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Search: Posts Made By: Cthulhu
Forum: Plugins 06-10-2011, 22:13
Replies: 143
Views: 128,596
Posted By Cthulhu
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1

The plugin is already loaded, it is loaded on confogl_plugins.cfg. As I said, I can use !switchmenu command
Forum: Plugins 06-10-2011, 22:08
Replies: 143
Views: 128,596
Posted By Cthulhu
Forum: Plugins 06-01-2011, 18:44
Replies: 143
Views: 128,596
Posted By Cthulhu
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1

It works fine, but when i tried on confogl the admin menu disappears, but i can use the !switchmenu, so the plugin is loaded

Do you know how fix it?
Thanks in advance
Forum: Plugins 05-30-2011, 20:24
Replies: 143
Views: 128,596
Posted By Cthulhu
Forum: Plugins 05-30-2011, 19:34
Replies: 143
Views: 128,596
Posted By Cthulhu
Re: [L4D2] Player Switch Menu and Team Panel v1.2.0

Please, add a cvar to disable pause on your plugin. I use another plugin for pause and i can't pause game
Forum: Plugins 03-08-2011, 17:06
Replies: 511
Views: 390,529
Posted By Cthulhu
Re: [L4D-L4D2] New custom commands v1.0.9

I don't know. Ask to honorcode23
Forum: Plugins 03-08-2011, 10:19
Replies: 511
Views: 390,529
Posted By Cthulhu
Re: [L4D-L4D2] New custom commands v1.0.9

Since this update http://store.steampowered.com/news/4805/ some commands doesn't works (cmdplayer, hinttext,...)
Forum: Plugins 02-06-2011, 11:15
Replies: 143
Views: 128,596
Posted By Cthulhu
Re: L4D2 Player Switch Menu and Team Panel

l4d2_bwa_teams_panel.txt goes to?
Forum: Plugins 12-15-2010, 12:30
Replies: 511
Views: 390,529
Posted By Cthulhu
Re: [L4D-L4D2] New custom commands v1.0.9

Hello honorcode23:

You should add the new commands to the menu. I think it will be easier that way

Saludos ;-)
Forum: Plugins 11-22-2010, 22:02
Replies: 511
Views: 390,529
Posted By Cthulhu
Re: [L4D-L4D2] New custom commands v1.0.8

Any Snapshot to see the difference ?
Forum: Plugins 10-09-2010, 14:20
Replies: 352
Views: 176,530
Posted By Cthulhu
Re: [L4D2] Routing (Dynamic Paths)

I mean, is one the default map's weapons + additional weapons and the other are just default weapons? :oops:
Forum: Plugins 10-09-2010, 12:02
Replies: 352
Views: 176,530
Posted By Cthulhu
Re: [L4D2] Routing (Dynamic Paths)

What's the difference?
Forum: Plugins 10-08-2010, 11:57
Replies: 65
Views: 50,464
Posted By Cthulhu
Re: [L4D1&2] Spawn Alarmcars

Waiting for that. Thanks ;-)
Forum: General 10-06-2010, 18:43
Replies: 2
Views: 1,472
Posted By Cthulhu
Re: L4d2 confogl after the sacrifice update

Updated to the lastest snapshots of SM and MM and still confogl doesn't works :cry:
Forum: General 10-06-2010, 17:55
Replies: 129
Views: 32,635
Posted By Cthulhu
Re: [L4D2] EDIT UPDATE NOW - Developers stay ready! :)

If I update to the lastest SM and MM snapshots, will confogl work again?
Forum: General 10-05-2010, 19:50
Replies: 129
Views: 32,635
Posted By Cthulhu
Re: [L4D2] EDIT UPDATE NOW - Developers stay ready! :)

My linux server is online without any problem.
SourceMod 1.3.4
Metamod:Source 1.8.3
Forum: Plugins 10-02-2010, 21:00
Replies: 65
Views: 50,464
Posted By Cthulhu
Re: [L4D1&2] Spawn Alarmcars

Random alarms on map existing cars is possible?
Forum: Plugins 09-28-2010, 18:35
Replies: 289
Views: 283,673
Posted By Cthulhu
Re: [L4D & L4D2] Switch Players

Any way to fix it?
Forum: Plugins 09-25-2010, 20:45
Replies: 352
Views: 176,530
Posted By Cthulhu
Re: [L4D2] Routing (Dynamic Paths)

These cfgs fix the invisible walls on c1_m1 and c1_m2?
Forum: Plugins 09-21-2010, 12:10
Replies: 227
Views: 151,575
Posted By Cthulhu
Re: [L4D2] Explosive Cars

Well, imagine a car with 1 HP after take some damage from survivors weapons, you try to push an infected shoving him but you hit the car...

Only survivors firearms weapons should damage car. With...
Forum: Plugins 09-20-2010, 20:49
Replies: 227
Views: 151,575
Posted By Cthulhu
Re: [L4D2] Explosive Cars

If a tank hit a car, the car receive damage?

Suggestion: remove shoving damage or add a cvar ;)
Forum: Plugins 09-11-2010, 15:47
Replies: 514
Views: 283,253
Posted By Cthulhu
Forum: Plugins 09-11-2010, 12:31
Replies: 514
Views: 283,253
Posted By Cthulhu
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

Could I rename [L4D2] MeleeInTheSafeRoom.smx to MeleeInTheSafeRoom.smx?
I have problems with "[" and space
Forum: Plugins 09-08-2010, 17:56
Replies: 514
Views: 283,253
Posted By Cthulhu
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

No scripts/melee folder on my local left4dead2 folder.... :|
Forum: Plugins 09-08-2010, 14:37
Replies: 514
Views: 283,253
Posted By Cthulhu
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

Could you check riotshield and knife animations? I get wrong animations on first person view, but it is ok when others players look at me
Showing results 1 to 25 of 63

 
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