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Search: Posts Made By: TheBob
Forum: Unapproved Plugins 09-22-2010, 16:54
Replies: 441
Views: 271,497
Posted By TheBob
Forum: Unapproved Plugins 09-20-2010, 17:47
Replies: 1,199
Views: 731,087
Posted By TheBob
Re: [TF2] PropHunt 1.7.10

Just use the melee only SD command that Valve added. No need for a mod anymore.
mp_stalemate_enable "1"
mp_stalemate_meleeonly "1"
Forum: TFDodgeball 09-14-2010, 12:29
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

That would be really cool. It's the only real downside compared to Voogru's dodgeball mod. Well that and the maps, but the maps are being rectified pretty quickly.
Forum: Unapproved Plugins 09-08-2010, 18:40
Replies: 1,199
Views: 731,087
Posted By TheBob
Re: [TF2] PropHunt 1.7.10

Looks like sourcemod is not installed correctly.
Forum: TFDodgeball 09-07-2010, 05:33
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

On the tennis map if you turn up the turn rate for the rockets that will fix that.
Forum: Plugins 09-04-2010, 01:27
Replies: 86
Views: 56,723
Posted By TheBob
Re: TF2 Instagib 1.1.7 - Requires Dukehacks

Can this be fixed? happening here too :(
Forum: Unapproved Plugins 08-30-2010, 20:44
Replies: 1,199
Views: 731,087
Posted By TheBob
Re: [TF2] PropHunt 1.7.10

I think nothing before 1.7 works do to updates.
Forum: TFDodgeball 08-23-2010, 11:13
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

Well at least everything works.
I actually prefer it this way. I like as much as I can to all be in one big cfg file, or at least the same folder.
Forum: TFDodgeball 08-23-2010, 00:07
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

Think he said a while back that he was going to change that because it was missing some settings and stuff anyway. You can always just copy and past all that into your server.cfg.
Forum: TFDodgeball 08-21-2010, 01:17
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

Oh cool. I have been using a class limit plugin to fix that crash.
Forum: TFDodgeball 08-16-2010, 16:12
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

Sorry for that. I have used that sig for like 5 years. I have had to go to all the forums I use and remove it.
Forum: TFDodgeball 08-10-2010, 21:56
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

Ok need some help here. Finally playtesting on full server and it keeps crashing during dodgeball maps. Not sure what it is that is doing it. This is the error I keep getting

L 08/10/2010 -...
Forum: TFDodgeball 08-10-2010, 04:46
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

Glad to hear everything is working now. Also you can just delete everything in the dodgeball config in the sourcemod folder. Don't delete the file though or it will remake itself.
Asherkin posted...
Forum: TFDodgeball 08-09-2010, 22:26
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

I have seen it to. It's when you have like 5 rockets and it goes down to one on one of the teams and the other team gets close they end up with a lot of rockets coming at them. It is a rare occasion,...
Forum: TFDodgeball 08-09-2010, 21:49
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

Gigabyte. They way I got prophunt and dodgeball running on my server is setting all the cvars in server.cfg. Including sm_dodgeball_enabled "1"

On the mapname.cfgs I have whatever mods I don't...
Forum: Unapproved Plugins 08-09-2010, 13:46
Replies: 1,199
Views: 731,087
Posted By TheBob
Re: [TF2] PropHunt 1.79

Yeah I can't download it either.
Forum: TFDodgeball 08-09-2010, 04:16
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

I'm also trying to run prophunt and dodgeball. I just switched over my server and now I can't for the life of me get the cvars to work, like sm_dodgeball_maxrockets. They just use default ones. I...
Forum: Unapproved Plugins 07-30-2010, 05:38
Replies: 1,199
Views: 731,087
Posted By TheBob
Re: [TF2] PropHunt 1.78

Installing runteamlogic fixed my issue. I would try that hhenri
Forum: Unapproved Plugins 07-30-2010, 04:55
Replies: 1,199
Views: 731,087
Posted By TheBob
Re: [TF2] PropHunt 1.78

I'm having this same issue. Just moved everything to a new box because our provider got bought out. Installed the server from scratch. Everything seems to be running correctly, but scouts don't get...
Forum: TFDodgeball 07-17-2010, 07:27
Replies: 1,002
Views: 647,017
Posted By TheBob
Forum: Plugins 07-17-2010, 03:06
Replies: 110
Views: 60,992
Posted By TheBob
Forum: TFDodgeball 07-17-2010, 02:49
Replies: 1,002
Views: 647,017
Posted By TheBob
Re: [TF2] TFDodgeball

Yellowblood. I was wondering if you could post the settings like rocket speed and such of your maps so I can have some consistency between maps and to be honest I like your settings more than the...
Forum: Plugins 07-11-2010, 00:00
Replies: 277
Views: 186,779
Posted By TheBob
Re: [TF2] Zombie Fortress (Perks and Vanilla)

I would start by removing all the other addons you have and trying it. You can get some random bugs sometimes. Once our servers had the kill notifications not showing up at random times and it turned...
Forum: Plugins 07-10-2010, 18:18
Replies: 277
Views: 186,779
Posted By TheBob
Re: [TF2] Zombie Fortress (Perks and Vanilla)

The sentries can now have ammo added to them. As well as being upgraded. Got to love update time :P Takes a army to just keep vanilla servers running well.
Forum: Unapproved Plugins 07-10-2010, 01:27
Replies: 1,199
Views: 731,087
Posted By TheBob
Re: [TF2] PropHunt 1.78

Oh. Well. It works with it to then :P
Showing results 1 to 25 of 65

 
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