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Posts Made By:
Anti-Bunny
Forum:
General
07-10-2010, 23:07
Replies:
151
Update on L4D2
Views:
57,032
Posted By
Anti-Bunny
Re: Update on L4D2
I am running a dedicated Linux server.
Forum:
General
07-10-2010, 22:45
Replies:
151
Update on L4D2
Views:
57,032
Posted By
Anti-Bunny
Re: Update on L4D2
I had the same problem, and I had the same setting here as you.. I switched to using an edited gameinfo.txt and now it works fine.. As long as it works, I guess 8)
Forum:
Plugins
06-27-2010, 00:43
Replies:
153
[ANY] MechaWare: Custom Achievements 2.0! (0.6)
Views:
80,094
Posted By
Anti-Bunny
Re: [ANY] MechaWare: Custom Achievements 2.0! (0.32)
This is still happening. Also the add achievement page is broken if you try to use the L4D2 style. :/
Forum:
Plugins
06-13-2010, 13:39
Replies:
54
[L4D & L4D2] Emergency Treatment With First Aid Kit And CPR
Views:
65,422
Posted By
Anti-Bunny
Re: [L4D & L4D2] Emergency Treatment With First Aid Kit And Kiss Of Life
I don't think people typically use the term 'kiss of life' in English speaking countries. I know in America, they just say 'mouth-to-mouth' or 'CPR'... 'Kiss of life' sounds like a fantasy magic...
Forum:
Plugins
06-13-2010, 11:43
Replies:
83
[L4D2] Charger Power
Views:
90,314
Posted By
Anti-Bunny
Re: [L4D2] Charger Power
This is a really cool mod, and my users are really digging it... buuuut...
Is it possible to make it so a pushed car just threw the survivors (like a charger carrying a survivor does) with an...
Forum:
Extensions
06-06-2010, 04:45
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
882,554
Posted By
Anti-Bunny
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
No you can't, the lobby doesn't run L4DToolZ. The server does.
Forum:
Plugins
06-01-2010, 17:03
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
179,210
Posted By
Anti-Bunny
Re: [L4D2] Routing (Dynamic Paths)
I was thinking the same thing on this map. That ladder on the raised platform just seems like wasted potential, considering survivors just run past all of it..
Forum:
Plugins
06-01-2010, 16:07
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
179,210
Posted By
Anti-Bunny
Re: [L4D2] Routing (Dynamic Paths)
I've tried both now, and I think this cfg makes it too easy for a 'hard' path, but admins might want to try both and decide for them self. :)
Okay, I will try that.
Forum:
Plugins
06-01-2010, 03:11
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
179,210
Posted By
Anti-Bunny
Re: [L4D2] Routing (Dynamic Paths)
Has anyone else noticed that putting sm_forcepath into the server.cfg or on the command line do not seem to have any effect?
Or is this only meant to have an effect by an admin typing it in...
Forum:
Plugins
06-01-2010, 00:34
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
179,210
Posted By
Anti-Bunny
Re: [L4D2] Routing (Dynamic Paths)
I thought the luggage stack near the elevator is perfect. That spot seems to get rushed thru normally, and this basically forces the survivors to spend more time there and possibly grab pickups in...
Forum:
Plugins
05-31-2010, 22:12
Replies:
153
[ANY] MechaWare: Custom Achievements 2.0! (0.6)
Views:
80,094
Posted By
Anti-Bunny
Re: [ANY] MechaWare: Custom Achievements 2.0! (0.32)
I believe I got the same error. This is when deleting an achievement, right?
Forum:
Plugins
05-29-2010, 00:47
Replies:
153
[ANY] MechaWare: Custom Achievements 2.0! (0.6)
Views:
80,094
Posted By
Anti-Bunny
Re: [ANY] MechaWare: Custom Achievements 2.0! (0.32)
It seems like there is a floating point error in the SteamID lookup..
For example, this steamID: STEAM_0:1:20144845
is giving this webpage: http://steamcommunity.com/profiles/76561.19800055542E+12
Forum:
Plugins
05-27-2010, 23:06
Replies:
153
[ANY] MechaWare: Custom Achievements 2.0! (0.6)
Views:
80,094
Posted By
Anti-Bunny
Re: [ANY] MechaWare: Custom Achievements 2.0! (0.32)
Is there some way to detect incapping a survivor? Is that a 'kill'?
Would this work for detecting 4 incaps in one spawn?
Event: Hurt
Target: Attacker
Add: +1
Tiggers: 4
X's Maximum HP is...
Forum:
Plugins
05-23-2010, 19:08
Replies:
153
[ANY] MechaWare: Custom Achievements 2.0! (0.6)
Views:
80,094
Posted By
Anti-Bunny
Re: [ANY] MechaWare: Custom Achievements 2.0! (0.3)
Excellent. :)
Forum:
Plugins
05-23-2010, 19:04
Replies:
153
[ANY] MechaWare: Custom Achievements 2.0! (0.6)
Views:
80,094
Posted By
Anti-Bunny
Re: [ANY] MechaWare: Custom Achievements 2.0! (0.3)
Wow, that is awesome. I can't wait. :)
Is it possible to have a condition of an achievement be a particular weapon used?
Like, say, 'killed boomer with grenade launcher'?
Forum:
Plugins
05-23-2010, 18:44
Replies:
153
[ANY] MechaWare: Custom Achievements 2.0! (0.6)
Views:
80,094
Posted By
Anti-Bunny
Re: [ANY] MechaWare: Custom Achievements 2.0! (0.3)
I've just installed the latest version with the latest web interface.. It seems to work okay, buuut the import example achievements button does not seem to do anything.
Showing results 1 to 16 of 16
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