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Search: Posts Made By: your-name-here
Forum: General 05-07-2015, 07:21
Replies: 57
Views: 9,281
Posted By your-name-here
Re: [BM] Sourcemod Support (Crashes)

Lead BM programmer here,

Psychonic has graciously sent me a short todo list of things to fix. I should be able to get to these tonight though the push to steam might take a day or two (we're...
Forum: Coding MM:S Plugins & SM Extensions 10-25-2014, 21:45
Replies: 369
Views: 260,418
Posted By your-name-here
Re: Signature Request Thread

Six years later and this thread is still going. WOW :shock:
:)
Forum: Coding MM:S Plugins & SM Extensions 08-18-2012, 12:17
Replies: 369
Views: 260,418
Posted By your-name-here
Re: Signature Request Thread

Oh wow, I had no idea this thread was still alive. If you have questions about that tutorial, feel free to ask :)
Forum: Coding MM:S Plugins & SM Extensions 06-03-2010, 13:44
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

I agree with Tsunami.

I'd rather have the core completely independent of the source engine. That way multiple plugins MMS/SM, ES, and Mani can use the core provided that they use the interfaces I...
Forum: Coding MM:S Plugins & SM Extensions 05-28-2010, 11:05
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

One theory I had was having a single dll file (called dyndetours.dll) under /<game-dir>/addons. We could then have people LoadLibrary it, then using interfaces, access the patching API. That way, it...
Forum: Coding MM:S Plugins & SM Extensions 05-27-2010, 20:23
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

If you're interested, I can add you to my googlecode SVN. PM me a way to IM you and we'll get started :)
That goes for anyone else who's interested as well.

My stuff was originally a proof of...
Forum: Coding MM:S Plugins & SM Extensions 05-27-2010, 17:04
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

I'll take a look at it when I get home. It looks like I've messed up! :O

I really need to revisit that code. It looks like some of those comments are from dead code/random testing I did. Probably...
Forum: Coding MM:S Plugins & SM Extensions 05-24-2010, 07:29
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

Heh, thought interest in this died.

No actually, I've just been super busy IRL. However, I am still working on DynDetours.

Right now, I'll need to figure out how to deal with parameters I am...
Forum: Coding MM:S Plugins & SM Extensions 05-10-2010, 21:29
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

Another update if anyone is still interested in this (comments welcome!)
I managed to get post-call callbacks implemented and I broke out and cleaned up a ton of stuff.

I've yet to commit as I'm...
Forum: Coding MM:S Plugins & SM Extensions 05-09-2010, 10:55
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

An update: I added thiscall support to Windows.
I also broke out a bunch of code to make it less messy :)

@Bail, one of the secrets to DynDetours is using ASMJit. If you've never heard of it,...
Forum: Coding MM:S Plugins & SM Extensions 05-05-2010, 20:00
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

I would love to contribute to said framework if possible.
Forum: Coding MM:S Plugins & SM Extensions 04-30-2010, 09:59
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

Ok fair enough BAIL. It's unfortunate that we have to resort to using x86, but I don't think there is any other way to detour. I couldn't manage to find a single detour library that was "dynamic" in...
Forum: Coding MM:S Plugins & SM Extensions 04-28-2010, 18:24
Replies: 32
Views: 11,546
Posted By your-name-here
Re: Dynamic detouring library

DECLARE_HOOK was really a macro I wrote for making my life easier, so it's not a "function".

To answer your question, yes you can hook functions dynamically without hardcoding the prototypes for...
Forum: Coding MM:S Plugins & SM Extensions 04-25-2010, 21:23
Replies: 32
Views: 11,546
Posted By your-name-here
Dynamic detouring library

Hey everyone,

I've been researching/working on a dynamic detouring library for the past few months.

Link here (http://code.google.com/p/dyndetours/). It's windows only for now, until I can get...
Forum: Metamod:Source Plugins 07-05-2009, 16:38
Replies: 514
Views: 226,943
Posted By your-name-here
Re: Mani Admin Plugin for SourceMM

Each plugin has it's own benefits and drawbacks. However, to start insulting a plugin and it's author is in my opinion, uncalled for.

The code is now open source, so if you guys take issue with...
Forum: Coding MM:S Plugins & SM Extensions 06-04-2009, 23:47
Replies: 11
Views: 4,916
Posted By your-name-here
Re: [TF2] IBotManager::CreateBot() problem

ur a private class predcrab
Forum: Coding MM:S Plugins & SM Extensions 05-18-2009, 10:51
Replies: 2
Views: 1,231
Posted By your-name-here
Re: L4D Director pointer

No it is masked :p

I just removed it for the purpose of this post. In my actual signature, the
"\xC8\xA7\x61\x10" IS "\x2A\x2A\x2A\x2A". This is the address of TheDirector. However, I still...
Forum: Coding MM:S Plugins & SM Extensions 05-17-2009, 21:21
Replies: 2
Views: 1,231
Posted By your-name-here
L4D Director pointer

First question: Is it a pointer to a pointer? Or is it just a plain pointer? :D

Second question: If I had this signature:
And in IDA it says:


Would the address of TheDirector be the address...
Forum: Unapproved Plugins 02-27-2009, 11:16
Replies: 87
Views: 50,699
Posted By your-name-here
Re: TF2 Achievement Honeypot Plugin

But said "site" in question is portraying those steam ID's and profiles to be hackers / cheaters. It is still frowned upon :/. Plus he linked to it on a public forum which allows even more public...
Forum: Unapproved Plugins 02-26-2009, 23:55
Replies: 87
Views: 50,699
Posted By your-name-here
Re: TF2 Achievement Honeypot Plugin

I highly dislike the concept of this plugin. While I can't do much about that, I dislike even further two more concepts:
The fact that you are making a person's steamid public, which makes them out...
Forum: Coding MM:S Plugins & SM Extensions 02-14-2009, 12:35
Replies: 369
Views: 260,418
Posted By your-name-here
Re: Signature Request Thread

EDIT: Unfortunately, your function is not directly called by anything in the windows binary :S
It's fallen under the unsiggable category, unless you want to hardcode some offsets and rip the address...
Forum: Coding MM:S Plugins & SM Extensions 02-14-2009, 07:50
Replies: 369
Views: 260,418
Posted By your-name-here
Re: Signature Request Thread

Heh thanks. Unlike others, I find searching for sigs to be a nice challenge.



What game is it for?
Forum: Coding MM:S Plugins & SM Extensions 02-13-2009, 18:30
Replies: 369
Views: 260,418
Posted By your-name-here
Re: Signature Request Thread

I think this is another unsiggable function because each time I get to a function that references it, I get:

v11 = 684 * (*(int (__stdcall **)(_DWORD))(*(_DWORD *)dword_1047E1B8 + 72))(*(_DWORD...
Forum: Coding MM:S Plugins & SM Extensions 02-12-2009, 23:43
Replies: 369
Views: 260,418
Posted By your-name-here
Re: Signature Request Thread

What game?

@CrimsonGT: I couldn't find that sig lol, it's one of those ones that are "unsiggable" unless you tried patchdiff'ing between hl2dm and tf2 :/
Forum: Coding MM:S Plugins & SM Extensions 02-07-2009, 10:24
Replies: 369
Views: 260,418
Posted By your-name-here
Re: Signature Request Thread

EDIT: Disregard that function :S Dunno what I was thinking there lol.
What did you want to do?

Secondly, I don't think you can search for signatures in other binaries outside of server.dll /...
Showing results 1 to 25 of 56

 
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