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Search: Posts Made By: mikes3ds
Forum: Scripting 09-17-2011, 19:55
Replies: 4
Views: 1,471
Posted By mikes3ds
Re: [MYSQL] BUG

That is a simple mySQL call it should not effect it to much; however, like Peace-Maker said you should have a primary key. But I highly doubt that is the issue.


My advice is to disable that...
Forum: Scripting 09-13-2011, 18:35
Replies: 0
Views: 919
Posted By mikes3ds
Remove Score [tf2]

Trying to approach this problem. TF2 is different from other mods on scoring, and old extension to change or edit score do not work.

I would like some way to remove scores for tf2. Is there a way...
Forum: Scripting 04-14-2011, 19:57
Replies: 4
Views: 1,951
Posted By mikes3ds
Re: [Tf2] Bliock Score Board Death Help?

Cool thank you that works great where did you find the CBasePlayer::m_lifeState for SetEntProp, is there a SDK for tf2 or some reference I could look up?

Here is the code I used if any one would...
Forum: Scripting 04-13-2011, 20:59
Replies: 4
Views: 1,951
Posted By mikes3ds
[Tf2] Bliock Score Board Death Help?

1) What I would like to remove or be able to make every one look dead.
www.mikes3ds.com/removing_this.JPG

2) Edit the scoreboard so its always zero.

Code bellow I made only removes the death...
Forum: Trash 04-13-2011, 20:57
Replies: 0
Views: 565
Posted By mikes3ds
Please delete posted in wrong place

Please delete posted in wrong section.
Forum: Approved Plugins 10-18-2008, 23:41
Replies: 112
Views: 94,179
Posted By mikes3ds
Re: Credits Mod

There should be a update soon. I have finished coding it to save for sql.

For every one asking for individual work, I will not reply. Unless there is a error in the mod.

I will update the mod...
Forum: Approved Plugins 10-09-2008, 21:45
Replies: 65
Views: 113,467
Posted By mikes3ds
Re: HUD Customizer

// Hide Flashlight, add Crosshair
// Hide Radar, Health & Armor, add Crosshair

How would you go about removing that little Crosshair that comes up>?
Forum: Scripting 05-24-2008, 01:44
Replies: 2
Views: 1,110
Posted By mikes3ds
Re: Set Entity on Fire [SoundLoop]

Already did that, it will still loop.
Forum: Scripting 05-24-2008, 00:15
Replies: 2
Views: 1,110
Posted By mikes3ds
Set Entity on Fire [SoundLoop]

If you set some one on fire and they die....the sound of fire loops over and over again.

IgniteEntity(client,10.0,false,10.0,false);


and ExtinguishEntity(client);

Does not turn the sound...
Forum: Plugins 05-23-2008, 20:45
Replies: 42
Views: 58,656
Posted By mikes3ds
Re: Napalm Grenades!

ExtinguishEntity

Seems to not stop loop of sound some times
Forum: Scripting Help 05-02-2008, 13:19
Replies: 5
Views: 2,146
Posted By mikes3ds
Re: Example of a SQLX saving system

The new code, I have coded seems to be working fine....

However I am getting this error...


L 05/01/2008 - 23:39:54: [MySQL] Invalid handle: 0
L 05/01/2008 - 23:39:54: [AMXX] Displaying debug...
Forum: Scripting Help 05-01-2008, 21:48
Replies: 5
Views: 2,146
Posted By mikes3ds
Re: Example of a SQLX saving system

I would like to be able to view the ALLTIME in the server, and able to change it, would this be right?


#include <amxmodx>
#include <amxmisc>
#include <sqlx>
#define Keys...
Forum: Scripting Help 05-01-2008, 20:47
Replies: 5
Views: 2,146
Posted By mikes3ds
Re: Example of a SQLX saving system

Thank you Shorty!!!!

I will try it tonight...Mucho Love!!!

:P


Going to add this code to a couple mods/plugins I have been working on! My sql saving system loses data...hope this fix's it!
Forum: Scripting Help 05-01-2008, 11:41
Replies: 5
Views: 2,146
Posted By mikes3ds
Example of a SQLX saving system

I need a solid and simple example of a SQLX saving system for amxx...

I know there are some plugins that use SQLX but I do not know what one will be best to use.


Note: What the SQL system I...
Forum: Scripting Help 11-01-2007, 15:22
Replies: 1
Views: 1,400
Posted By mikes3ds
Re: [SQL] Datadropped & Help Optimizing

Okays if I code it using SQLX, do you think that will help.....

I really do not know what is happening....so I guess I may try coding it for SQLX....

I am not that advanced in datatbase...
Forum: Scripting Help 10-31-2007, 16:22
Replies: 41
Views: 11,592
Posted By mikes3ds
Re: Adding ammo slots

Hey Wilson [29th ID] long time no see

http://wiki.alliedmods.net/Half-Life_1_Game_Events#WeaponList


Also I think this will also work.
cs_set_user_bpammo
Forum: Scripting Help 10-31-2007, 16:12
Replies: 2
Views: 1,312
Posted By mikes3ds
Re: [Help]Get Players Team

CS_GET_USER_TEAM function
http://www.amxmodx.org/funcwiki.php?go=func&id=199

CS_SET_USER_TEAM function
http://www.amxmodx.org/funcwiki.php?go=func&id=200

There are aready scrim plugins that...
Forum: Scripting Help 10-31-2007, 15:42
Replies: 1
Views: 1,400
Posted By mikes3ds
[SQL] Datadropped & Help Optimizing

[SQL] Data Dropped & Help Optimizing
The SMALL & SQL code working;however,

Every so often data is lost, do not know how. The code is set up to update every one in the server to the SQL database...
Forum: Scripting Help 09-26-2006, 15:53
Replies: 16
Views: 43,821
Posted By mikes3ds
Re: Max Round Time [CS 1.6]

Ok than thanks I think that well work...

I well go test it out...And I am smart anouph to make changes and junk if it does not work....


Thx for your help every buddy
Forum: News 09-26-2006, 00:32
Replies: 19
Views: 47,994
Posted By mikes3ds
Re: AMX Mod X 1.76a Released

I like it cool thx BAILOPAN
Forum: Scripting Help 09-26-2006, 00:16
Replies: 16
Views: 43,821
Posted By mikes3ds
Re: Max Round Time [CS 1.6]

So what you are saying for your first example is delete "BOMB/HOESTAGES/BOMBSITE/RESCUE ZONE" befor plugin_int()...

How would I go about doing that. (just how do I load it befor plugin_int...
Forum: Scripting Help 09-25-2006, 23:28
Replies: 16
Views: 43,821
Posted By mikes3ds
Re: Max Round Time [CS 1.6]

Its ok if does not work...

I found a way, I use a the programe called spawnpoint editor and delete all the BOMB/RESCUE zones, and after that there is no round timelimit

But I still want to make...
Forum: Scripting Help 09-25-2006, 22:52
Replies: 16
Views: 43,821
Posted By mikes3ds
Re: Max Round Time [CS 1.6]

I dont get what I am spose to do with this...

I get this right when the round ends. Now what do I do with this...

I know it has something to do with this set_msg_block ( iMessage, iMessageFlags...
Forum: Scripting Help 09-25-2006, 21:58
Replies: 16
Views: 43,821
Posted By mikes3ds
Re: Max Round Time [CS 1.6]

Well it seems there is no way of getting around the ROUND TIME LIMIT OF A MAX OF 9 MIN....

CSDM ends at each round...

I need help.....I can not find any function that can help


"The MODULE...
Forum: Scripting Help 09-25-2006, 17:11
Replies: 16
Views: 43,821
Posted By mikes3ds
Re: Max Round Time [CS 1.6]

I well try it out with only the function cs_set_roundtime_max()

And see how it runs

#include <amxmodx>
#include <cshack>
public plugin_init() {
register_plugin("test", "1.00", "test")
}...
Showing results 1 to 25 of 60

 
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