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Posts Made By:
Lange
Forum:
SteamTools
05-01-2014, 17:33
Replies:
6
Patch to add SetHTTPRequestRawPostBody
Views:
4,080
Posted By
Lange
Re: Patch to add SetHTTPRequestRawPostBody
I also made a patch to add Steam_SetHTTPRequestRawPostBodyFile, which lets a plugin more easily add contents to the post body from a pre-existing file. I'm using it to send .dem files.
...
Forum:
Extensions
04-16-2014, 21:53
Replies:
79
[EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
Views:
153,223
Posted By
Lange
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
I'd love to have some updated binaries for this. I can try to compile them myself but the easy route is always nice.
Forum:
Coding MM:S Plugins & SM Extensions
04-15-2014, 12:49
Replies:
1
[TF2] SM Extension Questions
Views:
1,062
Posted By
Lange
[TF2] SM Extension Questions
Hi,
I've got a lot of experience making SM Plugins, but I'm new to extensions. The reason I want to make an extension is partly curiosity, and partly frustration with the syntax and structure of...
Forum:
Plugins
05-11-2013, 17:44
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v2.0.3, 4/19/13)
I just spoke with Cprice and he says that the errors in this log are fixed and will be committed in the next update.
Forum:
Plugins
05-11-2013, 14:54
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v2.0.3, 4/19/13)
ELO rankings are still implemented. Those require a database to track. The errors you see are normal, and the last line means that everything is working fine.
Forum:
Plugins
05-11-2013, 14:46
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Sorry, I forgot to remove that bit from the OP. The WebUI is no longer part of MGEMod as of Version 2.0.0.
Forum:
Plugins
04-26-2013, 14:01
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v2.0.3, 4/19/13)
That map should work if you have the latest copy of mgemod_spawns.cfg from the GitHub. Are there any errors in your sourcemod logs?
Forum:
Plugins
04-26-2013, 14:00
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v2.0.1, 4/16/13)
It's not a feature worth maintaining, in my opinion. For the majority of players it adds nothing to the experience. It certainly doesn't help anybody practice.
Forum:
Plugins
04-25-2013, 10:32
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v2.0.1, 4/16/13)
The "advanced stats" as they were called were very resource-intensive and they did not add much to the player experience. They were also quite messy in the code. I decided to completely remove it for...
Forum:
Plugins
04-22-2013, 11:21
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v2.0.1, 4/16/13)
As of 2.0.0, support for the WebUI has been dropped and the code in the plugin that interfaces with it has been removed. It will not be updated.
Forum:
Plugins
04-16-2013, 13:29
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v2.0.1, 4/16/13)
Updated to 2.0.1 with a few bugfixes. See changelog for details.
Forum:
Plugins
04-15-2013, 21:41
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.7, 3/19/13)
2.0.0 is out! See the updated OP for details.
All credit for this new version goes to Cprice (http://steamcommunity.com/profiles/76561197972365777/).
Forum:
Plugins
04-04-2013, 10:53
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.7, 3/19/13)
Check the Sourcemod error logs.
Forum:
Plugins
03-18-2013, 18:16
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.6, 3/15/13)
1.0.6 has been released which fixes the spawning bug many servers were experiencing.
While this is merely a maintenance release, many new features are in development. Stay tuned.
Forum:
Plugins
02-09-2013, 21:39
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
I am honestly not sure yet. The plugin functioned without exhibiting this bug for at least two years, then some patch within the last 6 months caused this to happen. I'm not sure if something in SM...
Forum:
Plugins
02-06-2013, 01:04
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
It's being worked on.
Forum:
Plugins
01-24-2013, 16:52
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
Haven't even started development on it. Might never. I will not need additional testers should that time come.
Forum:
Plugins
01-23-2013, 15:59
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
The WebUI is going to be scrapped in the next version so I wouldn't worry about it too much.
As for the WebUI not working, I'm not sure what is causing your issue. If everything is up to date and...
Forum:
Plugins
11-10-2012, 17:29
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
The plugin isn't loading for some reason.
rcon sm exts list
Did sdkhooks load?
rcon sm plugins list
Did mgemod load?
Forum:
Plugins
10-25-2012, 01:47
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
metamod.vdf is a critical file that tells the source engine to load Metamod. Without it, Metamod does not load which means Sourcemod and its extensions/plugins do not load. Make sure you have the...
Forum:
Plugins
10-24-2012, 20:34
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
I think rcon might be sort of broken right now @__@, I couldn't use rcon on a few of my servers either.
Forum:
Plugins
10-24-2012, 11:58
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
Neither MGEMod nor SDKHooks should be generating an error like that. Where exactly did you see this error?
Forum:
Plugins
10-23-2012, 23:56
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
rcon sm exts list
Is SDKHooks listed in the output with no errors?
rcon sm plugins list
Is MGEMod listed in the output with no errors?
Forum:
Plugins
10-06-2012, 18:15
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
Thanks for the approval! :D
Even though this plugin hasn't been updated since April, I'm still around and helping people set it up and troubleshoot issues with it. I may decide to release more...
Forum:
Plugins
04-17-2012, 11:05
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
220,395
Posted By
Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
Update to 1.0.4.
No.
No.
Showing results 1 to 25 of 79
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