-28-2019, 06:24
Replies: 19
Views: 1,446
Posted By TheDS1337
Re: Earn a FREE plugin review

I dunno what you are pointing at, but the thing is that I've been active on both AMXx (few years back) and now I'm kinda into SourceMod....

And what I gotta say is that people who use the AMXx...
Forum: Off-Topic 07-28-2019, 02:24
Replies: 19
Views: 1,446
Posted By TheDS1337
Re: Earn a FREE plugin review

That's the Pawn used in AMXx, they don't have our 1.7 syntax yet (shh don't they almost noticed us)
Forum: Coding MM:S Plugins & SM Extensions 07-25-2019, 13:58
Replies: 4
Views: 847
Posted By TheDS1337
Re: old "SayText" in CSGO

If you're doing it for an SM extension then you can take advantage of the Usermessages interface. if it's for mms, then I'm afraid you'll have to go all around it yourself (you can always see how...
Forum: Scripting 06-27-2019, 11:04
Replies: 29
Views: 6,949
Posted By TheDS1337
Re: Enum Structs Available This Holiday Season

I just noticed that enum structs works like Arrays (I pushed a struct to an array using PushArray and retrieved it back and it worked), but it doesn't actually work in the same sense as arrays can be...
Forum: Off-Topic 05-22-2019, 00:50
Replies: 26
Views: 3,359
Posted By TheDS1337
Re: So What is everyone doing in life these days?

Afaik BAILOPAN is still doing some insane work on spcomp and other stuff, I like this guy. v3x have been unactive for a very long time, I don't know much about the others.

There's no discord for...
Forum: Extensions 05-17-2019, 13:54
Replies: 189
Views: 83,734
Posted By TheDS1337
Re: [CS:GO] PTaH - V1.0.8

I've posted the windows version on the same github thread, you may check it out.
Forum: Scripting 05-16-2019, 16:31
Replies: 4
Views: 1,091
Posted By TheDS1337
Re: m_hViewModel

Try hooking EffectDispatch temp ent using AddTempEntHook and block it if m_iEffectName == 3 (CS_MuzzleFlash index)

PS: here's a dump of EffectDispatch table:

Dumping table EffectDispatch...
Forum: Plugins 05-08-2019, 13:13
Replies: 5
Views: 954
Posted By TheDS1337
Re: [CS:GO] Ballistic Bouncer (v1.0 08/05/2019)

The sourcecode is not included in your repository?
Forum: Plugins 05-07-2019, 19:16
Replies: 22
Views: 2,477
Posted By TheDS1337
Re: [CSGO] Buy Riot Shields for comp/community

You got it working, nice!

PS: was it just after today's little update that it worked? because I tried the same before and it didn't.
Forum: Scripting 05-06-2019, 12:59
Replies: 24
Views: 1,643
Posted By TheDS1337
Re: m_hActiveWeapon

I think they meant that you don't need to set the origin manually, it'll be updated automatically after SetParantAttachement, from wiki:

SetParentAttachment
Note: Entities must be parented...
Forum: Coding MM:S Plugins & SM Extensions 05-03-2019, 18:23
Replies: 2
Views: 542
Posted By TheDS1337
Forum: Coding MM:S Plugins & SM Extensions 05-03-2019, 16:36
Replies: 2
Views: 542
Posted By TheDS1337
Compiling extension with self-compiled libprotobuf is causing crashes on LINUX

Hello modders!

First of all, I've already created the thread yesterday on github (https://github.com/alliedmodders/sourcemod/issues/993), I'm just reposting the issue here as I thought it would...
Forum: Scripting 05-03-2019, 11:36
Replies: 24
Views: 1,643
Posted By TheDS1337
Re: m_hActiveWeapon

You get the weapon entity id first, and then you get the coordinates using that entity id you just got.


int weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");

if( weapon != -1 )
{...
Forum: Snippets and Tutorials 05-02-2019, 19:02
Replies: 10
Views: 1,583
Posted By TheDS1337
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

Thanks for the share! will try it out tomorrow
Forum: General 05-01-2019, 15:45
Replies: 5
Views: 1,033
Posted By TheDS1337
Re: [CSGO] New stuff with 4/30/2019 update

Yes, I saw that. I thought that it is already embedded in the game binaries, just not used in regular CS, but modders may be able to use it using the GiveNamedItem and equiping it with...
Forum: General 05-01-2019, 12:59
Replies: 5
Views: 1,033
Posted By TheDS1337
Re: [CSGO] New stuff with 4/30/2019 update

So technically we can use shields now?
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