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Search: Posts Made By: XGAK
Forum: Scripting 02-18-2024, 05:16
Replies: 2
Views: 674
Posted By XGAK
Re: How to draw debug line on dedicated server?

VScript functions
void DebugDrawLine(Vector start, Vector end, int red, int green, int blue', bool zTest, float time)
or sm-debug-overlays (https://github.com/dysphie/sm-debug-overlays/tree/main)
Forum: VSH / Freak Fortress 11-27-2023, 05:05
Replies: 2
Views: 814
Posted By XGAK
Re: Error adding tf2 bones to other models > Blender 2.80

Proportion Trick (https://sites.google.com/view/zeqmacawstidbits/tutorials/proportion-trick)
Forum: Scripting 11-22-2023, 20:48
Replies: 6
Views: 1,871
Posted By XGAK
Re: [L4D2]Rotating Objects around player

use phys_torque to control the rotation.
take a look at TF2 Rollermine spawner (https://forums.alliedmods.net/showthread.php?t=275806)
Forum: Scripting 11-18-2023, 22:37
Replies: 3
Views: 602
Posted By XGAK
Re: [TF2] Huntsman logic on other projectiles

I forget that arrows dont fire TraceAttack.
You can try Detour CTFProjectile_Arrow::CanHeadshot().
Found this https://github.com/KohtepSP/TF2-Crossbow-Headshots
Maybe the signature need be updated.
Forum: Scripting 11-18-2023, 22:03
Replies: 3
Views: 602
Posted By XGAK
Re: [TF2] Huntsman logic on other projectiles

I think TrackAttck will work.
Forum: Plugins 11-05-2023, 21:07
Replies: 269
Views: 164,695
Posted By XGAK
Re: [TF2] The Amplifier

need to change the maxplayer limit since TF2 now has 100 maximum player slots.
Forum: VSH / Freak Fortress 01-31-2023, 05:21
Replies: 2
Views: 1,205
Posted By XGAK
Forum: VSH / Freak Fortress 01-11-2023, 23:56
Replies: 0
Views: 836
Posted By XGAK
Fix for first boss round dead ringer bug.

if(CloneOwnerIndex[client]!=-1 && GetClientTeam(client)==BossTeam) //Switch clones back to the other team after they die
{
CloneOwnerIndex[client]=-1;
FF2_SetFF2flags(client,...
Forum: VSH / Freak Fortress 09-14-2021, 05:36
Replies: 11
Views: 7,927
Posted By XGAK
Re: Doctor Krazy's Bosses (Full Released : The Blightcaller)

Cant find ff2_gloweffect for The Blightcaller.
Forum: Plugins 03-01-2021, 09:36
Replies: 9
Views: 3,111
Posted By XGAK
Re: [TF2] properanims

Nice plugin.
But player's custom model will be replaced by the default class model on changing weapon.
Forum: Unapproved Plugins 09-11-2020, 00:09
Replies: 19
Views: 7,842
Posted By XGAK
Re: [TF2] Serverside Player Attachment Visibility Fix

I think it is not allowed to be posted here?
Forum: Scripting 08-24-2020, 07:02
Replies: 2
Views: 1,293
Posted By XGAK
Forum: Scripting 08-24-2020, 06:43
Replies: 2
Views: 1,293
Posted By XGAK
[HELP]Exception reported: Entity 1 (1) is invalid

L 08/24/2020 - 17:50:17: [SM] Exception reported: Entity 1 (1) is invalid
L 08/24/2020 - 17:50:17: [SM] Blaming: freaks\the_world.ff2
L 08/24/2020 - 17:50:17: [SM] Call stack trace:
L 08/24/2020 -...
Forum: VSH / Freak Fortress 08-12-2020, 06:36
Replies: 13
Views: 3,175
Posted By XGAK
Re: Any updated ff2_1st_set_abilities for FF2 1.10.14?

void Rage_Slowmo(int boss, const char[] ability_name)
{
FF2_SetFF2flags(boss, FF2_GetFF2flags(boss)|FF2FLAG_CHANGECVAR);
SetConVarFloat(cvarTimeScale, FF2_GetArgF(boss, this_plugin_name,...
Forum: Scripting 05-17-2020, 22:53
Replies: 2
Views: 1,346
Posted By XGAK
Re: How to freeze player animation?

I find this in Nopied's work. (https://github.com/Nopied/useless/blob/bb68cba15604162a84e8b5478a6eb4b4fa48e5bd/scripting/shulk_re.sp)
SetEntProp(client, Prop_Send, "m_bIsPlayerSimulated", 0);...
Forum: Scripting 05-17-2020, 00:50
Replies: 2
Views: 1,346
Posted By XGAK
How to freeze player animation?

I want to freeze a player's animation like in this video. (https://youtu.be/fNUXcmQaVUE?t=80)
Setting m_flPlaybackRate of player doesn't work. By setting the arrribute "gesture speed increase" I can...
Forum: VSH / Freak Fortress 05-14-2020, 16:53
Replies: 33
Views: 26,341
Posted By XGAK
Re: Bat's Collection of Stuff

https://forums.alliedmods.net/showthread.php?t=324264
A fix for slom motion on windows server.
Forum: Plugins 05-14-2020, 04:19
Replies: 3
Views: 5,126
Posted By XGAK
Re: [ANY?] Timescale Windows Fix

Nice work. Thanks for the fix!
Forum: VSH / Freak Fortress 09-26-2019, 12:13
Replies: 4
Views: 2,874
Posted By XGAK
Re: Necrozma rage ability?

https://forums.alliedmods.net/showthread.php?t=305492
It has been removed
Forum: Snippets and Tutorials 08-07-2019, 23:48
Replies: 67
Views: 72,643
Posted By XGAK
Re: [Tutorial] Creating brush entities

But creating a brush entity need to add dimension for creating "box".Stripper can't do this.
Forum: Snippets and Tutorials 08-06-2019, 09:16
Replies: 67
Views: 72,643
Posted By XGAK
Re: [Tutorial] Creating brush entities

I want to create a func_movelinear parent to func_rotating, like this video (http://www.youtube.com/watch?v=4EOU0L7tiDQ).
But the func_movelinear won't fire any outputs if it's parented to...
Forum: VSH / Freak Fortress 01-01-2019, 01:59
Replies: 3,020
Views: 919,134
Posted By XGAK
Re: Freak Fortress 2 1.10.14 Released

Delete the bonk.smx plugin and add this to switch(index) in LINE 6466 of your freak_fortress_2.sp.
case 44:
{
decl Float:fClientLocation[3], Float:fClientEyePosition[3]; ...
Forum: Plugins 07-10-2018, 05:12
Replies: 1,980
Views: 1,035,315
Posted By XGAK
Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]

Anyone know how to get player skin work for tf2?
I've tried like this "just a test"
{
"test"
{
"model" "models/freak_fortress_2/gentlespy/the_gentlespy_v1.mdl"
"price" "100"...
Showing results 1 to 23 of 23

 
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