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Search: Posts Made By: ozrich
Forum: Plugin/Gameplay Ideas and Requests 07-29-2020, 08:44
Replies: 0
Views: 228
Posted By ozrich
PAID SM Author wanted

Hi Folks,

I don't have the time or patience to learn as much as I would like with SP.

I'd like to hire someone to help debug my plugins, write new ones and optimise current ones.

Happy to...
Forum: Scripting 10-10-2019, 07:07
Replies: 0
Views: 824
Posted By ozrich
GenEntDataVector errors

Hi Folks,

This is for Insurgency.

I have two plugins. One (Jballou library) insurgency.smx and my own (built on his and daimyo81) called ozrespawn4.4 (a medic and respawn - amongst other things...
Forum: General 05-02-2019, 00:57
Replies: 7
Views: 769
Posted By ozrich
Re: How unload all plugins from folder?

Try sm plugins unload_all

https://github.com/alliedmodders/sourcemod/blob/master/core/logic/PluginSys.cpp line 1863
Forum: General 05-01-2019, 06:13
Replies: 0
Views: 289
Posted By ozrich
Changing theater before newmap

Hi Folks,

So I want to change the theater based on the map.

So, I'm wondering, does source game event game_newmap run between onmapend and onmapstart? Does anything run inbetween?

Could I...
Forum: Scripting 04-27-2019, 10:52
Replies: 5
Views: 1,222
Posted By ozrich
Re: Error with bots stuck

There is a timer in my plugin regarding Navmesh but I'm not sure entirely what is done as part of it. It is a respawn plugin. I know nothing about Navigation Mesh but I have heard of it.

It...
Forum: Scripting 04-26-2019, 12:15
Replies: 5
Views: 1,222
Posted By ozrich
Re: Error with bots stuck

Confirmation, this was in the AMXMODX forum but moved to Sourcemod if anyone is able to assist?
Forum: Scripting 04-26-2019, 08:45
Replies: 4
Views: 1,399
Posted By ozrich
Re: Property not found

/*
* [INS] Healthkit Script
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free...
Forum: Scripting 04-26-2019, 07:32
Replies: 4
Views: 1,399
Posted By ozrich
Re: Property not found

@Lux, thank you for being helpful :) Still learning much of this as you could tell.

I can understand you not wanting to look into it too much in depth.

I tried to replace...
Forum: Scripting 04-26-2019, 07:21
Replies: 12
Views: 1,745
Posted By ozrich
Re: Errors in plugin with datapack

Yeah, I get that but I didn't create the original plugin, which is why I wasn't sure.

Adding delete hData; after the TR_TraceRayFilterEx has resolved that particular issue.
Forum: Scripting 04-26-2019, 02:34
Replies: 4
Views: 1,399
Posted By ozrich
Property not found

Hi Folks,

I'm getting the below error:

L 04/26/2019 - 15:28:04: [SM] Exception reported: Property "m_vecOrigin" not found (entity 107/ins_ragdoll)
L 04/26/2019 - 15:28:04: [SM] Blaming:...
Forum: Scripting 04-26-2019, 02:18
Replies: 12
Views: 1,745
Posted By ozrich
Re: Errors in plugin with datapack

Thanks Timocop.

Mitchell, thanks for the info. I'm still new, so probably couldn't do it, but I'll have this for reference.

It's not causing any issues so far and it works.
Forum: Scripting 04-25-2019, 14:15
Replies: 12
Views: 1,745
Posted By ozrich
Re: Errors in plugin with datapack

Thanks Asherkin.

I moved "delete dp;" to after "Handle trace = TR_TraceRayFilterEx(fPlayerOrigin, fOrigin, MASK_SOLID, RayType_EndPoint, Filter_ClientSelf, hData);" and received the errors:
...
Forum: Scripting 04-25-2019, 09:47
Replies: 12
Views: 1,745
Posted By ozrich
Re: Errors in plugin with datapack

My bad, waiting for mod to move it.
Forum: Scripting 04-25-2019, 09:46
Replies: 5
Views: 1,222
Posted By ozrich
Re: Error with bots stuck

Yeah, sorry my bad. Waiting for mod to move it.
Forum: Scripting 04-25-2019, 08:11
Replies: 5
Views: 1,222
Posted By ozrich
Error with bots stuck

Hi folks, I have an Insurgency server with a plugin that respawns bots. I get errors that bots are stuck, which indeed they are, and in some maps they don't move at all.

The original dev has...
Forum: Scripting 04-25-2019, 08:02
Replies: 12
Views: 1,745
Posted By ozrich
Errors in plugin with datapack

Hi all, firstly, I'm new to SM scripting and don't understand alot, so apologies. I have a plugin that heals a player using a medpack. I'm getting a handle error for deleting a handle but it not...
Forum: Scripting 04-22-2019, 14:06
Replies: 4
Views: 1,278
Posted By ozrich
Re: Tag mismatch - new syntax

That fixed it - thanks :)
Forum: Scripting 04-22-2019, 13:26
Replies: 4
Views: 1,278
Posted By ozrich
Re: Tag mismatch - new syntax

I'm sorry, wrong forum!

It should have been Sourcemod. New syntax is declared with f
Forum: Scripting 04-22-2019, 12:40
Replies: 4
Views: 1,278
Posted By ozrich
Tag mismatch - new syntax

Hi Folks,

I have a function and receive a mismatch for g_iTimeCheckHeight[entity] = iRoundHeight;

The function is:

public Action HealthkitGroundCheck(int entity, int activator, int caller,...
Forum: Scripting 04-19-2019, 11:58
Replies: 9
Views: 1,513
Posted By ozrich
Re: Undefined Symbol errors

Thanks Asherkin, it's used in this

public hideBot(any client)
{
SetEntProp(client, Prop_Data, "m_takedamage", 0, 1);
SetEntData(client, g_iCollOff, 2, 4, true);
set_rendering(client,...
Forum: Scripting 04-19-2019, 09:44
Replies: 9
Views: 1,513
Posted By ozrich
Re: Undefined Symbol errors

Thanks. I moved it to the top of the plugin and that fixed it. I have a couple of more errors if you don't mind helping? If not that's cool.

I receive (841) : warning 213: tag mismatch for line...
Forum: Scripting 04-19-2019, 09:21
Replies: 9
Views: 1,513
Posted By ozrich
Re: Undefined Symbol errors

Thanks Guys.

@CliptonHeist, I was going to use what you suggested, but I wasn't sure. The only issue now is when I compile I get warning 219: local variable "g_hForceRespawn" shadows a variable at...
Forum: Scripting 04-19-2019, 06:52
Replies: 9
Views: 1,513
Posted By ozrich
Undefined Symbol errors

Hi Folks,

I'm receiving these errors for the below code

D:\Libraries\Insurgency Development\Sourcemod\WIP\sourcemod\scripting\ozzy_respawn_v4.1.sp(957) : error 017: undefined symbol...
Forum: General 04-19-2019, 06:41
Replies: 1
Views: 540
Posted By ozrich
Re: crash log location

What exactly is crashing? Have you checked Steam/Logs?
Forum: Plugins 04-16-2019, 01:53
Replies: 920
Views: 513,604
Posted By ozrich
Re: Connect Announce

Is there any text inside the "addons\sourcemod\data\cannounce_settings.txt" file on your server?

Mine is

"CountryShow"
{
"messages"
{
"playerjoin" "{PLAYERTYPE} {GREEN}{PLAYERNAME}...
Showing results 1 to 25 of 57

 
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