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Search: Posts Made By: Franc1sco
Forum: Plugins 11-21-2022, 08:01
Replies: 240
Views: 137,188
Posted By Franc1sco
Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]

If CS:GO then make sure that you use the version for CS:GO (https://github.com/Franc1sco/Fortnite-Emotes-Extended/archive/master.zip) and you upload correctly the models and these are downloaded by...
Forum: Plugin/Gameplay Ideas and Requests 11-14-2022, 13:34
Replies: 5
Views: 220
Posted By Franc1sco
Re: [REQ][CS:GO] Discord plugin

https://forums.alliedmods.net/showthread.php?p=2760860
Forum: Zombie:Reloaded 10-28-2022, 07:37
Replies: 3
Views: 277
Posted By Franc1sco
Re: Lasers on some ze maps

Your sv_turbophysics value is on 1 or 0? some physics dont hit players with the value on 1.
Forum: Plugins 10-17-2022, 11:05
Replies: 224
Views: 102,573
Posted By Franc1sco
Re: [Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]

This function is basically what the "no damage module (https://github.com/Franc1sco/DevZones/tree/master/Third-party%20plugins/DevZones_NoDamage)" does.


I tried to compile it now and it has been...
Forum: Plugin/Gameplay Ideas and Requests 08-26-2022, 07:17
Replies: 2
Views: 300
Posted By Franc1sco
Re: [Any] Use cookies against smurfs

That was already thought -> https://forums.alliedmods.net/showthread.php?t=292508
Forum: Plugin/Gameplay Ideas and Requests 08-23-2022, 13:12
Replies: 12
Views: 964
Posted By Franc1sco
Re: cl_fullupdate on client

If its for L4D2 then PTaH use (https://github.com/komashchenko/PTaH/blob/master/natives.cpp#L296) "CGameClient::UpdateAcknowledgedFramecount" signature, and from this topic...
Forum: Plugin/Gameplay Ideas and Requests 08-23-2022, 11:58
Replies: 12
Views: 964
Posted By Franc1sco
Re: cl_fullupdate on client

You can use PTaH_ForceFullUpdate native from PTaH extension (https://ptah.zizt.ru/).

/**
* Sends to Player a full update packet.
* @param iClient Index Player.
* -
* @noreturn
* -
*...
Forum: Zombie:Reloaded 08-12-2022, 18:10
Replies: 4
Views: 744
Posted By Franc1sco
Re: Zombie plague plugin para css

Comprueba log de errores en addons/sourcemod/logs

Check log errors.

P.D: you must use english on this forum. Contact me on discord or telegram for spanish.

P.D: Tienes que usar inglÚs en...
Forum: Zombie:Reloaded 08-12-2022, 04:04
Replies: 4
Views: 744
Posted By Franc1sco
Re: Zombie plague plugin para css

https://forums.alliedmods.net/showthread.php?p=1950522
Forum: Plugin/Gameplay Ideas and Requests 08-09-2022, 07:28
Replies: 8
Views: 610
Posted By Franc1sco
Re: Reload a plugin every X seconds

Hello, for reload the plugin this should works

#include <sourcemod>

#define TIMER_INTERVAL 300.0
#define PLUGIN_NAME "l4d2_meleemod2.2.1"

public void OnPluginStart()
{...
Forum: Scripting 07-21-2022, 12:11
Replies: 7
Views: 892
Posted By Franc1sco
Re: [CSGO] how to warp players without getting stuck in walls?

Oh nice! I will consider integrate this to my Bot Spawner plugin (https://forums.alliedmods.net/showthread.php?p=2521469).
Forum: Plugin/Gameplay Ideas and Requests 07-11-2022, 11:10
Replies: 3
Views: 330
Posted By Franc1sco
Re: [CS:S] Requesting plugin to set playermodels per map

I edited this plugin (https://forums.alliedmods.net/showthread.php?t=111266) for add map config support.

So for example if on de_dust2 you create a file on configs/models_ct_de_dust2.ini the...
Forum: Scripting 07-11-2022, 04:15
Replies: 6
Views: 463
Posted By Franc1sco
Re: [CS:GO] Modifying knife properties

For detect when attack with knife you can use too:


#include <sourcemod>

public void OnPluginStart()
{
HookEvent("weapon_fire", EventWeaponFire);
}
Forum: Plugin/Gameplay Ideas and Requests 07-08-2022, 09:26
Replies: 3
Views: 382
Posted By Franc1sco
Re: Bhop Round with beacon

Beacon you mean to do the same effect when you use !beacon command on you? and do it only when the player jump?
Forum: Zombie:Reloaded 07-04-2022, 09:41
Replies: 619
Views: 241,940
Posted By Franc1sco
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)

Update.
Added arms system to own class,
replacing zr_customarms_csgo.smx.
zr_classes_arms - Default "0" 1=on 2=off

Sound system fix.
Now it automatically tracks any music that is inside the...
Forum: Source Servers (SRCDS) 06-30-2022, 04:14
Replies: 11
Views: 1,416
Posted By Franc1sco
Re: [CSGO] How do you spawn a bot in a certain location?

You can change the command access for a flag from here (https://wiki.alliedmods.net/Adding_Admins_(SourceMod))


Overrides
{
"sm_bot" "k" // Change permission access to the flag set...
Forum: Source Servers (SRCDS) 06-24-2022, 19:34
Replies: 11
Views: 1,416
Posted By Franc1sco
Re: [CSGO] How do you spawn a bot in a certain location?

Try the new version with sm_ctbot and sm_tbot here https://forums.alliedmods.net/showthread.php?p=2521469
Forum: Plugins 06-24-2022, 19:34
Replies: 5
Views: 9,207
Posted By Franc1sco
Re: [ANY] Bot Spawner (CS:GO, TF2 and CS:S supported) [Updated 25-Jun-2022]

Version 2.1.0

-Added sm_ctbot & sm_tbot and added a checker on sm_bot for no ingame player.
Forum: Plugin/Gameplay Ideas and Requests 06-24-2022, 19:18
Replies: 1
Views: 259
Posted By Franc1sco
Re: [CS:S][Req] Block custom skins and Models from clients

Set sv_pure 1 and allow only the models from your server.
Forum: Plugin/Gameplay Ideas and Requests 06-24-2022, 19:13
Replies: 9
Views: 822
Posted By Franc1sco
Re: CS GO Removing Red Circle when being hit

What soccermod are you using? Maybe this (https://github.com/marcoboogers/soccermod)? and only with that plugin these circle appear?
Forum: Source Servers (SRCDS) 06-22-2022, 14:34
Replies: 11
Views: 1,416
Posted By Franc1sco
Re: [CSGO] How do you spawn a bot in a certain location?

Root = z admin flag. https://wiki.alliedmods.net/Adding_Admins_(SourceMod)#Levels

But you can change access with https://wiki.alliedmods.net/Overriding_Command_Access_(Sourcemod)
Forum: Plugins 06-22-2022, 07:02
Replies: 5
Views: 9,207
Posted By Franc1sco
Re: [ANY] Bot Spawner (CS:GO, TF2 and CS:S supported) [Updated 22-Jun-2022]

Version 2.0

-Added sm_bot command with coords, and now sm_nobot command is usable too by server console.

Version 2.0.1

-Added args count checker.
Forum: Source Servers (SRCDS) 06-22-2022, 06:53
Replies: 11
Views: 1,416
Posted By Franc1sco
Re: [CSGO] How do you spawn a bot in a certain location?

I added sm_bot command usable with coords. Try the new version https://forums.alliedmods.net/showthread.php?p=2521469

P.S: my plugin is usable on online servers.
Forum: Source Servers (SRCDS) 06-20-2022, 04:13
Replies: 11
Views: 1,416
Posted By Franc1sco
Re: [CSGO] How do you spawn a bot in a certain location?

Try my old bot spawner plugin https://forums.alliedmods.net/showthread.php?p=2521469
Forum: Zombie:Reloaded 06-13-2022, 18:49
Replies: 619
Views: 241,940
Posted By Franc1sco
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 13-Sep-2021)

So the problem is about missile plugin. Disable it, try another or ask on the missile plugin thread for a fix.
Showing results 1 to 25 of 500

 
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