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Search: Posts Made By: adzty
Forum: Plugins 08-08-2011, 20:14
Replies: 27
Views: 47,985
Posted By adzty
Re: [L4D2] Custom weapon: Flamethrower

Would this be able to work with the Official maps,
if I changed the melee weapons list for the campaign.txt?
Also if a client joins that doesn't have the models downloaded,
would he be able to...
Forum: General 07-17-2011, 22:58
Replies: 3
Views: 1,502
Posted By adzty
Re: adminmenu_custom.txt what is wrong here?

I thought the list for was for the second part...
Forum: General 07-17-2011, 19:02
Replies: 3
Views: 1,502
Posted By adzty
adminmenu_custom.txt what is wrong here?

Why won't this display in my sm_admin menu?


// Custom admin menu commands.
// For more information:
//
// http://wiki.alliedmods.net/Custom_Admin_Menu_%28SourceMod%29
//
// Note: This file...
Forum: Scripting 07-17-2011, 17:48
Replies: 15
Views: 2,958
Posted By adzty
Re: Why won't this script work?

Heres something I whipped up in a few minutes, I haven't tested it.. but
it does compile.

#include <sourcemod>
#define PLUGIN_VERSION "1.0"

new Handle:g_hEnable;

public Plugin:myinfo =
{
Forum: Scripting 07-17-2011, 16:51
Replies: 2
Views: 1,093
Posted By adzty
Re: Detect Round Start

Team Fortress 2 doesn't have a "round_start" event,
but a "teamplay_round_start".
so check that if you're gonna hook that event for tf2
Forum: Scripting 07-16-2011, 23:03
Replies: 15
Views: 2,958
Posted By adzty
Re: Why won't this script work?

#include
<sdktools>
<tf2stocks>
doesn't seem necessary for this plugin,
is it in there because tf2 doesn't have a "round_start" event?
http://wiki.alliedmods.net/Team_Fortress_2_Events

I...
Forum: Plugins 06-16-2011, 07:08
Replies: 20
Views: 36,994
Posted By adzty
Re: [L4D2] Infinite Reserve Ammo

I've been working on version 0.9 to 1.0.
I'm going to try and make it work for both l4d1 and 2.
Forum: Scripting 06-10-2011, 00:05
Replies: 3
Views: 1,284
Posted By adzty
Re: how do i recreate this is sourcemod?

the sourcemod API & wiki is a good start way to start, its what I started from!
http://docs.sourcemod.net/api/
http://wiki.alliedmods.net/Introduction_to_SourcePawn

I think its done with ...
Forum: Scripting 06-08-2011, 22:40
Replies: 2
Views: 3,113
Posted By adzty
Re: [L4D2] Player_Incapacitated event

Thanks alexip121093,
I think it should work I'm going to test it out..
edit.. works thanks again for the help.

ps. I attached the .sp file if anyone really cares...
Forum: Scripting 06-08-2011, 21:55
Replies: 2
Views: 3,113
Posted By adzty
[L4D2] Player_Incapacitated event

Hi,
I'm trying to write a personal plugin.. that gives infinite pistol ammo to someone who's been incapacitated.
I just need to know whether a player is incapped...

#pragma semicolon 1
#include...
Forum: Scripting 02-19-2011, 15:40
Replies: 4
Views: 1,345
Posted By adzty
Re: [TF2] Heal rate (without timers)

I've seen GetEngineTime() used before. I think its in l4d_laser_sights theres a (def) 10 second interval between uses.
Forum: Plugins 02-18-2011, 17:04
Replies: 20
Views: 36,994
Posted By adzty
Re: [L4D2] Infinite Reserve Ammo

Yea, you're right... but I wonder what method there is to make the m60 reload but, even if you run out of ammo you don't drop it. It just reloads automatically.
sdktools maybe??
Forum: Plugins 02-15-2011, 23:48
Replies: 114
Views: 131,273
Posted By adzty
Re: [L4D2]RPG mode 1.0.7

This Plugin is just spamming errors left and right.... I had a 100 mb error log file playing it for about an hour lol.
There're too many to list.
Forum: Plugins 02-15-2011, 01:23
Replies: 20
Views: 36,994
Posted By adzty
Re: [L4D2] Infinite Reserve Ammo

I don't think you can reload the m60, if you can do it let me know.
Forum: Source Servers (SRCDS) 02-14-2011, 22:16
Replies: 20
Views: 5,795
Posted By adzty
Re: Hldsupdatetool problem....please help

Well, another solution I've found solving the update problem.
(I'm using Vista Windows SRCDS)
copy cmd.exe from the windows/system32 folder (or navigate from the command prompt to your srcds...
Forum: General 02-12-2011, 11:15
Replies: 2
Views: 2,706
Posted By adzty
Re: [L4D2] Problems With Rates!

some rates I've used on some of my servers, that works just fine for me are.
"sv_maxcmdrate" "101"
"sv_maxrate" "30000"
"sv_minrate" "10000"

sv_minrate 0 can't be good, you probably should...
Forum: Source Servers (SRCDS) 02-12-2011, 11:05
Replies: 20
Views: 5,795
Posted By adzty
Re: Hldsupdatetool problem....please help

I've had this problem before, try deleting "ClientRegistry.blob" its worked for me before.
then try updating...
Forum: Unapproved Plugins 01-27-2011, 11:42
Replies: 203
Views: 97,550
Posted By adzty
Re: [L4D2] Battle-RPG (2.2.3)

@zipcore
edit the first post, and change the Games from "Any" to "Left4Dead." (Left4Dead is both l4d1 and 2)
this should be an approved plugin, thats probably why it isn't.
great job on writing...
Forum: Plugins 01-26-2011, 14:20
Replies: 11
Views: 17,629
Posted By adzty
Re: [CSS] Knifer Health

Well I didn't think a plugin like that existed, I search around but didn't find knife syphon.
sorry I guess.
Forum: Plugins 01-26-2011, 05:45
Replies: 11
Views: 17,629
Posted By adzty
[CSS] Knifer Health

A very simple plugin, that lets you adjust how much health you gain for knifing someone.

CVARs (default values):


css_kniferhealth_enable "1" //On Off plugin switch
...
Forum: Plugins 01-23-2011, 13:27
Replies: 46
Views: 64,945
Posted By adzty
Re: [L4D/L4D2]Left 4 100 (1.7)

its odd but it seems to not work with mutation5 "Four Swordsman."
and there seems to be a conflict between weapon unlock and this plugin,
weapon unlock only spits out this error when I have both...
Forum: Scripting 01-23-2011, 04:00
Replies: 11
Views: 3,163
Posted By adzty
Re: problem with pawn studio

maybe you need the includes that you included? e.g. #include <sourcemod>
or just use this I guess
http://www.sourcemod.net/compiler.php
Forum: Scripting 01-17-2011, 11:44
Replies: 11
Views: 3,163
Posted By adzty
Re: problem with pawn studio

try going to Extras > Preferences > Compilers
and under sourcemod choose the compiler exe for it. like for "SourcePawn (default)" the compiler would be spcomp.exe under the scripting directory of...
Forum: Source Servers (SRCDS) 11-29-2010, 13:34
Replies: 5
Views: 4,288
Posted By adzty
Re: Steamgroup servers L4D2

You can add this to the server.cfg
sv_steamgroup "123456"

it HAS to be a NUMBER or it won't work...
the number is the number of your steam group.
to add more than 1 steamgroup use "123456,...
Forum: Unapproved Plugins 11-27-2010, 11:11
Replies: 30
Views: 24,831
Posted By adzty
Re: [TF2] PowerPlay (Aka Robin Uber)

This IS the powerplay effect only...

This only a minor edit to stop the error.
I've tested it a windows server and it doesn't spit out errors.
I've also added !sm_pp or !pp for convenience.
...
Showing results 1 to 25 of 29

 
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