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Search: Posts Made By: Mani
Forum: Coding MM:S Plugins & SM Extensions 11-03-2010, 13:31
Replies: 5
Views: 2,156
Posted By Mani
Re: Winsock

For winsock2

http://msdn.microsoft.com/en-us/library/ms738527%28VS.85%29.aspx
Forum: Coding MM:S Plugins & SM Extensions 09-23-2010, 05:09
Replies: 11
Views: 3,551
Posted By Mani
Re: Why can't MM:S be unloaded in VSP mode ?

It is Sun's JavaVM (technically now Oracle though).



I'm trying to write a plugin architecture where plugins are written purely in Java (similar to SourceMod/VSP). This is a personal and...
Forum: Coding MM:S Plugins & SM Extensions 09-22-2010, 05:27
Replies: 11
Views: 3,551
Posted By Mani
Re: Why can't MM:S be unloaded in VSP mode ?

As it turns out the JavaVM I'm loading within my plugin can't be unloaded without issues (unless the whole srcds process is killed) so unloading my plugin is a moot point now anyway whether it's via...
Forum: Coding MM:S Plugins & SM Extensions 09-08-2010, 15:02
Replies: 11
Views: 3,551
Posted By Mani
Why can't MM:S be unloaded in VSP mode ?

I'm doing some experimentation with a bootstrap loader that loads engine specific libraries for core functionality, similar to how the Loader works for MM:S but without requiring SourceHook in the...
Forum: Coding MM:S Plugins & SM Extensions 07-30-2010, 19:17
Replies: 14
Views: 5,110
Posted By Mani
Re: Getting players weapon & offset question

An alternative could be using CBaseCombatCharacter::GetActiveWeapon() ?

Linux Symbol is _ZNK20CBaseCombatCharacter15GetActiveWeaponEv
Signature is "8B 81 A8 07 00 00 83 F8 FF 74 ? 8B 15 ? ? ? ?...
Forum: Coding MM:S Plugins & SM Extensions 07-29-2010, 08:57
Replies: 6
Views: 2,806
Posted By Mani
Re: Windows sigscan address finding

Yep I'm sure it would look something like that. As it stands, it is not high on our priority list to update the code to use it within the code. So it's more a question of getting the time to do it. ...
Forum: Coding MM:S Plugins & SM Extensions 07-29-2010, 08:39
Replies: 6
Views: 2,806
Posted By Mani
Re: Windows sigscan address finding

This is how I tend to find things using IDA Pro, by looking through the linux lib and finding functions that are used within or somewhere around a call to the function I'm interested in that have a...
Forum: Coding MM:S Plugins & SM Extensions 07-29-2010, 04:42
Replies: 6
Views: 2,806
Posted By Mani
Re: Windows sigscan address finding

With difficulty....
You can use IDA Pro for viewing both windows libraries and linux libraries (symbols are visible in linux libs). In general they both have a similiar logic flow in the code so...
Forum: Coding MM:S Plugins & SM Extensions 06-09-2010, 05:16
Replies: 7
Views: 2,231
Posted By Mani
Re: Finding Offsets

Are you using the correct dt_send.h (or is it dt_recv.h) header?
The 'hl2sdk-ob-valve' reversed engineered version should work fine but the hl2sdk-ob version will not and cause problems like yours....
Forum: Coding MM:S Plugins & SM Extensions 04-30-2010, 05:33
Replies: 6
Views: 2,281
Posted By Mani
Re: [RESOLVED] dlsym problem

I think we only really used the dladdr() function for working out vfunc offsets and that is really only a tool for displaying them in the console rather than dynamically working them out on the fly. ...
Forum: Metamod:Source Plugins 07-03-2009, 09:27
Replies: 514
Views: 226,511
Posted By Mani
Re: Mani Admin Plugin for SourceMM

*cough*
http://code.google.com/p/maniadminplugin/source/checkout

Regards,

Mani
Forum: Metamod:Source Plugins 12-28-2006, 09:47
Replies: 514
Views: 226,511
Posted By Mani
Re: Mani Admin Plugin for SourceMM

Who knows, it might even make it to V1.3 very soon :)

Mani
Forum: Metamod:Source Plugins 06-29-2006, 06:36
Replies: 514
Views: 226,511
Posted By Mani
Re: Mani Admin Plugin for SourceMM

Download the updated gametypes.txt file from here (http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt) to fix things like slap, teleport, AFK manager in the new update for Day...
Forum: Metamod:Source Plugins 06-19-2006, 18:52
Replies: 514
Views: 226,511
Posted By Mani
Try this link for an updated gametypes.txt file ...

Try this link for an updated gametypes.txt file

Link (http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt)

Mani
Forum: Metamod:Source Plugins 06-19-2006, 18:24
Replies: 514
Views: 226,511
Posted By Mani
I'll download the server update and check it out....

I'll download the server update and check it out. Normally you can run ma_game from the server console to work out the title that should be in the gametypes.txt file. More often than not, some of the...
Forum: Metamod:Source Plugins 05-25-2006, 19:16
Replies: 514
Views: 226,511
Posted By Mani
******************************* UPDATE To Beta...

*******************************
UPDATE To Beta N RC2 25th May

Fixes
Fixed VSP version not getting new Valve interfaces
Fixed an issue in the player targetting code
Fixed AFK manager leaving...
Forum: Metamod:Source Plugins 05-15-2006, 20:08
Replies: 514
Views: 226,511
Posted By Mani
******************************* UPDATE To Beta...

*******************************
UPDATE To Beta N RC1 16th May

Fixes
Fixed crash on adding a new Admin or Imunnity Level using the database.
Fixed crashes on all types of mods when outputting...
Forum: Metamod:Source Plugins 05-15-2006, 10:16
Replies: 514
Views: 226,511
Posted By Mani
You can stop your server and delete the...

You can stop your server and delete the mani_player_settings.dat file then restart. Anyone joining will then pick up the new settings, I should really add a new command for dealing with this though....
Forum: Metamod:Source Plugins 05-14-2006, 19:56
Replies: 514
Views: 226,511
Posted By Mani
Re: restricted weapon

Yeah it's a pain that one and it has been around a long time. I will be revisiting how the weapons restrictions work fairly soon and that should be solved.

Mani
Forum: Metamod:Source Plugins 05-14-2006, 19:51
Replies: 514
Views: 226,511
Posted By Mani
The new gametypes.txt file should sort out issues...

The new gametypes.txt file should sort out issues on the B3 version of Hidden. They changed the name that the plugin uses to work out which mod it is supporting which caused chaos.

Mani
Forum: Metamod:Source Plugins 05-14-2006, 19:49
Replies: 514
Views: 226,511
Posted By Mani
Release V1.2 Beta N, 15th May 2006 ...

Release V1.2 Beta N, 15th May 2006

*******************************
UPDATE To Beta N RC1 16th May

Fixes
Fixed crash on adding a new Admin or Imunnity Level using the database.
Fixed crashes...
Forum: Coding MM:S Plugins & SM Extensions 05-14-2006, 07:53
Replies: 8
Views: 7,072
Posted By Mani
Isn't it gdb <corefile name> <original exe...

Isn't it

gdb <corefile name> <original exe name>

?
Forum: Coding MM:S Plugins & SM Extensions 05-11-2006, 08:49
Replies: 5
Views: 1,891
Posted By Mani
I would avoid calling any Valve functions from a...

I would avoid calling any Valve functions from a spawned thread as I highly doubt Valve's code is thread safe.

Mani
Forum: Coding MM:S Plugins & SM Extensions 05-10-2006, 07:37
Replies: 4
Views: 1,655
Posted By Mani
I'm already hooking LevelInit. I don't want to...

I'm already hooking LevelInit. I don't want to override the entity list at that point, I want to override it between rounds. It seems as if the mod only spawns spawn points once, and doesn't care...
Forum: Metamod:Source Plugins 04-28-2006, 11:03
Replies: 514
Views: 226,511
Posted By Mani
The majority of players are not in the top10...

The majority of players are not in the top10 though so you might want to see who else is near your rank hence the command. It also neatly side steps the issue of only having 512 chars to play with on...
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