Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 17 of 17
Search took
0.00
seconds.
Search:
Posts Made By:
bibu
Forum:
Approved Plugins
12-12-2010, 13:49
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
Like that, I get this:
L 12/12/2010 - 19:48:30: Unhandled dynamic native error
L 12/12/2010 - 19:48:30: [AMXX] Run time error 10 (plugin "vote_maker.amxx") (native "polyn_get_thismod") - debug...
Forum:
Approved Plugins
12-03-2010, 14:28
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
Sounds cool, I downloaded it, but can you show me an example how to use it? Something like:
if polyn_get_thismod == GunGame
.....
Forum:
Approved Plugins
12-02-2010, 10:51
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
Fysiks, how can I use _polyn_get_thismod exactly?
For example, one of my mod's is called 'GunGame'. Then I would like todo a plugin, like in init, if map begins with gg_ and the currentmod is...
Forum:
Approved Plugins
11-13-2010, 20:04
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
Just test it on your own and extend the mod + map and see what happens...
Forum:
Approved Plugins
11-13-2010, 19:41
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
But it gets called before a map vote, there is the error...
Anyway, extending a mod or a map, changes to the same map...
Forum:
Approved Plugins
11-13-2010, 18:54
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
I don't agree with you, intermission gets called on every vote start.
Forum:
Approved Plugins
11-13-2010, 18:04
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
Ok, I am trieing it now with a bool, so if it prints, mod x extended, set extend bool true... and after those intermission task, check if bool !extend -> change_map else mp_timelimit x
I hope you...
Forum:
Approved Plugins
11-13-2010, 14:48
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
And whats with my extend issue?
Forum:
Approved Plugins
11-11-2010, 11:57
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
First statement: I mean if the vote appears and nothing gets selected, it does after 50 sec switch to a random map and mod...so it again makes the server weird with jump settings on a shooting map.
...
Forum:
Approved Plugins
11-10-2010, 13:54
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
So, what do you think about my post?
Forum:
Approved Plugins
11-08-2010, 14:09
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
Well, how can I force that it should change the map that everything will be normal?
EDIT: I just tested it again with an empty server, it just changed the map and pickup again a random mod file......
Forum:
Approved Plugins
11-08-2010, 13:53
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
I mean that. For example my server crashed on a jump map with loaded jump files and so on. Server crash, server starts with a standard cs 1.6 map. Now it loads the jump files and that's what I mean...
Forum:
Approved Plugins
11-07-2010, 05:07
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
Oh ok, I thought if I instantly change the map, it will get the maps name from the mapsfile file and will use the mod or a random one if it is on multiple mapsfiles. Isn't that a good idea? I mean...
Forum:
Approved Plugins
11-06-2010, 20:56
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
So we can't use changelevel, cause it will fuck everything, do you mean that?
Forum:
Approved Plugins
11-06-2010, 20:00
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
Oh well, it's like that: When I want to change the map, for example de_dust, it should only load those mod files which I have de_dust in the mapsfile of the seperate mods, but it does load random...
Forum:
Approved Plugins
11-06-2010, 18:03
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
No, I mean, it does everytime pick the mod random when I change the map.
Forum:
Approved Plugins
11-06-2010, 13:09
Replies:
1,098
Polymorph: Mod Manager
Views:
414,910
Posted By
bibu
Re: Polymorph: Mod Manager
I have configured everything but sometimes when I start my server with de_dust, it executes the my 1_kzbhop or 0_deathrun file. I have de_dust only listed in my maps_furien. And yes, the parameter...
Showing results 1 to 17 of 17
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
01:25
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode