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Search: Posts Made By: bibu
Forum: Approved Plugins 12-12-2010, 13:49
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

Like that, I get this:

L 12/12/2010 - 19:48:30: Unhandled dynamic native error
L 12/12/2010 - 19:48:30: [AMXX] Run time error 10 (plugin "vote_maker.amxx") (native "polyn_get_thismod") - debug...
Forum: Approved Plugins 12-03-2010, 14:28
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

Sounds cool, I downloaded it, but can you show me an example how to use it? Something like:

if polyn_get_thismod == GunGame

.....
Forum: Approved Plugins 12-02-2010, 10:51
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

Fysiks, how can I use _polyn_get_thismod exactly?

For example, one of my mod's is called 'GunGame'. Then I would like todo a plugin, like in init, if map begins with gg_ and the currentmod is...
Forum: Approved Plugins 11-13-2010, 20:04
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

Just test it on your own and extend the mod + map and see what happens...
Forum: Approved Plugins 11-13-2010, 19:41
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

But it gets called before a map vote, there is the error...
Anyway, extending a mod or a map, changes to the same map...
Forum: Approved Plugins 11-13-2010, 18:54
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

I don't agree with you, intermission gets called on every vote start.
Forum: Approved Plugins 11-13-2010, 18:04
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

Ok, I am trieing it now with a bool, so if it prints, mod x extended, set extend bool true... and after those intermission task, check if bool !extend -> change_map else mp_timelimit x

I hope you...
Forum: Approved Plugins 11-13-2010, 14:48
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

And whats with my extend issue?
Forum: Approved Plugins 11-11-2010, 11:57
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

First statement: I mean if the vote appears and nothing gets selected, it does after 50 sec switch to a random map and mod...so it again makes the server weird with jump settings on a shooting map.
...
Forum: Approved Plugins 11-10-2010, 13:54
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

So, what do you think about my post?
Forum: Approved Plugins 11-08-2010, 14:09
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

Well, how can I force that it should change the map that everything will be normal?

EDIT: I just tested it again with an empty server, it just changed the map and pickup again a random mod file......
Forum: Approved Plugins 11-08-2010, 13:53
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

I mean that. For example my server crashed on a jump map with loaded jump files and so on. Server crash, server starts with a standard cs 1.6 map. Now it loads the jump files and that's what I mean...
Forum: Approved Plugins 11-07-2010, 05:07
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

Oh ok, I thought if I instantly change the map, it will get the maps name from the mapsfile file and will use the mod or a random one if it is on multiple mapsfiles. Isn't that a good idea? I mean...
Forum: Approved Plugins 11-06-2010, 20:56
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

So we can't use changelevel, cause it will fuck everything, do you mean that?
Forum: Approved Plugins 11-06-2010, 20:00
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

Oh well, it's like that: When I want to change the map, for example de_dust, it should only load those mod files which I have de_dust in the mapsfile of the seperate mods, but it does load random...
Forum: Approved Plugins 11-06-2010, 18:03
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

No, I mean, it does everytime pick the mod random when I change the map.
Forum: Approved Plugins 11-06-2010, 13:09
Replies: 1,098
Views: 414,910
Posted By bibu
Re: Polymorph: Mod Manager

I have configured everything but sometimes when I start my server with de_dust, it executes the my 1_kzbhop or 0_deathrun file. I have de_dust only listed in my maps_furien. And yes, the parameter...
Showing results 1 to 17 of 17

 
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