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Search: Posts Made By: cravenge
Forum: Plugins 07-11-2019, 04:47
Replies: 85
Views: 25,083
Posted By cravenge
Re: [L4D/L4D2] Self-Help (Reloaded) | 0.15 : February 23, 2019 |

Thanks for the bug reports, everyone. I'll take a thorough look at them this time.
I haven't been able to check here often since life made me busier than ever.
Forum: Plugin/Gameplay Ideas and Requests 02-23-2019, 05:11
Replies: 2
Views: 430
Posted By cravenge
Re: request for hunter pounce damage on distance campaign/coop [l4d2]

I think what you need is the Pounce Damage Uncap metamod plugin.
Forum: Plugins 02-23-2019, 02:14
Replies: 85
Views: 25,083
Posted By cravenge
Re: [L4D/L4D2] Self-Help (Reloaded) | 0.15 : February 23, 2019 |

A big overhaul has been made! Kindly check the main post!
Forum: Plugin/Gameplay Ideas and Requests 01-30-2019, 22:12
Replies: 6
Views: 905
Posted By cravenge
Re: [L4D2]why doesn't a VIP plugin for Left 4 Dead 2?

I can't guarantee that I will but let me see if I have the time.
Forum: Plugins 01-30-2019, 22:08
Replies: 14
Views: 4,450
Posted By cravenge
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]

Here's the updated Windows signature for L4D2."CTerrorGameRules::GetMissionInfo"
{
"library" "server"
"linux" "@_ZN16CTerrorGameRules14GetMissionInfoEv"...
Forum: Plugins 01-30-2019, 19:24
Replies: 46
Views: 20,196
Posted By cravenge
Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |

It's for the Anti-Farm system in which the survivors try to open saferoom door while there is/are tank(s) present, prolonging the duration of when the door should be opened.
Forum: Plugin/Gameplay Ideas and Requests 01-30-2019, 08:18
Replies: 1
Views: 373
Posted By cravenge
Re: [L4D2] Chainsaw Idea

The first two can be done with Silver's Info Editor but the last three needs to be in a plugin with VScripts function.
Forum: Plugins 01-30-2019, 08:12
Replies: 55
Views: 14,151
Posted By cravenge
Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |

Just a little fix for votes being passed, that's all.
Forum: Plugins 01-30-2019, 08:02
Replies: 46
Views: 20,196
Posted By cravenge
Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |

Just a little fix for Versus game mode, that's all.
Forum: Scripting 01-29-2019, 19:04
Replies: 9
Views: 1,486
Posted By cravenge
Forum: Plugin/Gameplay Ideas and Requests 01-29-2019, 01:49
Replies: 6
Views: 905
Posted By cravenge
Re: [L4D2]why doesn't a VIP plugin for Left 4 Dead 2?

Also, those chat notifications and automatic starting equipment are clearly modified to be like that, which means you need to do some rewriting in order to replicate that result.
Forum: Scripting 01-29-2019, 01:43
Replies: 4
Views: 976
Posted By cravenge
Re: L4d2 equipment control (help)

Nonstandard Versus?
Forum: Scripting 01-29-2019, 01:42
Replies: 9
Views: 1,486
Posted By cravenge
Re: [L4D2] L4D1 Survivors unable to remark the world

Strange.

Why not remove other plugins and start adding survivor related ones one at a time? Might help pinpoint which plugin causes the problem.
Forum: Plugins 01-29-2019, 01:38
Replies: 42
Views: 14,035
Posted By cravenge
Re: [L4D2]AdaWong Survivor

Sadly, all of the survivors that have the nonstandard value of "m_survivorCharacter" netprop will be referred to as "Unknown".

Therefore, only one custom arm model can be utilized.
Forum: Scripting 01-27-2019, 19:04
Replies: 9
Views: 1,486
Posted By cravenge
Re: [L4D2] L4D1 Survivors unable to remark the world

Well, if you're using Silver's Info Editor and then changed the survivor set from there, you need Lux's Character Manager as stated in the config file... that is, if you didn't remove that comment.
Forum: Scripting 01-27-2019, 18:59
Replies: 4
Views: 1,032
Posted By cravenge
Forum: Plugins 01-27-2019, 18:28
Replies: 42
Views: 14,035
Posted By cravenge
Re: [L4D2]AdaWong Survivor

Utilizing Silver's Info Editor, we can add Ada Wong's arms with this line:"CharacterViewmodelAddon/Unknown" "<path to her arms model>"
Since she will be occupying the 8 value of...
Forum: Plugins 01-26-2019, 09:56
Replies: 46
Views: 20,196
Posted By cravenge
Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |

I don't have that campaign so I can't confirm but does it happen on other maps too?
Forum: Plugins 01-26-2019, 03:49
Replies: 46
Views: 20,196
Posted By cravenge
Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |

Oh, I forgot about that.

Yes, I know that. But this one is better and is also less buggy than that.
Forum: Plugins 01-25-2019, 19:41
Replies: 46
Views: 20,196
Posted By cravenge
Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |

A big overhaul has been made! Kindly check the main post!
Forum: Plugins 01-25-2019, 14:50
Replies: 20
Views: 7,084
Posted By cravenge
Re: [L4D/L4D2] MultiTanks - Improved

I apologize for that.

I will be updating all of my other plugins soon, along with putting proper descriptions.
Forum: Scripting 01-25-2019, 07:24
Replies: 9
Views: 1,486
Posted By cravenge
Re: [L4D2] L4D1 Survivors unable to remark the world

I haven't encountered this problem. I'm using Silver's Info Editor and the L4D1 survivors can still vocalize their world remarks. Same goes for the L4D2 survivors mourning over L4D1 ones.

Maybe...
Forum: Plugins 01-25-2019, 03:27
Replies: 55
Views: 14,151
Posted By cravenge
Forum: Scripting 01-23-2019, 06:14
Replies: 8
Views: 1,191
Posted By cravenge
Re: [L4D] Tank gets frozen

What about "tank_stuck_failsafe" convar?
Forum: Plugins 01-23-2019, 00:55
Replies: 55
Views: 14,151
Posted By cravenge
Re: [L4D2] Anti-Rush System (Reloaded) | 1.74 [Final] : Jan. 23, 2019 |

The final update has been released! Kindly check the main post!

(The config file will still be updated, though.
I accidentally uploaded the wrong file. Sorry.)
Showing results 1 to 25 of 500

 
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