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Posts Made By:
mikes3ds
Forum:
Scripting
09-17-2011, 19:55
Replies:
4
[MYSQL] BUG
Views:
1,471
Posted By
mikes3ds
Re: [MYSQL] BUG
That is a simple mySQL call it should not effect it to much; however, like Peace-Maker said you should have a primary key. But I highly doubt that is the issue.
My advice is to disable that...
Forum:
Scripting
09-13-2011, 18:35
Replies:
0
Remove Score [tf2]
Views:
919
Posted By
mikes3ds
Remove Score [tf2]
Trying to approach this problem. TF2 is different from other mods on scoring, and old extension to change or edit score do not work.
I would like some way to remove scores for tf2. Is there a way...
Forum:
Scripting
04-14-2011, 19:57
Replies:
4
[Tf2] Bliock Score Board Death Help?
Views:
1,951
Posted By
mikes3ds
Re: [Tf2] Bliock Score Board Death Help?
Cool thank you that works great where did you find the CBasePlayer::m_lifeState for SetEntProp, is there a SDK for tf2 or some reference I could look up?
Here is the code I used if any one would...
Forum:
Scripting
04-13-2011, 20:59
Replies:
4
[Tf2] Bliock Score Board Death Help?
Views:
1,951
Posted By
mikes3ds
[Tf2] Bliock Score Board Death Help?
1) What I would like to remove or be able to make every one look dead.
www.mikes3ds.com/removing_this.JPG
2) Edit the scoreboard so its always zero.
Code bellow I made only removes the death...
Forum:
Trash
04-13-2011, 20:57
Replies:
0
Please delete posted in wrong place
Views:
565
Posted By
mikes3ds
Please delete posted in wrong place
Please delete posted in wrong section.
Forum:
Approved Plugins
10-18-2008, 23:41
Replies:
112
Credits Mod (Updated 12-18-05)
Views:
94,179
Posted By
mikes3ds
Re: Credits Mod
There should be a update soon. I have finished coding it to save for sql.
For every one asking for individual work, I will not reply. Unless there is a error in the mod.
I will update the mod...
Forum:
Approved Plugins
10-09-2008, 21:45
Replies:
65
HUD Customizer 0.4
Views:
113,467
Posted By
mikes3ds
Re: HUD Customizer
// Hide Flashlight, add Crosshair
// Hide Radar, Health & Armor, add Crosshair
How would you go about removing that little Crosshair that comes up>?
Forum:
Scripting
05-24-2008, 01:44
Replies:
2
Set Entity on Fire [SoundLoop]
Views:
1,110
Posted By
mikes3ds
Re: Set Entity on Fire [SoundLoop]
Already did that, it will still loop.
Forum:
Scripting
05-24-2008, 00:15
Replies:
2
Set Entity on Fire [SoundLoop]
Views:
1,110
Posted By
mikes3ds
Set Entity on Fire [SoundLoop]
If you set some one on fire and they die....the sound of fire loops over and over again.
IgniteEntity(client,10.0,false,10.0,false);
and ExtinguishEntity(client);
Does not turn the sound...
Forum:
Plugins
05-23-2008, 20:45
Replies:
42
Napalm Grenades!
Views:
58,656
Posted By
mikes3ds
Re: Napalm Grenades!
ExtinguishEntity
Seems to not stop loop of sound some times
Forum:
Scripting Help
05-02-2008, 13:19
Replies:
5
Example of a SQLX saving system
Views:
2,146
Posted By
mikes3ds
Re: Example of a SQLX saving system
The new code, I have coded seems to be working fine....
However I am getting this error...
L 05/01/2008 - 23:39:54: [MySQL] Invalid handle: 0
L 05/01/2008 - 23:39:54: [AMXX] Displaying debug...
Forum:
Scripting Help
05-01-2008, 21:48
Replies:
5
Example of a SQLX saving system
Views:
2,146
Posted By
mikes3ds
Re: Example of a SQLX saving system
I would like to be able to view the ALLTIME in the server, and able to change it, would this be right?
#include <amxmodx>
#include <amxmisc>
#include <sqlx>
#define Keys...
Forum:
Scripting Help
05-01-2008, 20:47
Replies:
5
Example of a SQLX saving system
Views:
2,146
Posted By
mikes3ds
Re: Example of a SQLX saving system
Thank you Shorty!!!!
I will try it tonight...Mucho Love!!!
:P
Going to add this code to a couple mods/plugins I have been working on! My sql saving system loses data...hope this fix's it!
Forum:
Scripting Help
05-01-2008, 11:41
Replies:
5
Example of a SQLX saving system
Views:
2,146
Posted By
mikes3ds
Example of a SQLX saving system
I need a solid and simple example of a SQLX saving system for amxx...
I know there are some plugins that use SQLX but I do not know what one will be best to use.
Note: What the SQL system I...
Forum:
Scripting Help
11-01-2007, 15:22
Replies:
1
[SQL] Datadropped & Help Optimizing
Views:
1,400
Posted By
mikes3ds
Re: [SQL] Datadropped & Help Optimizing
Okays if I code it using SQLX, do you think that will help.....
I really do not know what is happening....so I guess I may try coding it for SQLX....
I am not that advanced in datatbase...
Forum:
Scripting Help
10-31-2007, 16:22
Replies:
41
Adding ammo slots
Views:
11,592
Posted By
mikes3ds
Re: Adding ammo slots
Hey Wilson [29th ID] long time no see
http://wiki.alliedmods.net/Half-Life_1_Game_Events#WeaponList
Also I think this will also work.
cs_set_user_bpammo
Forum:
Scripting Help
10-31-2007, 16:12
Replies:
2
[Help]Get Players Team
Views:
1,312
Posted By
mikes3ds
Re: [Help]Get Players Team
CS_GET_USER_TEAM function
http://www.amxmodx.org/funcwiki.php?go=func&id=199
CS_SET_USER_TEAM function
http://www.amxmodx.org/funcwiki.php?go=func&id=200
There are aready scrim plugins that...
Forum:
Scripting Help
10-31-2007, 15:42
Replies:
1
[SQL] Datadropped & Help Optimizing
Views:
1,400
Posted By
mikes3ds
[SQL] Datadropped & Help Optimizing
[SQL] Data Dropped & Help Optimizing
The SMALL & SQL code working;however,
Every so often data is lost, do not know how. The code is set up to update every one in the server to the SQL database...
Forum:
Scripting Help
09-26-2006, 15:53
Replies:
16
Max Round Time [CS 1.6]
Views:
43,821
Posted By
mikes3ds
Re: Max Round Time [CS 1.6]
Ok than thanks I think that well work...
I well go test it out...And I am smart anouph to make changes and junk if it does not work....
Thx for your help every buddy
Forum:
News
09-26-2006, 00:32
Replies:
19
AMX Mod X 1.76a Released
Views:
47,994
Posted By
mikes3ds
Re: AMX Mod X 1.76a Released
I like it cool thx BAILOPAN
Forum:
Scripting Help
09-26-2006, 00:16
Replies:
16
Max Round Time [CS 1.6]
Views:
43,821
Posted By
mikes3ds
Re: Max Round Time [CS 1.6]
So what you are saying for your first example is delete "BOMB/HOESTAGES/BOMBSITE/RESCUE ZONE" befor plugin_int()...
How would I go about doing that. (just how do I load it befor plugin_int...
Forum:
Scripting Help
09-25-2006, 23:28
Replies:
16
Max Round Time [CS 1.6]
Views:
43,821
Posted By
mikes3ds
Re: Max Round Time [CS 1.6]
Its ok if does not work...
I found a way, I use a the programe called spawnpoint editor and delete all the BOMB/RESCUE zones, and after that there is no round timelimit
But I still want to make...
Forum:
Scripting Help
09-25-2006, 22:52
Replies:
16
Max Round Time [CS 1.6]
Views:
43,821
Posted By
mikes3ds
Re: Max Round Time [CS 1.6]
I dont get what I am spose to do with this...
I get this right when the round ends. Now what do I do with this...
I know it has something to do with this set_msg_block ( iMessage, iMessageFlags...
Forum:
Scripting Help
09-25-2006, 21:58
Replies:
16
Max Round Time [CS 1.6]
Views:
43,821
Posted By
mikes3ds
Re: Max Round Time [CS 1.6]
Well it seems there is no way of getting around the ROUND TIME LIMIT OF A MAX OF 9 MIN....
CSDM ends at each round...
I need help.....I can not find any function that can help
"The MODULE...
Forum:
Scripting Help
09-25-2006, 17:11
Replies:
16
Max Round Time [CS 1.6]
Views:
43,821
Posted By
mikes3ds
Re: Max Round Time [CS 1.6]
I well try it out with only the function cs_set_roundtime_max()
And see how it runs
#include <amxmodx>
#include <cshack>
public plugin_init() {
register_plugin("test", "1.00", "test")
}...
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