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Posts Made By:
lockyleung
Forum:
Approved Plugins
07-11-2016, 06:33
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
Can you make one for CS:GO?
Forum:
Approved Plugins
08-18-2012, 23:39
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
So can you make this an additional version for me and some of the others as they need?
Forum:
Approved Plugins
08-18-2012, 01:38
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
Hi fysiks,
Can you modify this plugin that there is a cvar to allow changing map after a round is ended?
This modification is deeply needed especially for the base builder mod (but other mods are...
Forum:
Approved Plugins
06-07-2011, 20:17
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
Since the maximum numbers of mods shown by the voting menu is five only, and since some mods,says surf and Volley Ball mod, may not be favorite as much as the others, I suggest you can add one more...
Forum:
Approved Plugins
05-08-2011, 03:39
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
awesome fysiks
Forum:
Approved Plugins
05-07-2011, 23:14
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
but i want to show "the next mode has not been selected", what should i do?
Forum:
Approved Plugins
05-06-2011, 22:30
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
Suggestion:
We can check the next mode by simply typing "nextmod" but it is meaningless if the next mod hasn't been selected (the mode shown is not the correct one). I suggest that some words like...
Forum:
Approved Plugins
12-27-2010, 23:14
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
Okay, how about high cpu usage? is it caused by polymorph?
Ty. I will try it later:mrgreen:
Forum:
Approved Plugins
12-27-2010, 04:31
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
How about high cpu usage? and ever time server get crashed, the following will exist
Info string length exceeded
Info string length exceeded
Info string length exceeded
Info string length...
Forum:
Approved Plugins
12-26-2010, 23:50
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
jailbreak
just capture the flag
hideNseek
Dodgeball
Deathrun (manager)
Zombie
Forum:
Approved Plugins
12-26-2010, 07:50
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
fysiks, CPU usage is extremely high after using this plugin, around 4x~50%... and I turn off the plugins one by one, but the error still exists.
SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW...
Forum:
Approved Plugins
12-23-2010, 04:12
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
fysiks, what are you working for? ((polymorph_test.sma) and I advice you to modify poly_mapchooser.amx because players will choose the next mode randomly from the menu. I suggest when the menu is...
Forum:
Approved Plugins
12-21-2010, 09:21
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
The errors exist continuously, and i have tried to switch the plugins one by one. But nothing to deal with the problem... any idea?
SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server...
Forum:
Approved Plugins
12-03-2010, 12:29
Replies:
1,098
Polymorph: Mod Manager
Views:
412,084
Posted By
lockyleung
Re: Polymorph: Mod Manager
With the Orpheu module (http://forums.alliedmods.net/showthread.php?t=116393), it seems to like as csdm module, can you write a plugin like poly_csdm_off to off that module?
Showing results 1 to 14 of 14
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