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Posts Made By:
The overrated maniac
Forum:
Scripting Help
01-18-2022, 22:08
Replies:
6
Solved
Change weapon clip
Views:
815
Posted By
The overrated maniac
Re: Change weapon clip
Thanks
Forum:
Scripting Help
01-17-2022, 22:24
Replies:
6
Solved
Change weapon clip
Views:
815
Posted By
The overrated maniac
Re: Change weapon clip
I want only 1 bullet after the user reload. Shoot, reload, shoot, reload. Not shoot shoot shoot shoot reload shoot shoot shoot shoot reload. Can it be done with that? max 1 shoot?
Forum:
Scripting Help
01-17-2022, 21:24
Replies:
6
Solved
Change weapon clip
Views:
815
Posted By
The overrated maniac
Re: Change weapon clip
I dont understand the code so I cant change it, its cs_weapons_api and I got it from ttt, its used for newton launcher item and others.
This is the STRUCT, but I dont know where...
Forum:
Scripting Help
01-17-2022, 18:43
Replies:
6
Solved
Change weapon clip
Views:
815
Posted By
The overrated maniac
Change weapon clip
I have a deagle with 1 bullet and 35 to load. I shoot that bullet, I reaload and I want to have only 1 bullet and not 7.
I saw apis that do that, I dont want to use them because they have a lot of...
Forum:
Scripting Help
01-07-2022, 18:54
Replies:
9
Solved
block teamattack message
Views:
871
Posted By
The overrated maniac
Re: block teamattack message
Thanks, it worked
Forum:
Scripting Help
01-07-2022, 18:09
Replies:
9
Solved
block teamattack message
Views:
871
Posted By
The overrated maniac
Re: block teamattack message
still not working:
#include <amxmodx>
public plugin_init()
{
register_plugin("D7 block saytext team attack", "0.0.1", "D i 5 7 i n c T, Johnny got his gun")
...
Forum:
Scripting Help
01-07-2022, 16:22
Replies:
9
Solved
block teamattack message
Views:
871
Posted By
The overrated maniac
block teamattack message
For a jailbreak mod, when a terrorist attack another terrorist, the message on say says "x attacked a teammate" I want to remove it. I tryed this
#include <amxmodx>
public plugin_init()
{
...
Forum:
Scripting Help
12-23-2021, 11:13
Replies:
7
Solved
Teleport to random position
Views:
1,138
Posted By
The overrated maniac
Re: Teleport to random position
You dont need the whole function, what I did was the code I posted in php and it didnt work. Then added the initialize before it and worked, in your post you dont say that you have to initialize it...
Forum:
Scripting Help
12-23-2021, 09:28
Replies:
7
Solved
Teleport to random position
Views:
1,138
Posted By
The overrated maniac
Re: Teleport to random position
Thanks. I dont understand your include so well. If I put
new Float:Origin[3];
ROGGetOrigin(Origin);
engfunc(EngFunc_SetOrigin, id, Origin);
on my function, the player will be transported? Or...
Forum:
Scripting Help
12-23-2021, 07:28
Replies:
7
Solved
Teleport to random position
Views:
1,138
Posted By
The overrated maniac
Teleport to random position
How can I teleport a player to a random position in the map?
Dosnt matter if its on a wall or something because I can teleport him until this stock turns false
stock is_player_stuck(id)
{
...
Forum:
Scripting Help
10-31-2021, 03:16
Replies:
9
Solved
Problem with entity
Views:
909
Posted By
The overrated maniac
Re: Problem with entity
Thanks
Forum:
Scripting Help
10-30-2021, 23:15
Replies:
9
Solved
Problem with entity
Views:
909
Posted By
The overrated maniac
Re: Problem with entity
Thats all the code that is needed. The model is in the route and with the right name.
Also there is the precache from the model.. when the plugins starts it sets the boolean variable on true, then...
Forum:
Scripting Help
10-30-2021, 19:06
Replies:
9
Solved
Problem with entity
Views:
909
Posted By
The overrated maniac
Re: Problem with entity
Thanks for the answer, the problem is the model, how can I add it right?
new const MODEL_CAL[] = "models/cal.mdl";
new bool:bCal;
public plugin_init(){
register_plugin( "Tree Spawner",...
Forum:
Scripting Help
10-28-2021, 15:08
Replies:
9
Solved
Problem with entity
Views:
909
Posted By
The overrated maniac
Problem with entity
When I spawn it shutdowns the server.
CreateCal(const Float:vOrigin[3]){
new iEntity = create_entity("ambient_generic");
if(!iEntity){
return 0;
}
set_pev(iEntity, pev_message,...
Forum:
Scripting Help
10-05-2021, 06:38
Replies:
6
Solved
Help with saving names
Views:
1,049
Posted By
The overrated maniac
Re: Help with saving names
Done, thanks
Forum:
Scripting Help
10-03-2021, 21:15
Replies:
6
Solved
Help with saving names
Views:
1,049
Posted By
The overrated maniac
Re: Help with saving names
deleted
Forum:
Scripting Help
10-03-2021, 20:31
Replies:
6
Solved
Help with saving names
Views:
1,049
Posted By
The overrated maniac
Re: Help with saving names
It shows more characters so it works, but its limited to like 110 characters, I dont understand why.
I added formatex in this example to show what I'm doing in a bigger plugin
#include...
Forum:
Scripting Help
10-03-2021, 19:48
Replies:
6
Solved
Help with saving names
Views:
1,049
Posted By
The overrated maniac
Help with saving names
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
new names[5000], g_maxplayers;
public plugin_init() {
Forum:
Scripting Help
07-29-2021, 18:03
Replies:
6
Solved
Contain in .ini dont work
Views:
1,019
Posted By
The overrated maniac
Re: Contain in .ini dont work
Thats it, perfect, I thought it was the size of the ini file. Solved.
Forum:
Scripting Help
07-29-2021, 17:34
Replies:
6
Solved
Contain in .ini dont work
Views:
1,019
Posted By
The overrated maniac
Re: Contain in .ini dont work
The thing is I dont need to only store one IP address.. I need to store houndreds. I thought of fvault or adv vault but it needs a key, and it was the name of the admin who put the ip there. So.....
Forum:
Scripting Help
07-29-2021, 15:40
Replies:
6
Solved
Contain in .ini dont work
Views:
1,019
Posted By
The overrated maniac
Re: Contain in .ini dont work
Thanks all of it worked. When I put szFileData[50000] server crashed, I did it with 9000 and works, what is the max lenght?
Edit: testing more I became with a bigger problem.. now I dont have a...
Forum:
Scripting Help
07-29-2021, 15:36
Replies:
28
Solved
Level + flag
Views:
2,737
Posted By
The overrated maniac
Re: Level + flag
I know it all the time . ? .
Change it like Natsheh said, he was right the first condition must be if the player is online.
if(is_user_connected(i) && the other thing){
Forum:
Scripting Help
07-29-2021, 12:51
Replies:
28
Solved
Level + flag
Views:
2,737
Posted By
The overrated maniac
Re: Level + flag
What can be that error?
I didnt know the native "crxranks_user_level_updated" from crxranks, I guess thats why is inefficient, calling the native is better to check it.
Forum:
Scripting Help
07-29-2021, 12:20
Replies:
28
Solved
Level + flag
Views:
2,737
Posted By
The overrated maniac
Re: Level + flag
#include <amxmisc>
#include <crxranks>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
Forum:
Scripting Help
07-29-2021, 11:55
Replies:
6
Solved
Contain in .ini dont work
Views:
1,019
Posted By
The overrated maniac
Contain in .ini dont work
I have this and when I enter the game and test it says that the .ini file contains the user ip.. and it dosn't, it only contain "asd123 sada1231221 sdsd123".
Also when I put in the file
asd123...
Showing results 1 to 25 of 46
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