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Posts Made By:
rocketteem
Forum:
Metamod:Source Plugins
11-08-2009, 18:02
Replies:
1,545
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,724,026
Posted By
rocketteem
Re: L4DToolZ Metamod plugin
Still NO lobby plays can join my server with the cookie off =/
So it sits empty.. then if I make it so cookies are on, I cant join past 4 since it only allows four when reserved for a lobby.......
Forum:
Metamod:Source Plugins
11-06-2009, 02:25
Replies:
1,545
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,724,026
Posted By
rocketteem
Re: L4DToolZ Metamod plugin
Odd. Because when I have it set, the server just stays empty... then when I restart the server with it off, it fills instantly =/
How can it put lobby players in, if the lobby isn't able to...
Forum:
Metamod:Source Plugins
11-06-2009, 01:06
Replies:
1,545
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,724,026
Posted By
rocketteem
Re: L4DToolZ Metamod plugin
Hey Guys! Got it sorta working... but it's only setting the max players to 4...
Help?
Here is my cfg:
plugin_cvar sb_all_bot_team 1
plugin_allow_remote_commands 1
plugin_infected_autorespawn...
Forum:
General
06-16-2009, 21:57
Replies:
3
Seperate flags?
Views:
1,120
Posted By
rocketteem
Re: Seperate flags?
I realise that, but I had questions about them...
Can you use words as flags?
Are flags case sensitive?
Forum:
General
06-16-2009, 19:36
Replies:
3
Seperate flags?
Views:
1,120
Posted By
rocketteem
Seperate flags?
Hello, I'm a long time Mani user, and SM user, I have been using Mani for admin, and SM for plugins. But, I want to eliminate mani completely, but I find that the default admin flags are not very...
Forum:
Scripting
02-28-2009, 20:35
Replies:
5
Odd error, Help please?
Views:
1,527
Posted By
rocketteem
Re: Odd error, Help please?
If I'm not mistaken, it's referring to those include files, and not the lines in my script.
Forum:
Scripting
02-28-2009, 20:08
Replies:
5
Odd error, Help please?
Views:
1,527
Posted By
rocketteem
Odd error, Help please?
Hello! I altered the mapchooser plugin to have 2 voting sessions about 5 months ago, and it all worked fine. But I just updates SM and MMS, and now it seems to not work correctly.
Here is the...
Forum:
Unapproved Plugins
02-25-2009, 21:13
Replies:
87
TF2 Achievement Honeypot Plugin
Views:
50,809
Posted By
rocketteem
Re: TF2 Achievement Honeypot Plugin
I don't know why everyone is bashing him... it's the server admins choice if they want to install this.
Me, personally, I don't see a problem with farming. Which is why I specifically setup a...
Forum:
Plugin/Gameplay Ideas and Requests
10-02-2008, 17:31
Replies:
5
Old AMX-Style Double Map Vote
Views:
1,822
Posted By
rocketteem
Re: Old AMX-Style Double Map Vote
That's exactly my position...
And as far as your pseudo code, yes that is exactly correct. But, I remember looking into the vote code, and thinking to myself, OMG.
I originally looked into the...
Forum:
Plugin/Gameplay Ideas and Requests
10-01-2008, 18:57
Replies:
5
Old AMX-Style Double Map Vote
Views:
1,822
Posted By
rocketteem
Re: Old AMX-Style Double Map Vote
Cool glad I'm not the only one that remembers the greatness of this!
Also, hello Atreus from a fellow San Diego person.
I really wish I know sourcemod enough to write this.. I am just too rusty...
Forum:
Plugin/Gameplay Ideas and Requests
09-28-2008, 15:33
Replies:
5
Old AMX-Style Double Map Vote
Views:
1,822
Posted By
rocketteem
Old AMX-Style Double Map Vote
Hello! When I ran my old Natural-Selection server, the map voting allowed for 2 votes, and it was really a great feature!
The first is a preliminary vote, where it will have say, 5 or 6 maps.. and...
Forum:
Trash
09-28-2008, 15:31
Replies:
633
mapvote
Views:
238,896
Posted By
rocketteem
Re: mapvote
Hey Zerak:
Feature request/suggestion:
Can you make an option to do voting like AMX had? Where it has 2 vote cycles.
The first is a preliminary vote, where it will have say, 5 or 6.. and it then...
Forum:
Plugins
09-17-2008, 17:02
Replies:
282
Basic AFK Manager
Views:
186,557
Posted By
rocketteem
Re: Basic AFK Manager
Not well.
It ignores Spectators, and also people who haven't chosen a class.
And sorry if I seemed demanding Liam :)
I know sourcemod scripting a bit, I'll see if I can debug it. I'll also...
Forum:
Plugins
09-13-2008, 23:47
Replies:
282
Basic AFK Manager
Views:
186,557
Posted By
rocketteem
Re: Basic AFK Manager
Hello!
Unfortunately it keeps randomly moving players to AFK even in the middle of them running around and playing..
Any chance you can make a version that ONLY checks for people without a...
Forum:
Unapproved Plugins
08-02-2008, 16:26
Replies:
85
Anti-Micspam v0.3 (6/11)
Views:
64,733
Posted By
rocketteem
Re: Anti-Micspam v0.3 (6/11)
Well, I modified it so it automatically unmutes after a set ammount of time, so it works perfectly for my needs now. Thanks a lot!!
Forum:
Unapproved Plugins
08-01-2008, 18:27
Replies:
85
Anti-Micspam v0.3 (6/11)
Views:
64,733
Posted By
rocketteem
Re: Anti-Micspam v0.3 (6/11)
Hello,
Thank you for this plugin, although I would really like to see it just mute them for like... 30-60 seconds, instead of until map change. Either way though, great plugin. Maybe I'll customize...
Forum:
Plugins
07-31-2008, 02:14
Replies:
282
Basic AFK Manager
Views:
186,557
Posted By
rocketteem
Re: Basic AFK Manager
Ok, so even though they never spawn, it will still work then? If so... I must confess my love for you.
Forum:
Plugins
07-30-2008, 22:05
Replies:
282
Basic AFK Manager
Views:
186,557
Posted By
rocketteem
Re: Basic AFK Manager
Ok thank you, but what about my second part of the question:
Dead people who have not chosen a class, but ARE on a team?
Will it work with them?
Forum:
Plugins
07-28-2008, 22:34
Replies:
282
Basic AFK Manager
Views:
186,557
Posted By
rocketteem
Re: Basic AFK Manager
Question:
TF2's built in AFK kicker has an issue where if someone manually changes to spectator, it won't detect, and will never kick them.
Does this have the same issue? Will it kick those who...
Forum:
Scripting
06-22-2008, 20:57
Replies:
4
Prevent Respawn
Views:
1,559
Posted By
rocketteem
Re: Prevent Respawn
No, it's for TF2
Forum:
Scripting
06-18-2008, 21:00
Replies:
4
Prevent Respawn
Views:
1,559
Posted By
rocketteem
Re: Prevent Respawn
Well, my idea was to be able to stay dead so that I can spectate others using more stealth than being in spectator.
Forum:
Scripting
06-18-2008, 20:20
Replies:
4
Prevent Respawn
Views:
1,559
Posted By
rocketteem
Prevent Respawn
Hello, I am just looking for a simple way to block people from respawning.
I tired blocking the event like in the wiki with this:
public OnPluginStart()
{
HookEvent("player_spawn",...
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2008, 18:47
Replies:
2
[Req]Admin armbands - TF2
Views:
978
Posted By
rocketteem
Re: [Req]Admin armbands - TF2
Hmm Sounds like an interesting idea actually :)
I would personally use it to show donators though, Since I have never understood why people want to reveal who is admin. Much easier to catch bad...
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2008, 18:42
Replies:
2
Two questions about map management
Views:
1,090
Posted By
rocketteem
Re: Two questions about map management
hmm...
Well, for the first one, just get rid of this:
CreateDataTimer(3.0, Timer_ChangeMap, dp);
That's what activates the timer. But doing a search for Timer_ChangeMap you should find...
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2008, 18:35
Replies:
6
[REQ] All Chat
Views:
2,067
Posted By
rocketteem
Re: [REQ] All Chat
That's all I play :)
I checked in all my servers, same result.
Unless something else is enabling it without me knowing, But I'm just running stock Sourcemod, and Mani Mod. So, I don't see how...
Showing results 1 to 25 of 32
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