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Search: Posts Made By: thEsp
Forum: Scripting Help 12-05-2019, 15:23
Replies: 9
Views: 164
Posted By thEsp
Re: Detect c4 carrier

(just a side note)
You may use "%n" formatting rule in order to get some player's name directly.
https://github.com/alliedmodders/amxmodx/pull/93
Forum: Off-Topic 12-03-2019, 16:27
Replies: 2
Views: 178
Posted By thEsp
Re: Online media player

Background music from MOTD is a gameruining thing. There's no point to bring it back.
Forum: Off-Topic 12-02-2019, 15:22
Replies: 4
Views: 213
Posted By thEsp
Something related to (ex) karma system

Once there was a karma system in this forum, but it is no more for some good years (just can't be exact).
I want to ask, when was it removed and why? As far as I've seen from old threads, people...
Forum: Scripting Help 12-02-2019, 14:18
Replies: 18
Solved compiler
Views: 370
Posted By thEsp
Re: compiler

Well, O.P asked for help to compile AMXX plugins on Linux. Even though many people misunderstand the term VPS (Virtual personal server) and RDP (Remote desktop panel), my reply answers him in either...
Forum: Scripting Help 12-01-2019, 17:34
Replies: 18
Solved compiler
Views: 370
Posted By thEsp
Re: compiler

Hello, I've had the exact same problem just two days ago.
Here's how you wanna compile small (pawn) scripts once you downloaded AMXX for Linux.

https://i.imgur.com/aJLSvTH.png

1. Open Xterm...
Forum: Scripting Help 12-01-2019, 15:13
Replies: 15
Views: 317
Posted By thEsp
Re: Make a player visible only for an index

You absolutely can. It can be done throughout "AddToFullPack".
https://forums.alliedmods.net/showthread.php?t=47045.
https://forums.alliedmods.net/showthread.php?t=319856
Forum: Suggestions / Requests 11-30-2019, 14:54
Replies: 9
Views: 323
Posted By thEsp
Re: SOlved

See? You need this community to look after your problems, so don't blank your threads. ;) ;)

Karma++.
Forum: Scripting Help 11-30-2019, 13:32
Replies: 4
Views: 218
Posted By thEsp
Re: I can't compile this

It should be working now, please try. (I cannot compile it at the moment...)


/*
Name: [ZP] Addon: Bonus Box
Author: PomanoB & STRELOK
Version 1.0

Based on [ZP] DM Item's by...
Forum: Suggestions / Requests 11-28-2019, 15:16
Replies: 10
Views: 414
Posted By thEsp
Re: Changing Muzzleflash of Original Counter-Strike Weapons

Solved? Oh, really? Post the solution then, nobody is willing to create another thread for the exact same reason.
Forum: Scripting Help 11-27-2019, 17:12
Replies: 7
Views: 296
Posted By thEsp
Re: Catching successfully sent client messages

How safe is it tho, isn't it called when used by different stocks(i.e colorchat)? I've did what I was told by Georgik, seems to bee the definitive solution.
Forum: New Plugin Submissions 11-27-2019, 16:48
Replies: 2
Views: 300
Posted By thEsp
Re: AmxXDMT (Amx Mod X Discord Message Transmitter) v1.0b

Please look at the source first! You'll see that my complete project has barely 100 lines of code, while just a single fragment of above-mentioned projects have 400+ lines. And as you may see, this...
Forum: New Plugin Submissions 11-27-2019, 14:32
Replies: 2
Views: 300
Posted By thEsp
AmxXDMT (Amx Mod X Discord Message Transmitter) v1.0b

AmxXDMT (Amx Mod X Discord Message Transmitter) v1.0b

Description
As simple as it sounds, this plugin/script transimts messages (chat) between the game (server) and Discord.
NOTE: This works...
Forum: Scripting Help 11-26-2019, 19:59
Replies: 7
Views: 296
Posted By thEsp
Re: Catching successfully sent client messages

No Bugsy, I want to catch exactly what you said: if PLUGIN_HANDLED has been returned in say command or not. I think Georgik's idea might work, I'll try tomorrow and give a feedback.
Forum: Scripting Help 11-26-2019, 16:15
Replies: 7
Views: 296
Posted By thEsp
Catching successfully sent client messages

Hi,

I am developing a plugin that reads messages sent from Discord. I successfully did this but now I have another task to do: send in-game client ("say", "amx_say") messages to Discord. That's...
Forum: Scripting Help 11-24-2019, 13:47
Replies: 4
Views: 285
Posted By thEsp
Re: Player can't join team if no spawn points.

Do apples grow without water? Errr I don't think so.
Forum: Suggestions / Requests 11-23-2019, 06:22
Replies: 11
Views: 762
Posted By thEsp
Re: [REQ] Anti Chat Flood

Upgrade to 1.9 or add #define MAX_PLAYERS 32 (even though it's only a temporary fix).
Forum: Off-Topic 11-22-2019, 13:59
Replies: 15
Views: 9,095
Posted By thEsp
Re: Change FOV CS 1.6

Just what would it help for and is it some kind of "zoom hack"?
Forum: Scripting Help 11-21-2019, 16:46
Replies: 9
Views: 239
Posted By thEsp
Re: Sound problem!

Did you miss the first sentence?
@OP: You need more than a single *universal* plugin to change client-side sounds and it will never be perfectly done.
Forum: Off-Topic 11-21-2019, 15:07
Replies: 15
Views: 9,095
Posted By thEsp
Re: Change FOV CS 1.6

What do you mean with "Change FOV (Field of view)"?
Forum: New Plugin Submissions 11-18-2019, 15:23
Replies: 5
Views: 275
Posted By thEsp
Re: [Req] Cs 1.6 Vip Plugin

OciXCrom please consider reading this.

Jousuf please consider reading in what section you post.
Forum: Off-Topic 11-17-2019, 14:44
Replies: 7
Views: 831
Posted By thEsp
Re: AMXX STUDIO Crashing

I thought the same. But it's not complicated. Just add the package to Sublime's package folder and choose your compiling settings.
Forum: Off-Topic 11-16-2019, 03:41
Replies: 7
Views: 831
Posted By thEsp
Re: AMXX STUDIO Crashing

Why don't you use Sublime Text instead? There's a package for Pawn coding and it's much more modern. As far as I know the guy who wrote AMXX Studio is inactive.
Forum: Module Coding 11-15-2019, 16:45
Replies: 5
Views: 569
Posted By thEsp
Re: Module: Crypto

Good job. Having a dedicated module isn't a big problem.
Forum: New Plugin Submissions 11-15-2019, 16:41
Replies: 12
Views: 999
Posted By thEsp
Re: ZP VIP System

The idea is overused but the plugin neat. Well done!
Forum: Scripting Help 10-06-2019, 06:13
Replies: 4
Views: 523
Posted By thEsp
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