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Search: Posts Made By: nosoop
Forum: Snippets and Tutorials 06-17-2019, 06:41
Replies: 26
Views: 6,080
Posted By nosoop
Re: Random Code Archive

For TF2, in case you ever wanted to launch projectiles the exact same way the game does it with baseballs.
I forget if these actually stun enemies.

Not shown is CTFBat_Wood::CanCreateBall(),...
Forum: Extensions 06-12-2019, 20:01
Replies: 683
Views: 284,504
Posted By nosoop
Re: DHooks (Dynamic Hooks - Dev Preview)

For the second, DHooks-relevant bit, most of the important stuff is located in the dhook_takedamageinfo.inc...
Forum: Extensions 06-12-2019, 06:58
Replies: 683
Views: 284,504
Posted By nosoop
Re: DHooks (Dynamic Hooks - Dev Preview)

Cool; I'll trim down the code and make sure it's reproducible.



You might be able to allocate a CTakeDamageInfo on the SourcePawn stack as an int[], or you could try passing in a pointer from...
Forum: General 06-11-2019, 01:21
Replies: 1
Views: 318
Posted By nosoop
Re: Installation of TF2Attributes.

Sounds like you pressed the "Clone or download" button on the Github page, which downloads the git repo (that is, source code). Normally, compiled plugins are available in the Releases section...
Forum: Plugin/Gameplay Ideas and Requests 06-03-2019, 22:05
Replies: 1
Views: 364
Posted By nosoop
Re: [TF2] Passive reload and healing teammates attributes?

Alright, I'll bite. The crossbow-style teammate healing plugin's a freebie as-is.

Unfortunately, it turned out to not be a good first (or second, or generally early) plugin to walk through -- it...
Forum: Extensions 05-29-2019, 22:20
Replies: 683
Views: 284,504
Posted By nosoop
Re: DHooks (Dynamic Hooks - Dev Preview)

Might be running into an issue with setting values on charptr returns that are set to null -- the first four characters are being overwritten.

Not sure if I can provide my test code publicly here...
Forum: Source Servers (SRCDS) 05-13-2019, 07:41
Replies: 8
Views: 451
Posted By nosoop
Re: [TF2 Srcds] Srcds is stuck

srcds.exe should be somewhere in your running processes. There might be more of them running, since the start in my script starts them in another window.

Otherwise, no clue. System information?
Forum: Source Servers (SRCDS) 05-13-2019, 06:40
Replies: 8
Views: 451
Posted By nosoop
Re: [TF2 Srcds] Srcds is stuck

Thought you were running something slightly more exotic like an SSH session or something on Windows 10. Apologies for the confusion.

Instructions seem right to me. What's the exact contents of...
Forum: Source Servers (SRCDS) 05-13-2019, 05:48
Replies: 8
Views: 451
Posted By nosoop
Re: [TF2 Srcds] Srcds is stuck

How are you running the script?

SRCDS on Windows launches a new console window, so you can't access it through the same command prompt / console it was launched in.

If it's even possible to...
Forum: Scripting 05-12-2019, 22:16
Replies: 2
Views: 691
Posted By nosoop
Re: [TF2] Remove all weapons from player

You'll need to You can also use CTFPlayer::GetEntityForLoadoutSlot() to access loadout slots (which are different from weapon slots).

I've been meaning to push a PR to Powerlord's upstream source...
Forum: Source Servers (SRCDS) 04-30-2019, 20:56
Replies: 7
Views: 705
Posted By nosoop
Re: [TF2] Linux server unable to download workshop maps

Not sure if it's coincidence or if they managed to find the cause, but today's update seems to have resolved it in my case. Hoping it's the same for you, Myaggic.

John indeed requested workshop...
Forum: Source Servers (SRCDS) 04-28-2019, 23:38
Replies: 7
Views: 705
Posted By nosoop
Re: [TF2] Linux server unable to download workshop maps

I always forget that these things have logs. I've linked the thread to both of them, so they can see that this is the output, with one already cached map and one that isn't.


[2019-04-28...
Forum: Source Servers (SRCDS) 04-26-2019, 20:59
Replies: 7
Views: 705
Posted By nosoop
Re: [TF2] Linux server unable to download workshop maps

Sent an e-mail about half an hour after I posted my above comment; haven't received a response from either person as of now.
Forum: Source Servers (SRCDS) 04-24-2019, 20:49
Replies: 7
Views: 705
Posted By nosoop
Re: [TF2] Linux server unable to download workshop maps

Yep, looks busted on my Linux production and test servers. One has a GSLT, the other doesn't, so this isn't the same as a previous Workshop download issue I've had. Doesn't seem like updating Steam...
Forum: Scripting 04-15-2019, 05:43
Replies: 2
Views: 877
Posted By nosoop
Re: Argument type mismatch on FloatToString(), even though it should be correct.

origin is a float[3] array, not a float. A float[3] is another name for a mathematical vector.

If you're meaning to access the first index of the array, use origin[0]. If your intent is to dump...
Forum: Source Servers (SRCDS) 04-13-2019, 12:30
Replies: 2
Views: 410
Posted By nosoop
Re: Rock the Vote for Counter Strike Source 2019

Alright, since there's actually a question I can understand (and can properly identify that you posted this in the wrong place, since it was originally in the MM:S plugin subforum):




Yes. ...
Forum: Plugins 04-12-2019, 09:41
Replies: 2
Views: 826
Posted By nosoop
Re: [Any] Level KeyValues (2018-11-11)

A few people were foolish brave enough to test this plugin and report a few issues, so I did them a favor.

0.3.3 of Level KeyValues was released...
Forum: Plugins 04-11-2019, 04:01
Replies: 11
Views: 1,649
Posted By nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.9.0, 2019-04-04)

0.12.6 has been released (https://github.com/nosoop/SM-TFEconData/releases/tag/0.12.6) with support for item qualities and rarities.
A previously pushed interim release...
Forum: TF2Items 04-07-2019, 14:26
Replies: 2
Views: 928
Posted By nosoop
Re: Missing weapons when overwriting in OGNI

Thanks; might just have to do that. The guess is reasonable enough.

At the very least, that solution avoids having the unnecessary stock weapon spawn since it'll be replaced 100% of the time.
...
Forum: Scripting 04-07-2019, 03:34
Replies: 4
Views: 915
Posted By nosoop
Re: [TF2] Detect when player leaves spawn area

Check if the m_iSpawnRoomTouchCount netprop is equal to zero before you attempt to teleport in the output hook, I suppose. Or just do a think hook for that check.

Too lazy to check the map, but...
Forum: Plugins 04-04-2019, 20:28
Replies: 11
Views: 1,649
Posted By nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.7.1, 2019-03-21)

tl;dr: For menus in particular, not easily.

I'm not sure what you're referring to when it comes to GetEntityClassname, but there's two options for item names:

TF2Econ_GetItemName returns the...
Forum: Plugins 04-04-2019, 09:55
Replies: 11
Views: 1,649
Posted By nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.7.1, 2019-03-21)

Thanks, everyone!



Personally, I really like how TF2Econ_GetItemList turned out; really nice to have a functional approach for that. I shouldn't be too surprised at how performant it is...
Forum: TF2Items 03-22-2019, 05:58
Replies: 2
Views: 928
Posted By nosoop
Missing weapons when overwriting in OGNI

Been having trouble for the longest time trying to replace weapons in the TF2Items_OnGiveNamedItem forward. I want to believe it's user error, but nothing obvious stands out to me.

Tested the...
Forum: Plugins 03-21-2019, 05:36
Replies: 11
Views: 1,649
Posted By nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo)

I like my backwards compatibility reeeee

Anyways, 0.7.1 has been released (https://github.com/nosoop/SM-TFEconData/releases/tag/0.7.1) with support to convert item slot names to indices and...
Forum: Plugins 03-18-2019, 01:37
Replies: 11
Views: 1,649
Posted By nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo)

Yeah; thinking about adding a few Linux-specific assertions to make sure the member offsets are correct (I'd assume that the member layout is the same on both platforms). Should probably add a few...
Showing results 1 to 25 of 500

 
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