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Search: Posts Made By: Paria
Forum: Plugins 05-14-2008, 08:08
Replies: 516
Views: 187,809
Posted By Paria
Re: TF2: Sudden Death Melee Redux

well im able to get full weapons just after the 20 sec grace for changing class is over with over 3 minutes left on the sudden death timer.
Forum: Plugins 05-14-2008, 05:14
Replies: 516
Views: 187,809
Posted By Paria
Re: TF2: Sudden Death Melee Redux

these are my current settings

// This file was auto-generated by SourceMod (v1.0.1.2114)
// ConVars for plugin "sdmr.smx"


// Sudden Death Melee Redux Version
// -
// Default: "1.0.3"...
Forum: Plugin/Gameplay Ideas and Requests 05-11-2008, 14:33
Replies: 2
Views: 977
Posted By Paria
[Req]Admin armbands - TF2

I have no idea if this is possible , but we were discussing some way of identifying admins visually on our tf2 server - something that would be subtle

One idea we came up with was to replace the...
Forum: Plugins 05-04-2008, 09:58
Replies: 63
Views: 106,531
Posted By Paria
Re: TF2: AddTime

cp maps have their own game timer entities in the map that will limit the maximum round time limit, i.e if blue team caps the middle and then quickly caps the 4th point the total round timer will not...
Forum: General 03-26-2008, 16:53
Replies: 4
Views: 2,774
Posted By Paria
Re: Getting mapchooser to work on TF2

im having a few peculiar things happen with my mapchooser, i have 6 standard maps in rotation, and the vote set to come up at 10 mins before map change, for some unknow reason after a vote has been...
Forum: General 02-15-2008, 16:21
Replies: 9
Views: 2,648
Posted By Paria
Re: TF2 - How to Fix Server Crashes

apparently the new default for tf2 is

mp_forcecamera 3

this will not restrict spectators viewpoints, but will force players on blu and red to only see their own team in first person/chase...
Forum: Unapproved Plugins 01-24-2008, 23:15
Replies: 688
Views: 493,778
Posted By Paria
Re: Official HLstatsX Ingame Plugin

thats working as intended the stats are temporarily disabled as soon as the round is won to prevent players from gaining cheap points by killing the losing team who cant fire back :)
Forum: General 01-15-2008, 17:51
Replies: 1
Views: 1,368
Posted By Paria
new tf2 server cvar

with the introduction of



Are there any plans to add this function directly to sourcemod? would be nice to be able to select from maps.ini directly or something via the admin menu.
Forum: Unapproved Plugins 01-03-2008, 12:41
Replies: 304
Views: 94,668
Posted By Paria
Re: TF2 Sudden Death Melee

yep had it yesterday, even setting it to a specific class i.e medic had no effect - wasnt until i rebooted the server today that it seemed to fix itself. Random back as all 1 class and random,
...
Forum: General 01-02-2008, 01:29
Replies: 4
Views: 2,063
Posted By Paria
Re: latest TF2 patch problem

well i managed to get metamod to register properly by unloading and reloading it via rcon - still couldnt get sourcemod to regiester properly so im going down thr route of a fresh sourcemod install...
Forum: General 01-01-2008, 04:04
Replies: 4
Views: 2,063
Posted By Paria
latest TF2 patch problem

There was a mini-patch for tf2 added on the 31st, today i went through the normal routine of restarting the server (web based rented) which will update the server, and then re-editing the...
Forum: Unapproved Plugins 12-31-2007, 13:40
Replies: 304
Views: 94,668
Posted By Paria
Re: TF2 Sudden Death Melee

have the same problem with the version showing as 1.10 - its definitely the right files 1.11 and i've downloaded and reuploaded them twice to the server,
Forum: Unapproved Plugins 12-27-2007, 16:10
Replies: 304
Views: 94,668
Posted By Paria
Re: TF2 Sudden Death Melee

noticed 1 major bug in 1.1.0 where new players can still select any class - not sure how exact there timing on joining the server has to be - but ive seen this twice today, they can selct any class...
Forum: Unapproved Plugins 12-22-2007, 14:55
Replies: 304
Views: 94,668
Posted By Paria
Re: TF2 Sudden Death Melee

So far ive seen engys building sentries, demomen using stickies, unfortunately i haven't had much time myself to test how they are doing it, as someone else suggested im guessing they're using the...
Forum: General 12-22-2007, 12:08
Replies: 11
Views: 2,613
Posted By Paria
Re: Dustbowl ending after first stage?

is seems to be fixed on linux server, since i reset my setting to mp_maxrounds 4, and it plays through more than half a round :)
Forum: General 12-21-2007, 17:55
Replies: 11
Views: 2,613
Posted By Paria
Re: Dustbowl ending after first stage?

saw this posted on the official forums,
Forum: Unapproved Plugins 12-21-2007, 14:58
Replies: 304
Views: 94,668
Posted By Paria
Re: TF2 Sudden Death Melee

the ability to equip normal weapons really is becoming more of a pain as people learn how to do it :/

I really wanted to keep some form of melee sd even after the latest patch - but with people...
Forum: General 12-21-2007, 02:20
Replies: 11
Views: 2,613
Posted By Paria
Re: Dustbowl ending after first stage?

already seen a few posts on the official forums were people are complaining that mp_maxrounds needs to be increased to actually cater for a complete game of dustbowl, makes it pretty annoying and...
Forum: Unapproved Plugins 12-19-2007, 06:15
Replies: 304
Views: 94,668
Posted By Paria
Re: TF2 Sudden Death Melee

last night we had sd melee engineers who were able to build sentries :<

was running on a custom map cp_horus_b3 so im not sure whether it was the map or the mod :< , have also had the players...
Forum: Unapproved Plugins 12-12-2007, 04:21
Replies: 154
Views: 37,147
Posted By Paria
Re: SM_BEACON

i just upgraded to sourcmeod revision 1793 - tf2 server , tested ingame through sm_admin the beacon command on myself - all 3 times it crashes my client :oops:

just tested on another player and we...
Forum: Unapproved Plugins 12-11-2007, 16:24
Replies: 304
Views: 94,668
Posted By Paria
Re: TF2 Sudden Death Melee (with Heavy Guy)

during normal play i dont think this this is possible since players will requip from the lockers, only by initiating a suddendeath

sv_cheats 1
mp_teststalemate 1

have i seen it work on...
Forum: General 12-11-2007, 15:26
Replies: 1
Views: 852
Posted By Paria
In game adverts/text help.

I currently use beetlemods to display in game "adverts" web addresses / tips on using hlstatsx , steam community info etc when players are dead (tf2), is there a way to do this easily using sourcemod...
Forum: General 12-11-2007, 00:01
Replies: 5
Views: 3,017
Posted By Paria
Re: error logs

yep i'm all sorted for now :)
Forum: General 12-07-2007, 12:17
Replies: 5
Views: 3,017
Posted By Paria
error logs

been getting these error logs recently

L 12/07/2007 - 16:44:59: SourceMod error session started
L 12/07/2007 - 16:44:59: Info (map "cp_granary") (file "errors_20071207.log")
L 12/07/2007 -...
Forum: General 11-28-2007, 08:30
Replies: 5
Views: 1,144
Posted By Paria
Re: permanent banning problems

in responce yes some of the admins do use hlsw before i set sourcemod admin rights up for them, but it generally was a problem.

I took your advice bl4nk and swapped the order of those commands...
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