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Search: Posts Made By: f64
Forum: Plugins 08-01-2013, 21:52
Replies: 508
Views: 498,022
Posted By f64
Re: SM File/Folder Downloader and Precacher

I can download everything from a .res file except any files from /resource. The plugin doesn't seem to help. A restriction now of SteamPiped servers? Tested on DoD:S.

Anyone else have success...
Forum: Plugins 07-20-2013, 11:01
Replies: 13
Views: 16,123
Posted By f64
Re: Pure-logger

@IceCucumber,

The sv_pure system works differently now with SteamPipe and the Valve wiki (https://developer.valvesoftware.com/wiki/Sv_pure)information describing it is outdated.

A clients...
Forum: Plugins 07-11-2013, 18:02
Replies: 2
Views: 4,911
Posted By f64
Re: [DoD:S] VPK per Map

@ Root_,

Yeah, I suspect it will be awhile before people start using custom packs, as it's kind of new. If you were to have one, I would bet it would be the Soviet pack. 8)
I think I got that...
Forum: Plugins 07-10-2013, 12:08
Replies: 2
Views: 4,911
Posted By f64
[DoD:S] VPK per Map

VPK per Map (Valve Pack per Map)

DESCRIPTION:
This simple plugin will automatically change which signed VPK or VPKs are allowed, based on the map being run and was concieved as an alternative to...
Forum: Plugin/Gameplay Ideas and Requests 05-23-2013, 18:59
Replies: 1
Views: 717
Posted By f64
Re: VPK selector?

What this plugin would do is allow servers to screen different VPKs per map - so you might have one set of player models, weapon models, etc. on the current map, then another on the next map and so...
Forum: Plugin/Gameplay Ideas and Requests 05-15-2013, 20:33
Replies: 6
Views: 1,358
Posted By f64
Re: There is an awesome cp skin, pls make server-side

Steam has made this really easy now. Put the assets in a signed VPK (https://developer.valvesoftware.com/wiki/VPK); copy/paste the public key block in cfg\trusted_keys.txt; allow clients to download...
Forum: Plugin/Gameplay Ideas and Requests 05-04-2013, 19:44
Replies: 1
Views: 717
Posted By f64
VPK selector?

I'm wondering if it's possible to control which key value(s) in cfg\trusted_keys.txt is read, so that the specified VPK is used, rather than editing the text file manually.
Prior to SteamPipe, I...
Forum: General 05-01-2013, 12:06
Replies: 9
Views: 2,353
Posted By f64
Re: CS:S New File System

I haven't tested the pure modes in CS:S, but I have for DOD:S. I found that since you no longer have the sv_consistency cvar, you shouldn't allow player models or player materials thru the...
Forum: General 05-01-2013, 11:41
Replies: 6
Views: 5,585
Posted By f64
Re: Steampipe - how to convert models into the game in .vpk?

Your custom client loose files now go in custom\subfolder. Once you're happy with what you have there, you can convert the custom\subfolder into a vpk and get rid of the loose files, but you're not...
Forum: General 04-25-2013, 07:32
Replies: 368
Views: 119,266
Posted By f64
Re: Steampipe.. speculate

To sign a vpk, this worked for me:
vpk -M -K my.privatekey.vdf -k my.publickey.vdf a modfolder

Usage:
vpk [options] <command> <command arguments ...>
vpk [options] <directory>
vpk [options]...
Forum: SourceMod Anti-Cheat 11-24-2009, 13:31
Replies: 2,634
Views: 1,078,486
Posted By f64
Re: Kigen's Anti-Cheat 1.1.9

@ CS:S*

Your pure_server_whitelist.txt is set up incorrectly.
Here's how it should be based on what you have shown:


//BASIC SETTINGS
materials\... from_steam
models\... from_steam
...
Forum: Unapproved Plugins 10-19-2009, 13:30
Replies: 33
Views: 22,002
Posted By f64
Re: Cheat cvar and plugin exploit blocker

Or you could run KAC (http://forums.alliedmods.net/showthread.php?t=72354). It does this as well now.
Forum: SourceMod Anti-Cheat 10-19-2009, 13:28
Replies: 2,634
Views: 1,078,486
Posted By f64
Re: Kigen's Anti-Cheat 1.1.9

Thank you, sir. I still had v1.1.8 :oops:
Forum: Unapproved Plugins 10-18-2009, 19:36
Replies: 33
Views: 22,002
Posted By f64
Re: Cheat cvar and plugin exploit blocker

Use it now - It will work fine as is. Line 194 is commented out to handle the false positives which everyone will get.
These cvars are going to vary with each game and maps as well. That's why line...
Forum: SourceMod Anti-Cheat 10-18-2009, 14:20
Replies: 2,634
Views: 1,078,486
Posted By f64
Re: Kigen's Anti-Cheat 1.1.9

Many if not most of the cheaters being issued bans by this plugin and VBAC could be prevented from joining the server in the first place.
I base this on the belief that they are probably using the...
Forum: Plugins 10-18-2009, 13:25
Replies: 258
Views: 172,200
Posted By f64
Re: VBAC - Very Basic Anti-Cheat V3.3 [29 Aug 08]

Many if not most of the cheaters being issued bans by this plugin could be prevented from joining the server in the first place.
I base this on the belief that they are probably using the client...
Forum: News 06-13-2009, 18:10
Replies: 61
Views: 39,881
Posted By f64
Re: SourceMod 1.2.1 Released

Thanks for your help. This is happening even with 1.2.0.
Absolutely bizarre because it did work about a month ago perfectly.

Maybe Steam updates borked that?

I can't log into bugs. Perhaps...
Forum: News 06-12-2009, 22:09
Replies: 61
Views: 39,881
Posted By f64
Re: SourceMod 1.2.1 Released

My created console commands don't already exist in the game, therefore they are case sensitive according to the documentation (console.inc).
I had previously registered two similar cmds, one upper...
Forum: News 06-11-2009, 18:30
Replies: 61
Views: 39,881
Posted By f64
Re: SourceMod 1.2.1 Released

I've noticed a very odd change with version 1.2.1 today. Previously, in version 1.2.0, I could register a console command to allow for
upper or lower case entries (EXAMPLE: sm_cmdname and/or...
Forum: Unapproved Plugins 06-04-2009, 16:45
Replies: 33
Views: 22,002
Posted By f64
Re: Cheat cvar and plugin exploit blocker

L 06/04/2009 - 15:11:22: [pluginblocker.smx] Rejecting client "f64" because "mat_show_texture_memory_usage" = "0" instead of "FCVAR_NEVER_AS_STRING"
L 06/04/2009 - 15:13:02: [pluginblocker.smx]...
Forum: SourceMod Anti-Cheat 06-03-2009, 15:18
Replies: 2,634
Views: 1,078,486
Posted By f64
Re: Kigen's Anti-Cheat 1.1.8

Just be aware that if you choose to add mat_fullbright and a mapper hasn't added lighting to their map, the map will default to mat_fullbright 1
and this will trip a false positive for this cvar....
Forum: SourceMod Anti-Cheat 06-02-2009, 21:34
Replies: 2,634
Views: 1,078,486
Posted By f64
Re: Kigen's Anti-Cheat 1.1.8

Apprently there is a need, because the cvars still have to be added by someone who knows how.
Forum: SourceMod Anti-Cheat 06-01-2009, 19:33
Replies: 2,634
Views: 1,078,486
Posted By f64
Re: Kigen's Anti-Cheat 1.1.8

They have to be added to the script and then compiled. Get someone who knows what they're doing to add them for you.
Forum: SourceMod Anti-Cheat 05-31-2009, 20:10
Replies: 2,634
Views: 1,078,486
Posted By f64
Re: Kigen's Anti-Cheat 1.1.8

Thanks for your reply, Kigen. My post didn't get lost in a sea of "how to comment out" this time.

You may wish to consider adding some of the CVARS I'm checking (for DOD:S):

default_fov 90...
Forum: SourceMod Anti-Cheat 05-31-2009, 09:40
Replies: 2,634
Views: 1,078,486
Posted By f64
Re: Kigen's Anti-Cheat 1.1.8

Alright, so some of the UTF-8 characters aren't being displayed on my standard US setup. So now
I know that this isn't bypassing the Steam check for duplication of a name and therefore it doesn't...
Showing results 1 to 25 of 86

 
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