Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 7 of 7
Search took 0.00 seconds.
Search: Posts Made By: asherkin
Forum: Snippets and Tutorials 03-27-2013, 19:35
Replies: 416
Views: 540,503
Posted By asherkin
Re: [INC] Colors (1.0.5)

MarkNativeAsOptional has to be in AskPluginLoad2.
Forum: Snippets and Tutorials 03-26-2013, 11:42
Replies: 416
Views: 540,503
Posted By asherkin
Re: [INC] Colors (1.0.5)

https://forums.alliedmods.net/showpost.php?p=1883578&postcount=311
Forum: Snippets and Tutorials 01-25-2013, 13:06
Replies: 416
Views: 540,503
Posted By asherkin
Re: [INC] Colors (1.0.5)

That's irrelevant as a plugin using it will fail to load as GetUserMessageType isn't present. GetFeatureStatus just avoids the runtime failure after it's been marked as optional.
Forum: Snippets and Tutorials 01-25-2013, 13:02
Replies: 416
Views: 540,503
Posted By asherkin
Re: [INC] Colors (1.0.5)

You also need to mark GetUserMessageType as optional in the plugin's APL2 forward if you wan't bcompat.
Forum: Snippets and Tutorials 01-25-2013, 12:51
Replies: 416
Views: 540,503
Posted By asherkin
Re: [INC] Colors (1.0.5)

Yours will still fail to compile without the protobuf natives, which is all eric0279 is running into.
Forum: Snippets and Tutorials 12-12-2010, 23:37
Replies: 416
Views: 540,503
Posted By asherkin
Re: [INC] Colors (1.0.5)

\x06 is just the 'custom' colour in the OBV engine, it's specified at runtime in the client code by CBaseHudChat::SetCustomColor(const char *).
For example TF2 uses it for the item found messages,...
Forum: Snippets and Tutorials 08-13-2010, 14:45
Replies: 416
Views: 540,503
Posted By asherkin
Re: [INC] Colors (1.0.4)

It's in INCLUDE file, to be INCLUDED in the SOURCE CODE of other plugins, which can then use it internally or via translation phrases.

By itself it does NOTHING.
NOTHING.
Showing results 1 to 7 of 7

 
Forum Jump

All times are GMT -4. The time now is 18:53.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode