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Showing results 1 to 25 of 31
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Posts Made By:
Arokhantos
Forum:
Unapproved Plugins
06-21-2014, 21:29
Replies:
102
[ANY] Advanced Voice Channel Manager V2.4 (Last Updated 16-Apr-2012)
Views:
46,686
Posted By
Arokhantos
Re: [ANY] Advanced Voice Channel Manager V2.4 (Last Updated 16-Apr-2012)
Any chance of adding ability to switch some one to another channel via a admin menu for example ?
Forum:
TFDodgeball
12-15-2013, 21:22
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,734
Posted By
Arokhantos
Re: [TF2] TFDodgeball
so plugin has't been fixed yet i guess ?
Forum:
VSH / Freak Fortress
12-03-2013, 04:57
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
942,263
Posted By
Arokhantos
Re: FF2 1.0.8 Released
Healthbar is just glitched btw since the last patch it glitches away then sometimes pops back it happends with 1.06h asswell
Also ff2_last_player_glow 1 does't work either
Forum:
VSH / Freak Fortress
12-03-2013, 04:56
Replies:
28
valve strikes again
Views:
5,318
Posted By
Arokhantos
Re: valve strikes again
don't even have him to the list, and my list is very small since server is very new still.
Forum:
VSH / Freak Fortress
11-30-2013, 00:37
Replies:
28
valve strikes again
Views:
5,318
Posted By
Arokhantos
Re: valve strikes again
i am still using 1.06h here.
Forum:
VSH / Freak Fortress
11-25-2013, 02:27
Replies:
57
FF2
[Subplugin] ServerCommandRage v1.1 (2013/04/13)
Views:
20,076
Posted By
Arokhantos
Re: [Subplugin] ServerCommandRage v1.1 (2013/04/13)
Actualy its quite easy.
Forum:
VSH / Freak Fortress
11-24-2013, 22:14
Replies:
27
FF2
Freak Fortress 2 doesn't disable itself entirely on non-VSH/Arena Maps
Views:
5,263
Posted By
Arokhantos
Re: Freak Fortress 2 doesn't disable itself entirely on non-VSH/Arena Maps
I would't suggest that the proper way of disabling freak fortress is via cvar kindy forgot what it was.
ff2_enabled 1 = on 0 = off
Also make map config for every map.
then you can do ff2_enabled...
Forum:
VSH / Freak Fortress
11-21-2013, 23:29
Replies:
57
FF2
[Subplugin] ServerCommandRage v1.1 (2013/04/13)
Views:
20,076
Posted By
Arokhantos
Re: [Subplugin] ServerCommandRage v1.1 (2013/04/13)
Using this on every boss to toggle tauntblock during rages to prevent stab stab stab shenanigans
wish had the option to use more server commands tough.
Forum:
VSH / Freak Fortress
11-21-2013, 23:27
Replies:
28
valve strikes again
Views:
5,318
Posted By
Arokhantos
Re: valve strikes again
Valve did break saxton hale model btw its invisible now since the update.
Forum:
VSH / Freak Fortress
11-21-2013, 21:59
Replies:
28
valve strikes again
Views:
5,318
Posted By
Arokhantos
Re: valve strikes again
Think he means http://builds.limetech.org/?project=tf2items
if installed 258 and it works fine so far.
Forum:
Plugins
11-20-2013, 19:10
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,388
Posted By
Arokhantos
Re: Say Sounds (including Hybrid Edition) (4.0.8)
Having plugin and same configuration on 2 servers, only 1 of them works the other one say's no permission
And their sounds in list that i did't even add :|
edit: managed to fix it somehow not sure...
Forum:
TFDodgeball
11-10-2013, 06:05
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,734
Posted By
Arokhantos
Re: [TF2] TFDodgeball
Running alternative plugin for now then which has no issues.
Forum:
VSH / Freak Fortress
11-09-2013, 22:36
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
942,263
Posted By
Arokhantos
Re: FF2 1.0.8 Released
thats different bug, what i meant is old theme starts to play instead of new theme from new boss.
Forum:
VSH / Freak Fortress
11-09-2013, 19:16
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
942,263
Posted By
Arokhantos
Re: FF2 1.0.8 Released
Don't known have to check it next time, anyway their also a bug where new boss play's the boss theme of previous chosen boss, tough its very rare.
Forum:
VSH / Freak Fortress
11-08-2013, 20:35
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
942,263
Posted By
Arokhantos
Re: FF2 1.0.8 Released
First person to become hale after each map change bugs into civilian btw.
also their no health bar.
Forum:
VSH / Freak Fortress
11-08-2013, 01:39
Replies:
17
FF2
Problems getting custom weapons working
Views:
2,679
Posted By
Arokhantos
Re: Problems getting custom weapons working
Not sure what i'm doing wrong, compiling errors and nothing is working why is it so hard :|
Its asking for a lot more then just colors.inc and morecolors.inc its even asking for tf2items.inc lol
...
Forum:
TFDodgeball
11-08-2013, 00:35
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,734
Posted By
Arokhantos
Re: [TF2] TFDodgeball
so this plugin fixed yet ?
Or some one has implented fix can provide a download for those that cannot code ?
Forum:
VSH / Freak Fortress
11-04-2013, 17:52
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
942,263
Posted By
Arokhantos
Re: FF2 1.0.8 Released
Seems this vision breaks freak fortress 2 for me it sometimes does't setup but when it works their no rage meter or super jump does't work :|
Forum:
VSH / Freak Fortress
10-30-2013, 16:41
Replies:
17
FF2
Problems getting custom weapons working
Views:
2,679
Posted By
Arokhantos
Re: Problems getting custom weapons working
oke thats easy to fix i'll investigate after haloween is over
Forum:
VSH / Freak Fortress
10-30-2013, 00:08
Replies:
17
FF2
Problems getting custom weapons working
Views:
2,679
Posted By
Arokhantos
Re: Problems getting custom weapons working
Oke cool so i can just put them in tf.weapons.txt bassicly then add my own attributes
like.
"1" "1 ; 2"
"2" "5 ; 0.6"
etc etc
Anyway i got a lot to fix my server kindy broke.
Forum:
VSH / Freak Fortress
10-29-2013, 09:18
Replies:
17
FF2
Problems getting custom weapons working
Views:
2,679
Posted By
Arokhantos
Re: Problems getting custom weapons working
I'll try that out later, anyways can i find the existant attributes somehow in the freak_fortress_2.sp file somewhere so i can add them manuely while adding extra attributes ?
Forum:
VSH / Freak Fortress
10-29-2013, 06:26
Replies:
17
FF2
Problems getting custom weapons working
Views:
2,679
Posted By
Arokhantos
Re: Problems getting custom weapons working
Seems compiler gives error even if i dont edit it.
SourcePawn Compiler 1.5.0-dev+3889
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC
...
Forum:
VSH / Freak Fortress
10-28-2013, 18:28
Replies:
17
FF2
Problems getting custom weapons working
Views:
2,679
Posted By
Arokhantos
Re: Problems getting custom weapons working
Like i say'd i'm clueless i tryit and compile just gives me an error.
I known simple stuff but not things like this.
Forum:
VSH / Freak Fortress
10-28-2013, 16:42
Replies:
17
FF2
Problems getting custom weapons working
Views:
2,679
Posted By
Arokhantos
Re: Problems getting custom weapons working
If no idea how to code. or what to search for.
Forum:
VSH / Freak Fortress
10-28-2013, 13:05
Replies:
17
FF2
Problems getting custom weapons working
Views:
2,679
Posted By
Arokhantos
Re: Problems getting custom weapons working
I just want to improve the weapons my own way, and ff2 is stopping me from doing that.
also i dont known how to remove something and compile it either.
Showing results 1 to 25 of 31
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