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Search: Posts Made By: ChocOrange
Forum: Scripting 06-14-2020, 17:48
Replies: 4
Views: 1,744
Posted By ChocOrange
Re: m_iCompTeammateColor

Thanks Balimbanana that gave me enough of a clue to sort it.

In both the examples, SetEntDataArray(entity, offset, player_colours, MAXPLAYERS + 1, _, true);
doesn't need to be continuously set....
Forum: Scripting 06-11-2020, 14:39
Replies: 4
Views: 1,744
Posted By ChocOrange
Re: m_iCompTeammateColor

Thanks Franc1sco, but I've already seen https://github.com/b3none/compcolour/blob/master/scripting/compcolour.sp that does it the same way as yours.

Unfortunately that removes colours when people...
Forum: Scripting 06-11-2020, 10:16
Replies: 4
Views: 1,744
Posted By ChocOrange
m_iCompTeammateColor

Can someone please explain why.

I use the command "sm_dump_netprops" and can see the values listed that I've used below.



SetEntProp(client, Prop_Send, "m_iCompTeammateColor", 2);
...
Forum: SourceMod Anti-Cheat 12-01-2013, 02:33
Replies: 14
Views: 24,262
Posted By ChocOrange
Re: Temporary mirror for SMAC source code

Good job. Whilst Kigen did some good work originally on the anti-cheat, this just seems childish in the extreme. Amazing how someone can still be so bitter.
Forum: SourceMod Anti-Cheat 06-02-2013, 01:42
Replies: 317
Views: 95,995
Posted By ChocOrange
Re: Wallhack Module

Forget the re-compile.

Add smac_wallhack_ignore <name> as many times as you like to a .cfg file.
Forum: SourceMod Anti-Cheat 05-27-2013, 01:22
Replies: 10
Views: 2,510
Posted By ChocOrange
Re: Show bans to non-admins

Thanks for the code snipet and a nice way of doing it :)
Just for info, if anyone copies it - I suggest changing the message so it doesn't say "suspected" using the built in message on a ban.
Forum: SourceMod Anti-Cheat 05-26-2013, 11:57
Replies: 10
Views: 2,510
Posted By ChocOrange
Re: Show bans to non-admins

I can hack it in no problem. I was wondering if it could be included officially so everyone benefits and I don't have to re-edit on new releases.
At present no-one on the server knows about the ban...
Forum: SourceMod Anti-Cheat 05-25-2013, 13:28
Replies: 10
Views: 2,510
Posted By ChocOrange
Re: Show bans to non-admins

Where a detection can be set to ban a player or warn admins of a potential hacker (eg the eye angle module) it uses "SMAC_PrintAdminNotice" for the notification.

The code displays to admins what...
Forum: SourceMod Anti-Cheat 05-25-2013, 00:32
Replies: 10
Views: 2,510
Posted By ChocOrange
Show bans to non-admins

Currently SMAC sends messages to admins when a ban is administered.

Could you please add an option so that these messages can also be seen by non-admins. It makes it a lot easier than explaining...
Forum: Plugins 04-05-2013, 13:35
Replies: 6
Views: 20,861
Posted By ChocOrange
Re: [CS:GO] TrainYourNade

I've been using this for a while so just thought I'd say thanks for a fantastic plugin.
Forum: SourceMod Anti-Cheat 02-21-2013, 23:47
Replies: 1
Views: 1,780
Posted By ChocOrange
spec_mode 5/6 spam

L 02/21/2013 - 22:03:37: [smac_commands.smx] ##### (ID: STEAM_******* | IP: *****) was kicked for command spamming: spec_mode "5"
L 02/21/2013 - 22:13:33: [smac_commands.smx] #### (ID: ***** | IP:...
Forum: SourceMod Anti-Cheat 02-21-2013, 23:43
Replies: 13
Views: 3,629
Posted By ChocOrange
Re: planned solutions against cheat engine wallhack?

Sadly, VAC misses so cheats. Leagues and valve need to work closer together so that cheats caught by Leagues are also VAC banned. So many blatant hackers from years are still active and not VAC...
Forum: SourceMod Anti-Cheat 01-13-2013, 15:29
Replies: 7
Views: 2,481
Posted By ChocOrange
Re: BLock mp_warmup_start?

LOL, my bad, somehow forgot that even thoogh I use it... DOH!



It's an optional server update. Updating your server should get it.
Forum: SourceMod Anti-Cheat 01-13-2013, 12:14
Replies: 7
Views: 2,481
Posted By ChocOrange
Re: BLock mp_warmup_start?

This can be used to auto ban them
https://forums.alliedmods.net/showthread.php?p=648834

Then use:
sm_bancommand mp_warmup_end
sm_bancommand mp_warmup_start
Forum: SourceMod Anti-Cheat 01-11-2013, 16:38
Replies: 2
Views: 1,914
Posted By ChocOrange
Re: CS:GO - anti-wall - can hear enemy radio

Thanks for the patch. All appears to be working fine. No-one has reported issues so far, in around 8 matches.
Forum: SourceMod Anti-Cheat 01-08-2013, 21:12
Replies: 2
Views: 1,914
Posted By ChocOrange
CS:GO - anti-wall - can hear enemy radio

The latest smac_wallhack appears to have an issue in CS:GO where a team can hear the other team's radio commands.

This includes "Planting bomb" and the "nade" radio commands.

It appears to be...
Forum: SourceMod Anti-Cheat 09-08-2012, 10:20
Replies: 8
Views: 2,496
Posted By ChocOrange
Re: smac vs cham bot

Chams are generally considered coloured models.
Forum: SourceMod Anti-Cheat 09-08-2012, 01:09
Replies: 8
Views: 2,496
Posted By ChocOrange
Re: smac vs cham bot

No. SMAC has no methods to detect model changes. It will detect aimbots etc to a certain degree.
Forum: SourceMod Anti-Cheat 08-05-2012, 21:16
Replies: 13
Views: 2,328
Posted By ChocOrange
Re: smac_cvar ban kick

If your server is sv_cheats 0, the ONLY way player can force sv_cheats 1 is using 3rd party hacks.

What you are doing seems to defeat the idea of SMAC. If they are cheating why not just ban...
Forum: SourceMod Anti-Cheat 04-27-2012, 03:04
Replies: 490
Views: 187,416
Posted By ChocOrange
Re: SMAC Development Thread

blue zebra - SMAC is open source - anyone can do what they like with it.
What happens if someone amends it to ban anyone that buys an AWP and is connected to the Master Ban List...

The only way...
Forum: SourceMod Anti-Cheat 04-13-2012, 18:24
Replies: 15
Views: 4,040
Posted By ChocOrange
Re: PLEASE , MAKE <snip> DETECTED TOO!!!

The issue is not the obvious cheating idiots which smac and admins can easily spot, but the less obvious decent players that use private hacks and know how to hide them.
Forum: SourceMod Anti-Cheat 03-15-2012, 20:43
Replies: 6
Views: 1,399
Posted By ChocOrange
Re: What module is working better for you?

Unfortunately any decent hacks are now bypassing most of KAC.

IMHO it's the anti-wall that needs most effort. If it's blocked at the server there's nothing the hack can do, bar some innovative...
Forum: SourceMod Anti-Cheat 03-15-2012, 20:37
Replies: 7
Views: 2,111
Posted By ChocOrange
Re: Question: AutoTrigger Detector

Or maybe listen to the guy that is maintaining it.. ie GoD-Tony who posted above.
Forum: SourceMod Anti-Cheat 03-02-2012, 17:33
Replies: 26
Views: 10,269
Posted By ChocOrange
Re: Fake ping?

Assuming this is for CSS please do NOT force rates to 67, that is a misunderstanding of how the engine works.

Rates should be 66 if you are going to force them for everyone.

sv_maxupdaterate 66...
Forum: SourceMod Anti-Cheat 02-25-2012, 20:37
Replies: 317
Views: 95,995
Posted By ChocOrange
Re: Wallhack Module

The latest version of the Anti-wall hack seems to have stopped the 'radar' bugs for specs - thank you :)
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