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Search: Posts Made By: eaz
Forum: Source Servers (SRCDS) 05-19-2019, 09:17
Replies: 0
Views: 707
Posted By eaz
Brush Lag

Maybe someone knows why the server starts to lag when people go into brush/bush? (every map where have to brush) and happens only when going into brush/bush.
Forum: Zombie:Reloaded 04-03-2019, 15:00
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.015

the last version of a compiler, btw.
Forum: Zombie:Reloaded 04-03-2019, 06:38
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.015

// zp/core/paramparser.cpp(342) : error 031: unknown directive
// zp/core/paramparser.cpp(342) : error 029: invalid expression, assumed zero
// zp/core/paramparser.cpp(342) : error 139: could not...
Forum: Zombie:Reloaded 03-21-2019, 10:17
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.014

Good work. No offensive but you should make a different list, category or smth like that for bonus things (like turrets, helicopter) cause right now there have too many things in this mod. (short...
Forum: Plugins 03-19-2019, 11:33
Replies: 339
Views: 93,291
Posted By eaz
Re: [ANY] Contracts

weird error - fatal error 183: cannot read from file: "smrpg/smrpg_clients" but I have that file.
Forum: Zombie:Reloaded 03-17-2019, 12:38
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.012

You should check logs cause console don't show all mistakes.
also, gubka, talking about invisible classes - one of human class not 100% invisible too(with skill)
also, you should check cvars...
Forum: Zombie:Reloaded 03-16-2019, 10:46
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.012

actually, voice still not working correctly.
Forum: Zombie:Reloaded 03-15-2019, 09:36
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.012

good changes, well done.

Maybe one thing for future - ghost zombie isn't 100% invisible when he uses skill, you can see a shadow and some black colors in the stomach.
Forum: Zombie:Reloaded 03-11-2019, 20:06
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.010

I'm not talking about beam style. I don't need that. The main thing what I want understands that laser mines stop when human is ahead like if you are in spot and set laser mine behind you then human...
Forum: Zombie:Reloaded 03-11-2019, 06:16
Replies: 995
Views: 371,181
Posted By eaz
Forum: Zombie:Reloaded 03-10-2019, 06:16
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.010

like there https://www.youtube.com/watch?v=Po0SbhG0KS8 how you made. Right now laser mines stop when hitting a human.
Forum: Zombie:Reloaded 03-08-2019, 06:08
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.010

laser mines can't through an owner.
zp_seffects_voice 1 not working, zombies can't hear humans and humans can't heard zombies. (all voices settings are default).
Does the knockback system work...
Forum: Zombie:Reloaded 03-06-2019, 08:04
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.010

update Changelog
also still waiting for lasermine and voice fix.
Forum: Zombie:Reloaded 02-26-2019, 13:52
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

good job but I think more about you can buy primary & secondary weapons like three times. Right now you can still buy weapons permanently just switch weapon for galil, famas or something like that.
Forum: Zombie:Reloaded 02-25-2019, 14:54
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

gubka, there is any way how to set a limit for weapons per round, like extra items limit? (I need change includes and menus stuff or they have more?)
Forum: Zombie:Reloaded 02-25-2019, 04:56
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

Yes, right now I have plugin who enable all talk commands like sm_alltalk etc. but I put this plugin cause ur system not working, but that plugin not working either. At the round start everything...
Forum: Zombie:Reloaded 02-23-2019, 16:06
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

looks like you need to change something;

1. when zombie infect human sometimes that human heard weapon switch but he is a zombie.
2. laser mines can't through an owner.
3. zp_seffects_voice 1...
Forum: Zombie:Reloaded 02-15-2019, 07:15
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

which sound? and you mean lower?
Forum: Source Servers (SRCDS) 02-11-2019, 17:07
Replies: 1
Views: 928
Posted By eaz
Map disappears

The interesting situation my server map just disappears after like 30 minutes if no one is connected. Any solution?

photo https://imgur.com/a/PkofVjB
Forum: Zombie:Reloaded 02-07-2019, 08:14
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

I don't why but some people just not working weapon switch command with 1 and 2, they can only switch weapon with q, but if you write "slot1" in the console then weapon switch, and that moment when...
Forum: Source Servers (SRCDS) 02-06-2019, 16:52
Replies: 1
Views: 704
Posted By eaz
votenextmap not working anymore?

mp_endmatch_votenextmap 0 commands actually not working anymore? Before map change, players can see "vote for next map"
Forum: Zombie:Reloaded 02-06-2019, 06:27
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

I think that's not a problem, cause right now you can't do any damage if u have armor. (like he ignores)
Forum: Zombie:Reloaded 02-04-2019, 06:56
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

I fixed that problem. Two questions;
1. How actually works chance system? I put sniper mode "chance" "5" but that round is every second round, how to set that round is after like 10 rounds?...
Forum: Zombie:Reloaded 02-01-2019, 08:13
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

Actually, there are more;

1. These weapons not switching like others, you need a change weapon to see Glock(like if you have p250 and you bought Glock u can't see Glock, u see p250).
2. These...
Forum: Zombie:Reloaded 02-01-2019, 07:24
Replies: 995
Views: 371,181
Posted By eaz
Re: [CS:GO] Experimental: Zombie Plague X.008

Weapons still not working correctly, glock, m4a1, and other weapons reload in 0.1sec
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