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Posts Made By:
Downtown1
Forum:
Scripting
01-30-2010, 12:13
Replies:
30
#define string in string
Views:
11,606
Posted By
Downtown1
Re: #define string in string
Good luck with this, I've been racking my brains over it a bit myself..
but honestly concatenating 2 strings is not a big of a deal as stringizing a token (e.g. #define FOO(x) #foo ala C). Just...
Forum:
Extensions
01-30-2010, 12:09
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
881,764
Posted By
Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
My guess is that's the standard spec bug ? Go download l4d2 team/score manager http://forums.alliedmods.net/showthread.php?t=113188 it fixes the unscrambling problem
Forum:
Extensions
01-29-2010, 13:14
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
881,764
Posted By
Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
I am working on 0.5 which will have those things (and I don't recall saying the steam group was a cosmetic issue, I was referring to sv_visiblemaxplayers). I have to go to work full time throughout...
Forum:
Unapproved Plugins
01-26-2010, 12:29
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,319
Posted By
Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
fake_id: Change srs_debug from 1 to srs_debug 0.
Forum:
Unapproved Plugins
01-25-2010, 14:15
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,319
Posted By
Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
No lag.
Forum:
Plugins
01-25-2010, 14:14
Replies:
407
[L4D(2)] Ready Up! 0.17.3
Views:
320,866
Posted By
Downtown1
Re: [L4D(2)] Ready Up! 0.17.3
Use rcon sm_pause, we let the server pause/unpause without going through the normal "X times per team per campaign" process.
Forum:
Extensions
01-25-2010, 14:09
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
881,764
Posted By
Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Yes, I am working on it for 0.5.0, hold on tight, hook me up with a popular 18+ player server for Windows if you want it to go faster ;).
Forum:
Snippets and Tutorials
01-25-2010, 03:04
Replies:
42
[INC] [L4D2] Infected Spawn API v1.6.1
Views:
49,117
Posted By
Downtown1
Re: [L4D2] Infected Spawn API v1.3
Thanks for the OnEnterGhostState Windows signature, I used it in Left4Downtown 0.4.6 (it can also now remove auto spawns in finale) to save more than a few minutes!
Forum:
Extensions
01-25-2010, 00:08
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
881,764
Posted By
Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
0.4.6 update released
Finale auto-spawns can now be disabled with srsmod (http://forums.alliedmods.net/showthread.php?t=115929).
Added L4D_OnEnterGhostState forward.
Forum:
Plugins
01-25-2010, 00:08
Replies:
407
[L4D(2)] Ready Up! 0.17.3
Views:
320,866
Posted By
Downtown1
Re: [L4D(2)] Ready Up! 0.17.3
0.17.3 update released
BUGFIX - Constantly checks for survivors attempting to move in ready up
BUGFIX - Pause is now per campaign and will actually determine the correct team
EASE - Changes...
Forum:
Unapproved Plugins
01-24-2010, 23:56
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,319
Posted By
Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
1.0 Final Version Released
1.0 Release To Web
+ Special Infected will not auto-spawn on finales
That's right, why wait for the DLC when we can disable auto-spawns right now?
Please...
Forum:
Plugins
01-23-2010, 18:50
Replies:
53
[L4D1/2] Varying Zombie Population
Views:
69,311
Posted By
Downtown1
Re: [L4D1/2] Dynamic Zombie Population
The name "dynamic" is confusing it always makes me think memory storage (dynamic vs static). Can't you call it Heterogeneous instead?
Forum:
Plugins
01-23-2010, 14:31
Replies:
635
[L4D2] Score/Team Manager 1.3.0
Views:
288,795
Posted By
Downtown1
Re: [L4D2] Score/Team Manager 1.1.8
Why would it keep track of the scores anymore if you are using the new version against SourceMod 1.4? Don't use the pre-1.4 versions as they will be more buggy in principle.
Forum:
Source Servers (SRCDS)
01-22-2010, 13:33
Replies:
10
Tank bug:)
Views:
2,455
Posted By
Downtown1
Re: Tank bug:)
You mean 5 total Special Infected? This isn't a bug, it's how the game is designed.
Forum:
Unapproved Plugins
01-22-2010, 00:02
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,319
Posted By
Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Use build_srs.bat, you may need to edit userpreferences.bat to point to all the correct paths (SPCOMP, LEFT4DOWNTOWN, etc) and it will build a srsmod.smx in the same folder as the .sp files
Or you...
Forum:
Unapproved Plugins
01-21-2010, 14:05
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,319
Posted By
Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Use the CEVO config, guaranteed to spawn tanks on DC1.
Forum:
News
01-21-2010, 13:28
Replies:
200
Pawn Studio 0.8.3 is out!
Views:
237,687
Posted By
Downtown1
Re: Pawn Studio 0.8.3 is out!
Program's dead, upgrade to Notepad++
Forum:
Extensions
01-21-2010, 13:02
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
881,764
Posted By
Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Not sure, I've never tried to use forwards with more than one plugin subscribing to it. It's using the standard mechanism for SourceMod forwards, so probably the order the plugins are loaded matters....
Forum:
Plugin/Gameplay Ideas and Requests
01-21-2010, 12:58
Replies:
25
[L4D2] SI Immuned from being killed by shoving (Shove-Lock)
Views:
6,167
Posted By
Downtown1
Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
Lazy? The only guaranteed way to kill a jockey with full charge next to you is to keep meleeing him, if you stop meleeing him and try to shoot he will instantly pounce you.
Forum:
Unapproved Plugins
01-21-2010, 12:55
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,319
Posted By
Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RC2
We weren't aware there is an infinite sniper rifle spawn, and even if there is, this mod doesn't remove any sniper rifles.
Your flows are probably too high, use the default boss flow intro or...
Forum:
Unapproved Plugins
01-21-2010, 00:49
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,319
Posted By
Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RC2
New update released
1.0 Release Candidate 2
+ Removes the Dark Carnival 5 infinite Grenade Launcher
Forum:
General
01-20-2010, 13:52
Replies:
27
Plugin Approval Rules Discussion
Views:
7,890
Posted By
Downtown1
Re: Plugin Approval Rules Discussion
Ok, so how about this:
Remove #1 requirement. Let users be dumb and use the plugin on TF2 if they want to
#3 relaxed so that plugins have some prefix in their CVARs?
For #4 it sounds like we...
Forum:
Extensions
01-20-2010, 13:40
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
881,764
Posted By
Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
I guarantee you it's not the extension, it doesn't change how many infected can spawn or how many survivors can spawn, only how many players can connect to the server (the source code speaks for...
Forum:
Plugins
01-20-2010, 13:36
Replies:
635
[L4D2] Score/Team Manager 1.3.0
Views:
288,795
Posted By
Downtown1
Re: [L4D2] Score/Team Manager 1.1.6
He completely removed all scoring related aspects in the latest plugin drop he posted a few pages back. So how could it screw up scoring?
Forum:
Unapproved Plugins
01-20-2010, 06:31
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
623,556
Posted By
Downtown1
Re: [L4D2] Weapon Unlock v0.4.1
What's the model name for the German knief anyway?
Showing results 1 to 25 of 500
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