Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $128
Target: $400
32%
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.03
seconds.
Search:
Posts Made By:
CrazY.
Forum:
Scripting Help
Yesterday, 07:41
Replies:
14
trying to decrease "client_preThink" CPU usage
Views:
263
Posted By
CrazY.
Re: trying to decrease "client_preThink" CPU usage
You can probably replace client_PreThink with Ham_Player_Jump.
Both are called once per frame but Ham_Player_Jump only if a player has the jump key held
/**
* Players have all the attributes...
Forum:
HL1 Servers (HLDS)
02-24-2021, 11:31
Replies:
4
player respawn on connect
Views:
217
Posted By
CrazY.
Re: player respawn on connect
0.47 seconds on google
https://forums.alliedmods.net/showthread.php?t=179546
Forum:
Suggestions / Requests
02-24-2021, 11:23
Replies:
2
Need help say /tec9 crash server
Views:
69
Posted By
CrazY.
Re: Need help say /tec9 crash server
public Get_Weapon(id)
{
if (!is_user_alive(id))
return
Set_BitVar(g_Had_Weapon, id)
fm_give_item(id, weapon_basedon)
// Set Ammo
static Ent; Ent...
Forum:
Suggestions / Requests
02-24-2021, 11:09
Replies:
6
kick function
Views:
129
Posted By
CrazY.
Re: kick function
kick player with high ping
https://forums.alliedmods.net/showthread.php?t=1112
Forum:
Scripting Help
02-23-2021, 10:04
Replies:
8
Solved
changing v_ model
Views:
137
Posted By
CrazY.
Re: changing v_ model
It won't crash the server unless the model isn't precached.
Not really, you need to update the viewmodel and weaponmodel every time the weapon is deployed, not just one time.
Your code...
Forum:
Scripting Help
02-23-2021, 09:39
Replies:
8
Solved
changing v_ model
Views:
137
Posted By
CrazY.
Re: changing v_ model
Just call event_curweapon(id) after client_print
public xknife_handler(id) {
new x_arg[16]
read_argv(1, x_arg, charsmax(x_arg))
switch(x_arg[0]) {
case EOS:...
Forum:
Suggestions / Requests
02-23-2021, 09:31
Replies:
2
Sprites problem?
Views:
121
Posted By
CrazY.
Re: Sprites problem?
Likely missing files.
You just need to upload what's missing.
Forum:
Scripting Help
02-22-2021, 08:35
Replies:
1
[L4D] Need help restoring apart of a lost plugins source file.
Views:
88
Posted By
CrazY.
Re: [L4D] Need help restoring apart of a lost plugins source file.
This section is for AMX Mod X. Left 4 Dead is a source game, you should post here instead https://forums.alliedmods.net/forumdisplay.php?f=52
Forum:
Scripting Help
02-22-2021, 08:33
Replies:
1
Solved
Item limit menu problem
Views:
106
Posted By
CrazY.
Re: Item limit menu problem
case 4:
{
if(limit_frostm4[id] >= 2)
{
limit_frostm4[id]++
client_printcolored(id, "!g[GCG] !nYou've reached the limit !t[2/2]")
}
else if(zp_ammopacks_get(id)...
Forum:
Scripting Help
02-19-2021, 10:35
Replies:
2
mysql escape string
Views:
173
Posted By
CrazY.
Re: mysql escape string
SQL_QuoteString calls mysql_real_escape_string, should be safe.
int MysqlDatabase::QuoteString(const char *str, char buffer[], size_t maxlen, size_t *newsize)
{
unsigned long size =...
Forum:
Scripting Help
02-14-2021, 09:45
Replies:
11
For(new i) help
Views:
395
Posted By
CrazY.
Re: For(new i) help
That's called modulus operator. I'm not an expert on the subject so I'm just going to quote something I found in a webpage
source:...
Forum:
Scripting Help
02-13-2021, 17:54
Replies:
8
help me with this respawn plugin
Views:
301
Posted By
CrazY.
Re: help me with this respawn plugin
If you are using this in a counter-strike server you should use Ham_CS_RoundRespawn instead of Ham_Spawn
Forum:
Suggestions / Requests
02-13-2021, 09:50
Replies:
59
al3x Blockmaker
Views:
55,503
Posted By
CrazY.
Re: al3x Blockmaker
I guess that's because you are just replacing the server models. You'll need to delete those models from your counter-strike downloads folder in order to download the new ones.
Forum:
Scripting Help
02-13-2021, 09:47
Replies:
3
zp knockback
Views:
160
Posted By
CrazY.
Re: zp knockback
Edit zp_zombieclasses.ini. You can find the file in addons/amxmodx/configs
Forum:
Scripting Help
02-11-2021, 18:04
Replies:
3
ZP 5.0 HS Damage
Views:
140
Posted By
CrazY.
Re: ZP 5.0 HS Damage
Doesn't really matter, anywhere you desire. The first code I provided can be compiled already without doing any changes though.
Forum:
Scripting Help
02-11-2021, 17:52
Replies:
3
ZP 5.0 HS Damage
Views:
140
Posted By
CrazY.
Re: ZP 5.0 HS Damage
You will need to hook Ham_TraceAttack and change the value of the "damage" parameter, something like the following
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
public...
Forum:
Scripting Help
02-10-2021, 19:35
Replies:
7
Zombie class health zp 5.0
Views:
190
Posted By
CrazY.
Re: Zombie class health zp 5.0
You should edit zp_zombieclasses.ini instead. You can find it in addons/amxmodx/configs/
Forum:
Suggestions / Requests
02-10-2021, 18:17
Replies:
59
al3x Blockmaker
Views:
55,503
Posted By
CrazY.
Re: al3x Blockmaker
Get the plugin's .sma and compile
Forum:
Off-Topic
02-10-2021, 18:14
Replies:
1
Merge models
Views:
457
Posted By
CrazY.
Re: Merge models
I think you just need to separate the model names by a comma.
HUMAN = model1 , model2 , model3 , model4
Forum:
Scripting Help
02-06-2021, 09:59
Replies:
8
Auto Swap Teams Error
Views:
524
Posted By
CrazY.
Re: Auto Swap Teams Error
Try this
#include <amxmodx>
#include <cstrike>
#include <fakemeta_util>
//#pragma semicolon 1
new rounds_count=1, after_half=0;
new enable, live, half_rounds;
Forum:
Scripting Help
02-05-2021, 13:32
Replies:
10
Solved
nvault timestamp
Views:
334
Posted By
CrazY.
Re: nvault timestamp
EOS means end of string
Forum:
Suggestions / Requests
02-04-2021, 13:50
Replies:
6
Jailbreak cstrike
Views:
224
Posted By
CrazY.
Re: Jailbreak cstrike
Actually, orpheu does work with regamedl, but you may need to update the signatures.
Forum:
Scripting Help
02-03-2021, 18:48
Replies:
10
Solved
nvault timestamp
Views:
334
Posted By
CrazY.
Re: nvault timestamp
Test with format_time instead of this
UnixToTime(iTime, iYear, iMonth, iDay, iHour, iMinute, iSecond)
client_print_color(id, print_team_default, "%s You will be a VIP until^4...
Forum:
Scripting Help
02-03-2021, 14:31
Replies:
1
How to adjust player model's angles?
Views:
214
Posted By
CrazY.
Re: How to adjust player model's angles?
I think EV_VEC_v_angle will do the trick.
Forum:
Scripting Help
01-31-2021, 09:49
Replies:
5
Player vote menu
Views:
401
Posted By
CrazY.
Re: Player vote menu
You'll need a global variable to store the votes.
new g_PlayerVotes[MAX_PLAYERS+1]
In menu_handler
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
08:15
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode