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Posts Made By:
almcaeobtac
Forum:
Plugin/Gameplay Ideas and Requests
03-17-2011, 16:59
Replies:
3
[TF2] Name your sentry!
Views:
1,710
Posted By
almcaeobtac
Re: [TF2] Name your sentry!
That wouldn't automatically attach to a sentry though would it?
Forum:
Plugin/Gameplay Ideas and Requests
03-17-2011, 10:36
Replies:
3
[TF2] Name your sentry!
Views:
1,710
Posted By
almcaeobtac
[TF2] Name your sentry!
It'd be awesome to have a plugin that allows players to name their sentry, sort of like naming your parrot in PVK2. Maybe the server could prompt them to do this when they first join, and have the...
Forum:
Scripting
08-26-2010, 23:10
Replies:
10
Creating a rope entity
Views:
3,629
Posted By
almcaeobtac
Re: Creating a rope entity
I tried TeleportEntity, that didn't work either.
What should I be looking for a in a stripper dump?
And yes, it returns the correct index.
Forum:
Scripting
08-25-2010, 17:29
Replies:
10
Creating a rope entity
Views:
3,629
Posted By
almcaeobtac
Re: Creating a rope entity
Ok
public CreateWire(Part1, Part2)
{
decl Float:Org1[3];
decl Float:Org2[3];
decl String:Origin1[128];
decl String:Origin2[128];
Forum:
Scripting
08-22-2010, 22:38
Replies:
10
Creating a rope entity
Views:
3,629
Posted By
almcaeobtac
Re: Creating a rope entity
Does anyone have a script that successfully spawns a rope?
Forum:
Scripting
08-22-2010, 14:15
Replies:
10
Creating a rope entity
Views:
3,629
Posted By
almcaeobtac
Re: Creating a rope entity
I did that, It didn't work.
Forum:
Scripting
08-22-2010, 00:32
Replies:
10
Creating a rope entity
Views:
3,629
Posted By
almcaeobtac
Creating a rope entity
Does anyone have a script for creating a simple rope entity?
Forum:
Scripting
08-06-2010, 19:31
Replies:
29
Set a weapon's model?
Views:
23,375
Posted By
almcaeobtac
Re: Set a weapon's model?
It doesn't work
Forum:
Scripting
08-06-2010, 16:30
Replies:
29
Set a weapon's model?
Views:
23,375
Posted By
almcaeobtac
Re: Set a weapon's model?
By the way, it's the SetEntityModel part that isn't working with the weapon entities, for some reason.
Forum:
Scripting
08-06-2010, 14:07
Replies:
29
Set a weapon's model?
Views:
23,375
Posted By
almcaeobtac
Set a weapon's model?
How would you set a weapon's world model? I'm finding it like this:
new Index;
new String:Classname[64];
for(new i = 0; i < 128; i = (i + 4))
{
Index =...
Forum:
Scripting
08-06-2010, 11:50
Replies:
11
SQL Error
Views:
2,407
Posted By
almcaeobtac
Re: SQL Error
Ahh ok, so I have to remove the * and format it like that?
Forum:
Scripting
08-06-2010, 10:27
Replies:
11
SQL Error
Views:
2,407
Posted By
almcaeobtac
Re: SQL Error
I'm completely confused xD, thanks anyway though.
Forum:
Scripting
08-06-2010, 09:45
Replies:
11
SQL Error
Views:
2,407
Posted By
almcaeobtac
Re: SQL Error
What about when it's like this:
Format(buffer, sizeof(buffer),"SELECT * FROM Player WHERE STEAMID = '%s';",SteamId);
Forum:
Scripting
08-06-2010, 08:26
Replies:
11
SQL Error
Views:
2,407
Posted By
almcaeobtac
Re: SQL Error
It's difficult. It's not my code, and he doesn't want to share it. Plus, in the error logs, it doesn't even return the correct line number for the error.
Forum:
Scripting
08-05-2010, 19:13
Replies:
11
SQL Error
Views:
2,407
Posted By
almcaeobtac
SQL Error
I'm trying to fix a friend's code, but I don't understand SQL at all. Basically no data is loading. It might be because it isn't saving too. The only error in the logs is this:
[SM] Native...
Forum:
Scripting
08-05-2010, 17:28
Replies:
8
Make a Trace Ray ignore everything except an entity
Views:
4,230
Posted By
almcaeobtac
Re: Make a Trace Ray ignore everything except an entity
Woops sorry. Before, I was making the ray start 1024 units from the entity's origin, then sending it back. It was hitting walls and stopping. So instead of starting it 1024 units away, I created a...
Forum:
Plugins
08-05-2010, 13:10
Replies:
5
Reload Map on Server Start
Views:
8,788
Posted By
almcaeobtac
Re: Reload Map on Server Start
Basically this plugin fixes entity errors in the default map, useful for roleplaying servers.
Forum:
Plugins
08-04-2010, 17:50
Replies:
5
Reload Map on Server Start
Views:
8,788
Posted By
almcaeobtac
Reload Map on Server Start
I was asked to make this, so what the hell. All it does is reload the map when the server starts. This fixes something with the entity ID's.
Forum:
Scripting
08-04-2010, 17:48
Replies:
8
Make a Trace Ray ignore everything except an entity
Views:
4,230
Posted By
almcaeobtac
Re: Make a Trace Ray ignore everything except an entity
*SOLVED*
Forum:
Scripting
08-04-2010, 14:49
Replies:
8
Make a Trace Ray ignore everything except an entity
Views:
4,230
Posted By
almcaeobtac
Make a Trace Ray ignore everything except an entity
I thought that setting up a filter with a trace ray, and only returning true if it hits an entity would make it ignore walls, but I guess this is not true. The ray ends at anything solid, even though...
Forum:
Plugins
08-03-2010, 20:51
Replies:
26
[HL2DM] Dynamic NPC Spawner
Views:
32,295
Posted By
almcaeobtac
Re: [HL2DM] Dynamic NPC Spawner
Thank you very much!
Forum:
Scripting
08-03-2010, 20:49
Replies:
10
Handles not closing!!!
Views:
2,815
Posted By
almcaeobtac
Handles not closing!!!
Every 20 minutes or so after my plugin starts, it unloads itself from having too many open handles. (16000 something). What I don't get is why there are so many. After every handle I declare in the...
Forum:
Plugins
08-03-2010, 01:38
Replies:
26
[HL2DM] Dynamic NPC Spawner
Views:
32,295
Posted By
almcaeobtac
Re: [HL2DM] Dynamic NPC Spawner
Yes, how would I make them not crash in the plugin?
Forum:
Scripting
07-31-2010, 00:21
Replies:
26
Problem with playing Sound + StrContains doesn't works
Views:
8,116
Posted By
almcaeobtac
Re: Problem with playing Sound + StrContains doesn't works
In my experience, I always connect at slightly different times. Sometimes I hear the join sound, sometimes I don't. That is, until I put a 3 second timer on it. Then I heard it every time.
Forum:
Scripting
07-30-2010, 19:00
Replies:
26
Problem with playing Sound + StrContains doesn't works
Views:
8,116
Posted By
almcaeobtac
Re: Problem with playing Sound + StrContains doesn't works
No, because sometimes OnClientPutInServer runs before the client is fully in the game. Sometimes it runs while they are still sending info.
Showing results 1 to 25 of 393
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