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Search: Posts Made By: jimaway
Forum: Scripting Help 11-26-2022, 11:23
Replies: 2
Views: 102
Posted By jimaway
Re: Round Started Event

https://forums.alliedmods.net/showthread.php?t=42159
Forum: Scripting Help 11-21-2022, 10:56
Replies: 2
Views: 91
Posted By jimaway
Re: Remove last character from string

szBuffer[len - 1] = 0;
Forum: Scripting Help 11-20-2022, 15:11
Replies: 2
Views: 109
Posted By jimaway
Re: Is there any method to hook adding ammo in backpack?

https://wiki.alliedmods.net/Half-life_1_game_events#AmmoPickup

https://wiki.alliedmods.net/CS_Weapons_Information for ammo id
Forum: Scripting Help 11-04-2022, 20:22
Replies: 2
Views: 234
Posted By jimaway
Re: Change spawn positions

look into the .sma of the plugin you created the files with?
Forum: Scripting Help 11-02-2022, 07:09
Replies: 1
Views: 222
Posted By jimaway
Re: How to completely remove armor?

cs_set_user_armor(id, 0, CS_ARMOR_NONE);
Forum: Scripting Help 10-24-2022, 16:27
Replies: 4
Views: 174
Posted By jimaway
Re: remove_entity

start by just breaking the while loop like i told you see if that works for your needs
Forum: Scripting Help 10-24-2022, 11:12
Replies: 4
Views: 174
Posted By jimaway
Re: remove_entity

break the while loop in public xDestroyDispenser(id) after xRemoveEntFix(ent) line

if you want the dispencers to be removed in a specific order you will have to store the ent id-s in a global array
Forum: Scripting Help 10-08-2022, 15:18
Replies: 4
Views: 385
Posted By jimaway
Re: Editing Clip Size

https://forums.alliedmods.net/showthread.php?p=728613
Forum: Scripting Help 10-07-2022, 16:50
Replies: 7
Views: 518
Posted By jimaway
Re: Check if player sends +jump, -jump, +duck, -duck, etc.

/**
* Description: Typically called every frame when a player has jump held.
* Forward params: function(this)
* Return type: None.
* Execute params: ...
Forum: Scripting Help 09-17-2022, 12:47
Replies: 3
Views: 359
Posted By jimaway
Re: Can we use IN_* keys in menus?

store it in a global variable?
Forum: Scripting Help 09-09-2022, 11:26
Replies: 3
Views: 261
Posted By jimaway
Re: old menus

whats wrong with new menus?
Forum: Scripting Help 09-05-2022, 07:50
Replies: 2
Views: 322
Posted By jimaway
Re: Help easyinfo.amxx

make sure that get_user_attacker() returns player id
Forum: Scripting Help 09-02-2022, 14:47
Replies: 8
Views: 433
Posted By jimaway
Re: Trying to Understand #define Macros values in War3TFT

during the compile the TASK_LIGHTNING is replaced with 960. it's essentially hardcoding a value, but with the added benefit of being able to replace all the values from 1 line
Forum: Scripting Help 08-30-2022, 13:41
Replies: 2
Views: 325
Posted By jimaway
Forum: Scripting Help 08-30-2022, 12:06
Replies: 5
Views: 421
Posted By jimaway
Re: [Help] Wrong Value Printed !!!

PLUGIN_HANDLED is 1, you're returning it if the file couldn't be opened
Forum: Scripting Help 08-27-2022, 16:33
Replies: 13
Views: 605
Posted By jimaway
Re: Case Option depend on Cvar !!!

i tidied your code up a little. try this

/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>

#define PLUGIN "Gun Menu"
#define...
Forum: Scripting Help 08-27-2022, 08:20
Replies: 13
Views: 605
Posted By jimaway
Forum: Scripting Help 08-26-2022, 20:10
Replies: 13
Views: 605
Posted By jimaway
Re: Case Option depend on Cvar !!!

public Destroy_Menu ()
{
new menuid, oldmenu;
for(new Num; Num < 32; Num++)
{
if(!is_user_connected(Num))
continue;
if (player_menu_info(Num, oldmenu,...
Forum: Scripting Help 08-26-2022, 07:39
Replies: 13
Views: 605
Posted By jimaway
Re: Case Option depend on Cvar !!!

better way would be to disable the item in menu callback instead of removing it. players might memorize the option they want, and when you shift the item location depending what is allowed and what...
Forum: Scripting Help 08-21-2022, 16:09
Replies: 5
Views: 274
Posted By jimaway
Re: Bug in Plugin !!!

move g_round++ above your for loop
Forum: Scripting Help 08-21-2022, 14:03
Replies: 5
Views: 274
Posted By jimaway
Re: Bug in Plugin !!!

g_round does not get increased if "menu_active" cvar is 0
Forum: Scripting Help 08-21-2022, 08:58
Replies: 4
Views: 334
Posted By jimaway
Re: Glass explodes like a he when shot

could be your game not the server. verify integrity of game files in steam and try again
Forum: Scripting Help 08-14-2022, 10:12
Replies: 6
Views: 303
Posted By jimaway
Re: Console Keeps Saying Index Out of Bounds

id = pev(ent, pev_owner)
if (!is_user_connected(id))
return
Forum: Scripting Help 08-08-2022, 16:47
Replies: 33
Views: 1,863
Posted By jimaway
Re: lysis decompiler

don't give out plugins if you don't want to share the source code as well. simple as that
Forum: Scripting Help 08-07-2022, 20:17
Replies: 8
Views: 398
Posted By jimaway
Re: Loop Task or Flag B

1 repeating task is way better
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