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Search: Posts Made By: Ronkkrop
Forum: Unapproved/Old Plugins 05-28-2006, 17:08
Replies: 232
Views: 136,450
Posted By Ronkkrop
I dont think you followed the instructions at...

I dont think you followed the instructions at all. None of what i said to do was done.

You're on the right track. The DefaultT and DefaultCT models are for all players, not for individual...
Forum: Unapproved/Old Plugins 05-10-2006, 04:31
Replies: 232
Views: 136,450
Posted By Ronkkrop
Issues should now be resolved as of this point. ...

Issues should now be resolved as of this point. Go back to page 1, do not pass go, do not collect $200.
Forum: Scripting Help 01-21-2005, 17:11
Replies: 2
Views: 975
Posted By Ronkkrop
what are you even talking about?

what are you even talking about?
Forum: Scripting Help 01-14-2005, 17:10
Replies: 19
Views: 3,703
Posted By Ronkkrop
thats the part that's hardcoded in the engine. ...

thats the part that's hardcoded in the engine.




traceline wont tell you where in the body it hit[/quote]

Yes it will, how do you think set_user_hitzones works?[/quote]

but not for the...
Forum: Scripting Help 01-13-2005, 16:57
Replies: 19
Views: 3,703
Posted By Ronkkrop
thats the part that's hardcoded in the engine. ...

thats the part that's hardcoded in the engine.




traceline wont tell you where in the body it hit[/quote]

Yes it will, how do you think set_user_hitzones works?[/quote]

but not for the...
Forum: Scripting Help 01-11-2005, 22:37
Replies: 19
Views: 3,703
Posted By Ronkkrop
Okay, so refer to my post. How does the mod...

Okay, so refer to my post. How does the mod figure out which hitbox is which (body, head, arm, etcetera)?[/quote]

It's assigned an id in the mod or hl engine, i cant remember which. Its a single...
Forum: Scripting Help 01-11-2005, 22:22
Replies: 19
Views: 3,703
Posted By Ronkkrop
You cant assign it an id... as i said earlier,...

You cant assign it an id... as i said earlier, its mod specific. So unless you can change the code for the mod, your hooped.
Forum: Scripting Help 01-11-2005, 17:30
Replies: 19
Views: 3,703
Posted By Ronkkrop
yes but he's talking about entirely new hitboxes....

yes but he's talking about entirely new hitboxes. traceline wont tell you where in the body it hit, you still need to do vector math to get a coordinate on the body that the hit took place.
Forum: Scripting Help 01-10-2005, 22:38
Replies: 19
Views: 3,703
Posted By Ronkkrop
yes but the hitzones are mod dependant im quite...

yes but the hitzones are mod dependant im quite sure, you cant just add a new hitzone to the model and expect hl/cs/whatever to "understand" it.
Forum: Scripting Help 01-10-2005, 21:37
Replies: 19
Views: 3,703
Posted By Ronkkrop
well, theres no easy way to do it. However, you...

well, theres no easy way to do it. However, you could use some vector math to determine where it hit. This would require finding out which hitbox they hit into, and then doing your vector math...
Forum: Scripting Help 12-20-2004, 16:11
Replies: 10
Views: 2,415
Posted By Ronkkrop
the code snippet above does just that. It...

the code snippet above does just that. It doesn't show the health change at all until after they stop pressing it.
Forum: Scripting Help 12-20-2004, 07:56
Replies: 10
Views: 2,415
Posted By Ronkkrop
for that, you'd have to use a set_task set every...

for that, you'd have to use a set_task set every second, and the -health removes the task. I dont like it though...
Forum: Scripting Help 12-20-2004, 05:55
Replies: 10
Views: 2,415
Posted By Ronkkrop
set_task is a poor way to do it. Only use...

set_task is a poor way to do it. Only use set_task if you have to. One thing he right about is using a +command, and a -command. What you could do is register a command.

Then using an array for...
Forum: Scripting Help 12-20-2004, 05:09
Replies: 4
Views: 1,208
Posted By Ronkkrop
if you set up your server properly, you dont need...

if you set up your server properly, you dont need to worry about this anyways.

Read up on .res files. These files contain all files needed for a map. So the server will automatically force them...
Forum: (OLD) Bug Reports 12-19-2004, 02:24
Replies: 1
Views: 1,523
Posted By Ronkkrop
[cstrike] new functions ... reminder for bailopan

I found the offsets for shield, and armor type, and they are as follows;

cstrike.h:


#if !defined __amd64__
#define OFFSET_SHIELD 510 + EXTRAOFFSET
#define OFFSET_ARMOR_TYPE 112 +...
Forum: Scripting Help 12-17-2004, 09:59
Replies: 12
Views: 2,914
Posted By Ronkkrop
no, they dont, howerver as a programming rule of...

no, they dont, howerver as a programming rule of thumb, they should be. It just makes it a lot easier to know what's a constant and what isnt.
uncapitilized (for lack of a better word) constants...
Forum: Scripting Help 12-17-2004, 08:18
Replies: 2
Views: 1,577
Posted By Ronkkrop
Finding armor Type, with fakemeta

Well it seems as though i found the armor type offset, and so i thought id post that also.

On a windows box, its on offset 112. Below I remade the armor purchase function, for a rather large...
Forum: Scripting Help 12-16-2004, 16:39
Replies: 12
Views: 2,914
Posted By Ronkkrop
well with small...thats a bit tricky to explain, ...

well with small...thats a bit tricky to explain, the short answer is no, it doesn't take memory.

But the real reason why you would want to use a constant is like this.

when you make a...
Forum: Scripting Help 12-16-2004, 16:00
Replies: 12
Views: 2,914
Posted By Ronkkrop
Thats not why you do it tho... its poor...

Thats not why you do it tho... its poor programming to do it any other way. Using a cvar for something that should clearly be a constant is a really bad idea.
Forum: Scripting Help 12-16-2004, 15:56
Replies: 12
Views: 2,914
Posted By Ronkkrop
Its a constant... that means the value cannot be...

Its a constant... that means the value cannot be changed at runtime. Its a useful tool, to quickly and more efficiently change a number if it needs to be changed later on down the line, say for...
Forum: Scripting Help 12-16-2004, 15:10
Replies: 1
Views: 1,726
Posted By Ronkkrop
cs_user_has_shield( id ) ... The right way to find a shield!

Well i manged to find the offset the shield is located on. It seems as though its mixed with some flags of some kind but i dont know what the other flags do.

its on offset 510, and the 25th bit...
Forum: Unapproved/Old Plugins 12-16-2004, 05:31
Replies: 232
Views: 136,450
Posted By Ronkkrop
Re: ...

Has this new Better plugin been released yet or talked about? Im interested![/quote]


Yes, it is still a work in progress, but it is coming along quite nicely... Look for a release within a...
Forum: Scripting Help 12-07-2004, 18:27
Replies: 4
Views: 1,310
Posted By Ronkkrop
for my purposes, its okay...mp_freezetime has to...

for my purposes, its okay...mp_freezetime has to be 0 for my plugin to function correctly, so it makes no differece.
Forum: Scripting Help 12-07-2004, 02:25
Replies: 4
Views: 1,310
Posted By Ronkkrop
fair enough...thx for the update. I will cease...

fair enough...thx for the update. I will cease to use resethud for new rounds.
Forum: Unapproved/Old Plugins 12-07-2004, 02:15
Replies: 5
Views: 3,854
Posted By Ronkkrop
oh right i suppose i can get an index out of...

oh right i suppose i can get an index out of range exception.

[edit] fixed, thanks for noticing that :)
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