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Posts Made By:
Nightfall_Neko
Forum:
Scripting
03-28-2022, 21:25
Replies:
7
[TF2-specific] How would I write a plugin that runs commands on point capture?
Views:
2,692
Posted By
Nightfall_Neko
Re: [TF2-specific] How would I write a plugin that runs commands on point capture?
Neeeeevermind, I answered my own question again. I forget that older scripts don't do you the favor of just up and making directories for you when you lack them. Also kind of figured that a shortcut...
Forum:
Scripting
03-28-2022, 21:14
Replies:
7
[TF2-specific] How would I write a plugin that runs commands on point capture?
Views:
2,692
Posted By
Nightfall_Neko
Re: [TF2-specific] How would I write a plugin that runs commands on point capture?
aaaaa I can't compile what I'm made now >.>
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#define PLUGIN_VERSION "1.0"
public Plugin myinfo =
Forum:
Scripting
03-27-2022, 15:47
Replies:
7
[TF2-specific] How would I write a plugin that runs commands on point capture?
Views:
2,692
Posted By
Nightfall_Neko
Re: [TF2-specific] How would I write a plugin that runs commands on point capture?
Annnd I totally put this in the wrong subforum because I was multitasking too hard across too many screens, mb
Forum:
Scripting
03-27-2022, 15:46
Replies:
7
[TF2-specific] How would I write a plugin that runs commands on point capture?
Views:
2,692
Posted By
Nightfall_Neko
[TF2-specific] How would I write a plugin that runs commands on point capture?
Hia, first post, just learning the language for these plugins and having some trouble digging into it unguided. I'm trying to be able to run create a script that makes the console run a command only...
Showing results 1 to 4 of 4
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