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Search: Posts Made By: Kramerika
Forum: Plugins 02-16-2017, 14:58
Replies: 1,412
Views: 1,118,852
Posted By Kramerika
Re: [L4D(2)] SuperVersus [1.5.4]

That was my comment a few weeks ago. This plugin works ok, but it would be nice if it would not add bots beyond the original 4 per team.
Forum: Extensions 01-29-2017, 10:24
Replies: 325
Views: 282,867
Posted By Kramerika
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

At least I get no error in the console anymore. Have not had a chance to test it out with players yet. Thanks!
Forum: Extensions 01-26-2017, 17:29
Replies: 254
Views: 227,811
Posted By Kramerika
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

Doing what you did, using Spumer's dll with Accelerator74 gamedata, I get no errors although do not know if it will crash the server or work properly yet as it has not been tested thoroughly.
Forum: Extensions 01-26-2017, 09:35
Replies: 254
Views: 227,811
Posted By Kramerika
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

I am getting these errors in the console when starting the Windows server after the latest update.

L 01/26/2017 - 09:25:53: [DefibFix] Sigscan for DefibrillatorOnStartAction failed - Disabling...
Forum: Extensions 01-26-2017, 09:34
Replies: 325
Views: 282,867
Posted By Kramerika
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

After the latest update, I am getting these errors in the console on starting the Windows server.

L 01/26/2017 - 09:31:41: [BugFixes] Sigscan for WitchAttack::WitchAttack failed - Disabling detour...
Forum: Plugins 01-12-2017, 20:35
Replies: 436
Views: 378,878
Posted By Kramerika
Re: [L4D(2)] MultiSlots

Does anyone have a working, compiling version of this plugin available? The one in the first post does not compile anymore.

// l4dmultislots.sp(63) : warning 234: symbol "FCVAR_PLUGIN" is marked...
Forum: Plugins 01-11-2017, 22:53
Replies: 1,412
Views: 1,118,852
Posted By Kramerika
Re: [L4D(2)] SuperVersus [1.5.4]

Is there any way to run this plugin (Merudo's latest version) in versus mode so that it only adds players beyond 4 for both teams rather than having the full amount of bots to start? I am using...
Forum: General 10-20-2015, 14:57
Replies: 26
Views: 7,865
Posted By Kramerika
Re: dodhooks.ext

They still don't navigate well unfortunately, at least not on avalanche where I tested. Thanks anyway. Until there is a new version of dodhooks (if ever), I guess I'll just go without the bots.
Forum: General 10-02-2015, 15:42
Replies: 26
Views: 7,865
Posted By Kramerika
Re: dodhooks.ext

Is there a current version of dodhooks that works with the original dodbots plugin? The new plugin at that link doesn't crash the server anymore, but the bots don't move much and just shoot at each...
Forum: Unapproved Plugins 12-28-2012, 09:03
Replies: 134
Views: 119,466
Posted By Kramerika
Re: [DODS] DoDS-Bots

Has a solution to this problem been found? I am having the same issue since the update. I have updated everything and restarted the server several times to get the latest offsets.
Forum: General 07-06-2012, 12:25
Replies: 18
Views: 3,484
Posted By Kramerika
Re: Motd Broken

I have the same issue on our servers. I am able to get the MOTD to show up on two of them (CS:S and TF2) if I right-click on the space for the MOTD and choose "Reload" from the drop-down menu. ...
Forum: Plugins 01-13-2012, 08:16
Replies: 5,058
Views: 2,628,457
Posted By Kramerika
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)

I updated to the version posted in the first post of this thread, but I am still getting these notices in my updater log?
Forum: Unapproved Plugins 11-14-2011, 09:22
Replies: 134
Views: 119,466
Posted By Kramerika
Re: [DODS] DoDS-Bots

I can confirm this. Changing their skill level from 1 to 5 makes no noticeable difference in skill. They are still as potent as ever! What we ended up doing was forcing them to the assault class...
Forum: General 07-07-2011, 15:54
Replies: 9
Views: 4,728
Posted By Kramerika
Re: [help, any idea is welcome] Bots for DODS arent leaving

Nope, but it does have 3rd-party ones available by a Source Mod plugin that aren't too bad given a few lacking features.
Forum: General 07-07-2011, 14:27
Replies: 9
Views: 4,728
Posted By Kramerika
Re: [help, any idea is welcome] Bots for DODS arent leaving

Thanks! I'll have to give it a shot and settle for it, but since this is kicking/adding bots all at the same time, this doesn't work quite as well as it would as each real player joined one bot was...
Forum: General 07-06-2011, 09:32
Replies: 9
Views: 4,728
Posted By Kramerika
Re: [help, any idea is welcome] Bots for DODS arent leaving

Actually, I am interested in how you are getting the DoD:S bots to leave/join automatically with the bot plugin as it has not worked for me either. Are you using a combination of plugins to fix the...
Forum: Source Servers (SRCDS) 07-04-2011, 13:07
Replies: 59
Views: 21,086
Posted By Kramerika
Re: [24/06/2011] Update connected player display bug

The July 1 fix by Valve did not work for our TF2 server as it still has the ghost spectator issue.
Forum: Source Servers (SRCDS) 07-01-2011, 09:34
Replies: 59
Views: 21,086
Posted By Kramerika
Re: [24/06/2011] Update connected player display bug

Will this work on a Windows server? I have having the exact same issue with TF2 on a Windows server. Are there any negative side effects? Has anyone reported this to Valve so that we get a...
Forum: General 06-24-2011, 00:26
Replies: 170
Views: 39,294
Posted By Kramerika
Re: The Uber Update

TF2 on Windows repeatedly crashing with:

Sourcemod 1.4.0-hg3306
Metamod 1.9.0-hg758
Forum: Plugins 05-11-2011, 16:23
Replies: 5,058
Views: 2,628,457
Posted By Kramerika
Re: [UMC] Ultimate Mapchooser v2.5.1 (New UMC3 Beta3 5/10/2011)

I am using 2.5.1 now, and my errors have been all but eliminated. However, I did still get one.
Forum: Plugins 04-13-2011, 16:37
Replies: 5,058
Views: 2,628,457
Posted By Kramerika
Re: Ultimate Mapchooser v2.5 (Updated 4/3/11)

I don't think this is causing any problems other than cluttering the log, but I was wondering if it is necessary? It seems to be checking thresholds while the map is changing and trying to start a...
Forum: Plugins 04-07-2011, 11:07
Replies: 5,058
Views: 2,628,457
Posted By Kramerika
Re: Ultimate Mapchooser v2.5 (Updated 4/3/11)

I have that run-off vote option set to 2 as well and am getting reports that 3 options are being shown every time. Our initial votes are set to 4 by the in-vote option. The run-offs are supposed to...
Forum: Plugins 04-06-2011, 19:18
Replies: 5,058
Views: 2,628,457
Posted By Kramerika
Forum: Plugins 04-06-2011, 16:43
Replies: 5,058
Views: 2,628,457
Posted By Kramerika
Re: Ultimate Mapchooser v2.5 (Updated 4/3/11)

I had to zip the files to get under the forum file size limit. The error log is only from the point where I updated the server yesterday, but the regular log is from all day.
Forum: Plugins 04-05-2011, 23:54
Replies: 5,058
Views: 2,628,457
Posted By Kramerika
Re: Ultimate Mapchooser v2.5 (Updated 4/3/11)

I am getting this error after upgrading to 2.5. The only thing that I altered from the previous version besides the plugin was the new setting for the number of maps in the runoff votes.
Showing results 1 to 25 of 139

 
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