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Posts Made By:
hannes96
Forum:
Plugins
05-19-2018, 19:28
Replies:
29
[ANY] VGUI URL Cache Buster (3.1.4, 2018-05-19)
Views:
19,395
Posted By
hannes96
Re: [ANY] VGUI URL Cache Buster (3.1.2, 2018-01-04)
It seems like Valve fixed this bug. At least everything is working fine for me again in TF2 without running this plugin.
Forum:
Plugins
10-20-2017, 19:24
Replies:
436
[TF2] Taunt 'em (v1.0.1, 06/23/2015)
Views:
265,303
Posted By
hannes96
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
The gamedata file needs to be updated. No idea how that works though.
Forum:
General
03-15-2017, 13:25
Replies:
45
Updated system requirements for TF2 dedicated servers (2-20-2017)
Views:
30,110
Posted By
hannes96
Re: Updated system requirements for TF2 dedicated servers (2-20-2017)
I am using Fedora Server 25 (GLIBC 2.24) and the TF2 Gameserver was running fine before it auto updated. Now it's not starting anymore. Am I missing some packages that are required after the update?...
Forum:
Plugins
10-28-2016, 20:30
Replies:
82
[ANY] Webchat through websocket
Views:
24,858
Posted By
hannes96
Re: [ANY] Webchat through websocket
We had the idea of adding the server chat to our website so I will definitely check this out somewhen. Haven't seen a similar plugin like this here. Really nice and helpful. Thanks.
Forum:
Scripting
06-11-2015, 10:15
Replies:
6
Problem with triggering VGUIPanel before mapchange
Views:
1,641
Posted By
hannes96
Re: Problem with triggering VGUIPanel before mapchange
I am making this plugin for my TF2 Server and your plugin isnt working for TF2. I would like to use some event that works for every game and triggers it right before the mapchange. Everything else is...
Forum:
Scripting
06-10-2015, 21:02
Replies:
6
Problem with triggering VGUIPanel before mapchange
Views:
1,641
Posted By
hannes96
Problem with triggering VGUIPanel before mapchange
Hey,
I am trying to script a plugin that plays music over the html motd during a mapchange. I can already change the html motd after someone fully connected but the song just wont play before the...
Forum:
Plugins
03-21-2015, 23:57
Replies:
102
SourcePets v1.185 (Updated: 2015-03-15)
Views:
61,086
Posted By
hannes96
Re: SourcePets v1.185 (Updated: 2015-03-15)
Would be cool if the pet settings get saved in clientprefernces or in a mysql database. I know that mysql support is in your list but I thought it will save pet settings into clientpreferences for...
Forum:
Plugins
03-13-2015, 20:39
Replies:
102
SourcePets v1.185 (Updated: 2015-03-15)
Views:
61,086
Posted By
hannes96
Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
Awesome! I was looking forward to see someone fixing this plugin. I will test it out as soon as possible. Thank you so much!
It would be cool if you could add a cooldown (cvar) for changing the...
Forum:
Source Servers (SRCDS)
03-12-2015, 20:07
Replies:
10
Spam in the chat console commands.
Views:
13,599
Posted By
hannes96
Re: Spam in the chat console commands.
If you set sm_trigger_show 0 in the cfg/sourcemod/sourcemod.cfg only the player typing in ff, nextmap or currentmap will be able to see it. I would recommend setting it to 0.
You can also add...
Forum:
Plugin/Gameplay Ideas and Requests
03-03-2015, 10:19
Replies:
25
[TF2] Trails for TF2
Views:
14,043
Posted By
hannes96
Re: [TF2] Trails for TF2
Player Trails (https://forums.alliedmods.net/showthread.php?t=189859)
It is the same plugin that I use on my server. It sometimes bugs and you can't turn it off without reconnecting but otherwise...
Forum:
Plugins
03-01-2015, 18:22
Replies:
75
[ANY] Weddings
Views:
55,750
Posted By
hannes96
Re: [ANY] Weddings
There is a mysql error when it is trying to create the table "weddings_marriages". It works fine with sqlite but not if sm_weddings_database is set to 1.
Here is the query from "sql_queries.sp"...
Forum:
Plugins
02-27-2015, 21:21
Replies:
927
Connect Announce
Views:
641,858
Posted By
hannes96
Re: Connect Announce
The disconnect message works fine but the connect message still triggers the default one even if sm_ca_showstandard is set to 0 which means there is the standard connection message and the custom...
Forum:
Plugins
02-20-2015, 19:48
Replies:
62
[ANY] Spray Manager (1.5.1)
Views:
38,880
Posted By
hannes96
Re: [ANY] Spray Manager (1.5.1)
This plugin doesn't seem to work correctly. A person that got spraybanned could spray a day later again.
Forum:
Unapproved Plugins
02-15-2015, 01:13
Replies:
492
[TF2] Friendly Mode (v. 16.0112)
Views:
204,076
Posted By
hannes96
Re: [TF2] Friendly Mode (v. 14.1119)
I am not getting the crash bug while running the plugin on linux but this is still spamming my error logs:
[SM] Native "GetEntPropString" reported: Entity 14 (14) is invalid
[SM] Displaying...
Forum:
Plugins
01-21-2015, 18:25
Replies:
36
[ANY] Ignore List 0x03 (Last updated 1/8/2015 | 2:45AM CDT)
Views:
18,156
Posted By
hannes96
Re: [ANY] Ignore List 0x03 (Last updated 1/8/2015 | 2:45AM CDT)
The menu works nice. Great job on the update ^^
Forum:
Plugins
01-09-2015, 19:33
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,029
Posted By
hannes96
Re: [TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Seems like Valve finally fixed it. Source (http://www.teamfortress.com/post.php?id=15440)
I hope there will still be a way to change the volume and pitch on the map :)
Forum:
Plugins
12-23-2014, 20:00
Replies:
927
Connect Announce
Views:
641,858
Posted By
hannes96
Re: Connect Announce
After the Smissmas Update the normal connect announce appears too even if sm_ca_showstandard is set to 0. Anyone got a fix for that?
Forum:
Plugins
12-11-2014, 09:29
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,029
Posted By
hannes96
Re: [TF2] Soundscape Fixer
Thank you so much for this! The sm_volume command is quite helpful. Is it possible to have a plugin that can manage volume settings of map music after valve fixed the soundscape problems? (if they...
Forum:
Source Servers (SRCDS)
11-28-2014, 13:51
Replies:
2
[TF2] Server Random Crash
Views:
1,924
Posted By
hannes96
Re: [TF2] Server Random Crash
My server also crashes every now and then. The Server is running on Linux. Gonna try to post more information later ...
Edit: Ok it was a broken plugin but you dont have that plugin in your list :S
Forum:
Unapproved Plugins
11-23-2014, 09:01
Replies:
492
[TF2] Friendly Mode (v. 16.0112)
Views:
204,076
Posted By
hannes96
Re: [TF2] Friendly Mode (v. 14.1119)
I get a lot of this error after the update. How to fix that?
[SM] Native "GetEntPropString" reported: Entity 7 (7) is invalid
[SM] Displaying call stack trace for plugin "friendly.smx":
[SM] ...
Forum:
Plugins
11-22-2014, 20:10
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
261,248
Posted By
hannes96
Re: [TF2] Force Holidays - 1.9.0, Updated 2014-04-02
This little but helpful plugin is "broken" as well (at least if you have fullmoon mode enabled) because Valve changed the value for fullmoon to 7. I just changed the value from 6 to 7 so it works...
Forum:
Plugins
11-11-2014, 15:53
Replies:
68
[Any] Chat Logging + RTF Support [Redux]
Views:
40,420
Posted By
hannes96
Re: [Any] Chat Logging + RTF Support [Redux]
After a specific amount of characters the part before the ":" gets cut off. It looks like this inside the log:
Would be awesome if that could get fixed :)
EDIT: IMPORTANT!!! Do NOT use this...
Forum:
Plugins
11-11-2014, 15:32
Replies:
36
[ANY] Ignore List 0x03 (Last updated 1/8/2015 | 2:45AM CDT)
Views:
18,156
Posted By
hannes96
Re: [TF2] Ignore List 0x02 (12/21/2013)
Although I am using your version of allchat *DEAD* and *SPEC* chat can still bypass the ignore. Could you take a look at that?
Forum:
General
09-12-2014, 18:34
Replies:
178
[TF2] 9/10/2014 Update Crash Issue
Views:
50,883
Posted By
hannes96
Re: [TF2] 9/10/2014 Update Crash Issue
I have the same problem since they said 1.7+ will support SteamID3 and 1.6 will support the old SteamID. Can someone help with that? I dont think we are the only 2 guys with that problem and somewhen...
Forum:
General
09-11-2014, 14:13
Replies:
178
[TF2] 9/10/2014 Update Crash Issue
Views:
50,883
Posted By
hannes96
Re: [TF2] 9/10/2014 Update Crash Issue
So it seems like this is not right anymore:
I am using 1.7 dev and sourcemod works but it won't accpet the new IDs :/
Anyone know what snapshot or version to use that supports the new IDs?
Showing results 1 to 25 of 39
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