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Search: Posts Made By: DJEarthQuake
Forum: Scripting Help 05-20-2024, 09:53
Replies: 4
Views: 194
Posted By DJEarthQuake
Re: Showing Sprites

https://github.com/djearthquake/amxx/blob/main/scripting/valve/sprite_fun.sma
Shows how to use env_sprite, animated without black block background.
Forum: General 05-19-2024, 07:08
Replies: 4
Views: 223
Posted By DJEarthQuake
Re: ERROR: "Message name too long: ScoreInfoLong"

DOD | Message name too long: ScoreInfoLong #2852 (https://github.com/ValveSoftware/halflife/issues/2852)
Forum: Code Snippets/Tutorials 05-11-2024, 10:29
Replies: 5
Views: 565
Posted By DJEarthQuake
Re: Proxy Check (AS)

Is using the ASN to cover them changing IP within same network? I have found when they change IP it changes country and city and not within the ASN.
Forum: Off-Topic 05-02-2024, 06:07
Replies: 3,307
Views: 907,175
Posted By DJEarthQuake
Forum: General 04-27-2024, 11:47
Replies: 12
Views: 1,185
Posted By DJEarthQuake
Re: CHEATERS

True if and only if 'exec banned.cfg' is missing from mapchangecfgfile.
When 'exec banned.cfg' does not show in server.cfg nobody is banned on launch or mapchange. Using writeid will wipe entire...
Forum: Off-Topic 04-27-2024, 07:45
Replies: 3,307
Views: 907,175
Posted By DJEarthQuake
Forum: Scripting Help 04-23-2024, 21:08
Replies: 12
Views: 795
Posted By DJEarthQuake
Re: Detect teammate

There aren't any stock 'custom' grenade models and I see nobody has downloaded the ones I used in zip file on that post.

When I tested, check the script again, it prints out all the names of the...
Forum: Scripting Help 04-23-2024, 13:32
Replies: 12
Views: 795
Posted By DJEarthQuake
Re: Detect teammate

It would help if you could turn up the originals. Models and sprites set to stock ones.


#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <fun>...
Forum: Scripting Help 04-23-2024, 10:05
Replies: 12
Views: 795
Posted By DJEarthQuake
Re: Detect teammate

I've got the code but it is not able to be tested until you upload all the custom models.
Forum: General 04-22-2024, 17:46
Replies: 12
Views: 1,185
Posted By DJEarthQuake
Re: CHEATERS

Manually add them to banned.cfg.

echo banid 0.0 steam_2:1:1746483117 >> banned.cfg && cat banned.cfg
Forum: Scripting Help 04-22-2024, 17:40
Replies: 18
Views: 1,152
Posted By DJEarthQuake
Re: Amx [FAKEMETA] g_pGameRules adress could not be found

Are you running Core Package without Mod Addon Pack?
Forum: Off-Topic 04-19-2024, 13:50
Replies: 3
Views: 1,474
Posted By DJEarthQuake
Re: AMXX 2024

The branches are stale now. I since have done some work to it and have my own fork. Compiled and ready to use or take the source and compile yourself locally.
Forum: New Plugin Submissions 04-18-2024, 10:24
Replies: 19
Views: 1,669
Posted By DJEarthQuake
Re: Break Message and Grenades detector

I have already made this and better years ago. Rather other way around. Not just the idea. The code. It's too simple to post here. It is against the rules I hope you know to post what looks like any...
Forum: Scripting Help 04-17-2024, 07:58
Replies: 17
Views: 1,270
Posted By DJEarthQuake
Re: error 017: undefined symbol "ChatColor"

Add to original script.
#define ChatColor ColorChat

That will make it work until you are ready to update it to the newer Amxx native.
Forum: Scripting Help 04-16-2024, 20:39
Replies: 17
Views: 1,270
Posted By DJEarthQuake
Re: error 017: undefined symbol "ChatColor"

https://amxx-bg.info/api/colorchat

Start over. Save as colorchat.inc.
Forum: New Plugin Submissions 04-13-2024, 04:44
Replies: 19
Views: 1,669
Posted By DJEarthQuake
Re: Break Message and Grenades detector

The notification system does work here. One must be subscribed to thread to get notice, which by default I am not set-up to do that automatically from merely replying to thread per personal...
Forum: New Plugin Submissions 04-12-2024, 09:37
Replies: 19
Views: 1,669
Posted By DJEarthQuake
Re: Break Message and Grenades detector

Thank you. I was more less offering to guide how to print everything that is broken as opposed to just generic, something is broken if you wanted or needed.
Forum: Scripting Help 04-10-2024, 08:46
Replies: 12
Views: 942
Posted By DJEarthQuake
Re: CurWeapon Event

Over ex? The flags in English are nice.
Forum: Code Snippets/Tutorials 04-10-2024, 07:44
Replies: 8
Views: 1,720
Posted By DJEarthQuake
Re: [HL] Block Cheat Client "BHL"

Clearly all this is over your head. Thread should be trash locked.
Forum: HL1 Servers (HLDS) 04-10-2024, 07:42
Replies: 17
Views: 2,774
Posted By DJEarthQuake
Re: HLDS won't work on linux

I replied to this thread. Thanks for the concern. SteamCMD is legit. apt install steamcmd. Using legacy means RE often times. Somebody hacked up the Wiki there pushing REHLDS. When I used it got...
Forum: New Plugin Submissions 04-10-2024, 07:29
Replies: 19
Views: 1,669
Posted By DJEarthQuake
Re: Break Message and Grenades detector

What @Snake. said I basically reiterated. Pawn is on GitHub. There is a manual. There are many TUTS here to look at how to do something. There are many scripts not in TUT/SNIPPET to look at to learn...
Forum: Scripting Help 04-10-2024, 07:10
Replies: 5
Solved PVS meaning?
Views: 553
Posted By DJEarthQuake
Re: PVS meaning?

https://developer.valvesoftware.com/wiki/PVS :rtfm:
Forum: Scripting Help 04-08-2024, 18:24
Replies: 12
Views: 942
Posted By DJEarthQuake
Re: CurWeapon Event

@LeOp4rD, register_event_ex is easier to read. Flags are in English instead of letters.

#include amxmodx

#define PLUGIN "Weapon Switch Snitch"
#define VERSION "1.0.0"
#define AUTHOR ...
Forum: Suggestions / Requests 04-06-2024, 06:26
Replies: 7
Views: 859
Posted By DJEarthQuake
Re: Cerere plugins LongJump

OP4CTF Jump Pack Power-Up fix (https://forums.alliedmods.net/showthread.php?t=317504)
sv_dmjumpsound

What mod was never mentioned.
Forum: Off-Topic 04-06-2024, 06:13
Replies: 91
Views: 17,517
Posted By DJEarthQuake
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