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Posts Made By:
Shockblade
Forum:
Suggestions / Requests
02-23-2014, 05:30
Replies:
1
How to catch certain RADIO Command with TrieSetString
Views:
745
Posted By
Shockblade
How to catch certain RADIO Command with TrieSetString
Hello, how can I catch only %!MRAD_FIREINHOLE command with TrieSetString?
Here is the code:
plugin_init()
{
g_tRadiosMessages = TrieCreate()
TrieSetString(g_tRadiosMessages,...
Forum:
Scripting Help
02-09-2014, 09:18
Replies:
0
How to catch whether player is fully or semi flashed
Views:
595
Posted By
Shockblade
How to catch whether player is fully or semi flashed
Hello, I tried to add messages whether player is fully or semi flashed but there isn't an effect... Can you help me, please? I use Connor's code.
- the problem is if I flash 1 person fully and 1...
Forum:
Scripting Help
01-22-2014, 12:15
Replies:
8
simple, efficient, glow in function
Views:
1,401
Posted By
Shockblade
Re: simple, efficient, glow in function
What? I know only one method... and there is more and i dont know which is the best...
Forum:
Suggestions / Requests
01-22-2014, 12:13
Replies:
2
glow screen at fall
Views:
559
Posted By
Shockblade
Re: glow screen at fall
Yes.
Forum:
Suggestions / Requests
01-19-2014, 14:51
Replies:
2
glow screen at fall
Views:
559
Posted By
Shockblade
glow screen at fall
hello, can u make me plugin which glow screen at fall?
Forum:
Suggestions / Requests
01-19-2014, 11:22
Replies:
3
How to create a menu which contains players in game?
Views:
902
Posted By
Shockblade
Re: How to create a menu which contains players in game?
Yea.. and my code doesnt work
Forum:
Suggestions / Requests
01-19-2014, 10:28
Replies:
3
How to create a menu which contains players in game?
Views:
902
Posted By
Shockblade
Re: How to create a menu which contains players in game?
i found and i made code but the menu doesnt appear :((
#include <amxmodx>
#include <amxmisc>
public plugin_init()
{
register_concmd("amx_throw", "ThrowMenu", ADMIN_RCON)
}
Forum:
Suggestions / Requests
01-19-2014, 09:09
Replies:
3
How to create a menu which contains players in game?
Views:
902
Posted By
Shockblade
How to create a menu which contains players in game?
Hello, can you create me a menu which contains players in game?
Example:
in game there are 3 players: Joe, Harry, Ron
type command /players and appears menu:
Players Menu
1. Joe
Forum:
Scripting Help
01-19-2014, 08:39
Replies:
1
why I cant hide this commands?
Views:
584
Posted By
Shockblade
why I cant hide this commands?
hello, why this code cant hide commands, which start with "/" ?
#include <amxmodx>
#define PLUGIN "Hide Written Commands"
#define VERSION "0.0.1"
public plugin_init( )
{ ...
Forum:
Scripting Help
01-19-2014, 04:51
Replies:
8
simple, efficient, glow in function
Views:
1,401
Posted By
Shockblade
simple, efficient, glow in function
Hello,
How can I set simple, efficient, glow for each person in function?
Forum:
Suggestions / Requests
07-27-2013, 16:49
Replies:
11
Protection from fraggers in hns servers
Views:
2,490
Posted By
Shockblade
Re: Protection from fraggers in hns servers
doesn't working... come on connor, this is your code...
Forum:
Suggestions / Requests
07-27-2013, 16:12
Replies:
11
Protection from fraggers in hns servers
Views:
2,490
Posted By
Shockblade
Re: Protection from fraggers in hns servers
Can somebody make glow for victim, please?
Forum:
Scripting Help
07-27-2013, 13:31
Replies:
4
[REQ] Player Glow for 2 seconds with get_gametime()
Views:
933
Posted By
Shockblade
Re: [REQ] Player Glow for 2 seconds with get_gametime()
i dont know how to make it...
Forum:
Scripting Help
07-27-2013, 12:03
Replies:
4
[REQ] Player Glow for 2 seconds with get_gametime()
Views:
933
Posted By
Shockblade
[REQ] Player Glow for 2 seconds with get_gametime()
How can I set player Glow for 2 seconds with new Float:flTime = get_gametime()
Forum:
Suggestions / Requests
07-09-2013, 09:42
Replies:
4
Improvement of /spec, /t, /ct plugin [ more useful options ]
Views:
2,187
Posted By
Shockblade
Re: Improvement of /spec, /t, /ct plugin [ more useful options ]
It is not that I want... I want to be spectator visible ot invisible in scoreboard without playing...
Forum:
Suggestions / Requests
07-08-2013, 05:18
Replies:
0
Return Primary and Secondary Weapons
Views:
389
Posted By
Shockblade
Return Primary and Secondary Weapons
Hello,
can u make me plugin which return primary and secondary weapons after dead(at the new round), by saying the command /return?
Forum:
Suggestions / Requests
07-04-2013, 02:52
Replies:
4
Improvement of /spec, /t, /ct plugin [ more useful options ]
Views:
2,187
Posted By
Shockblade
Improvement of /spec, /t, /ct plugin [ more useful options ]
Hello guys,
I want new, efficient and working "spectator plugin". I want when you go spectator with command /spec, before that to appear menu, which ask you if you want to be visible/invisible...
Forum:
Suggestions / Requests
05-26-2013, 07:04
Replies:
11
Protection from fraggers in hns servers
Views:
2,490
Posted By
Shockblade
Re: Protection from fraggers in hns servers
bump
Forum:
Suggestions / Requests
04-13-2013, 07:12
Replies:
11
Protection from fraggers in hns servers
Views:
2,490
Posted By
Shockblade
Re: Protection from fraggers in hns servers
Thank you connor, your code works. But can u make when attacker hit victim, victim to start glow and when attacker's time is up, glow to be removed?
Forum:
Suggestions / Requests
04-05-2013, 11:57
Replies:
11
Protection from fraggers in hns servers
Views:
2,490
Posted By
Shockblade
Re: Protection from fraggers in hns servers
Hmm, I didnt understand much. Can you make it?
Forum:
Suggestions / Requests
04-04-2013, 10:53
Replies:
11
Protection from fraggers in hns servers
Views:
2,490
Posted By
Shockblade
Protection from fraggers in hns servers
Hello,
can u make me plugin which do this:
1st hit with knife for CT to be normall
after 1st hit, terrorists receive something like godmode for 2 seconds, which prevent damage from attacker(the...
Forum:
Approved Plugins
02-25-2013, 11:36
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,051,491
Posted By
Shockblade
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
How can I make when zombie infect human, to perform a function for zombie?
Forum:
Suggestions / Requests
02-25-2013, 04:44
Replies:
0
[Biohazard] Native: Infect Player
Views:
453
Posted By
Shockblade
[Biohazard] Native: Infect Player
Hello,
can u make me native which catch infect player
Example: you infect human and i want when you infect somebody to perform a function
Forum:
Suggestions / Requests
02-23-2013, 13:00
Replies:
6
old thread
Views:
1,331
Posted By
Shockblade
Re: After Restart or Round Draw block giving XP
removed code...
Forum:
Suggestions / Requests
02-23-2013, 07:38
Replies:
6
old thread
Views:
1,331
Posted By
Shockblade
Re: After Restart or Round Draw block giving XP
information removed...
Showing results 1 to 25 of 80
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