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Search: Posts Made By: heliumdream
Forum: New Plugin Submissions 11-13-2021, 17:04
Replies: 11
Views: 3,828
Posted By heliumdream
Re: Display Damage with Sprite

Yeah, I was thinking about the overflow issue; my implementation of Anubis (SH Show Damage) isn't as good as another one I'm familiar with, made by landfall / evileye / iburai. He uses a method of...
Forum: New Plugin Submissions 11-11-2021, 17:54
Replies: 11
Views: 3,828
Posted By heliumdream
Re: Display Damage with Sprite

This is awesome! I would like to extend its functionality.

1) Currently it only shows weapon damage done by yourself; it would be nice if it also displayed weapon damage done by others.
...
Forum: Suggestions / Requests 11-01-2021, 14:32
Replies: 3
Views: 665
Posted By heliumdream
Re: Do anybody still creat heroes any more?

What would you even want?

Haven't been many original ideas in years;

here is my 15-year-old idea thread:
https://forums.alliedmods.net/showthread.php?t=45764

after having gone thru it,...
Forum: New Submissions 10-25-2021, 22:16
Replies: 6
Views: 3,154
Posted By heliumdream
Re: Hero: Orc

Fun seeing people back on here!

Especially you Mydas. I took the liberty of fixin Marduk a little while back ^_^
https://forums.alliedmods.net/showthread.php?t=34726&page=5

Also good to see...
Forum: General 10-25-2021, 19:45
Replies: 0
Views: 351
Posted By heliumdream
[SuperHero Mod] Bots Using Cooldown Powers

Holy frijoles!

Our bots now use keydown super powers!
You can see bots using powers, live on the server in my sig!

This is a feature many people have wanted for a long time, and thought was...
Forum: New Submissions 10-25-2021, 19:28
Replies: 0
Views: 101
Posted By heliumdream
[New] Bots Using Keydown Powers

Our bots now use keydown super powers!
You can see bots using powers, live on the server in my sig!

This is a bit unprecedented! The lead developer of the SH mod can be quoted as saying this...
Forum: Suggestions / Requests 10-25-2021, 10:19
Replies: 1
Views: 292
Posted By heliumdream
Re: REQ: Portal Gun Hero

iburai / landfall / evileye integrated the portal gun into his sheroes server. you can find his code here:
https://github.com/ibiruai/cstrike-superhero-server

its not packaged as a superhero; but...
Forum: Suggestions / Requests 09-23-2020, 14:48
Replies: 1
Views: 894
Posted By heliumdream
Re: Knife Menu

You can probably use the Plugin you link to:
Knife Models [XP System & Skills Support]
https://forums.alliedmods.net/showthread.php?t=293632

It looks good!

I used the Individual Weapon Model...
Forum: Scripting Help 06-22-2020, 16:03
Replies: 1
Views: 1,236
Posted By heliumdream
Re: freezing shield

You could rip Magneto and Kraven or Stungun and achieve this.

https://forums.alliedmods.net/showthread.php?t=132532
https://forums.alliedmods.net/showthread.php?t=30252
I cannot find the Magneto...
Forum: New Submissions 08-30-2019, 11:45
Replies: 1
Views: 1,760
Posted By heliumdream
Re: [New] Cooldown Display - modded shnvault & heroes package

Second Note:

This framework can work with additional cooldown heroes not on the list, but requires updating and modifying the hero itself to include a global array variable that gets keyed with...
Forum: New Submissions 08-29-2019, 15:56
Replies: 1
Views: 1,760
Posted By heliumdream
[New] Cooldown Display - modded shnvault & heroes package

Found this superhero package maintained by landfall (https://forums.alliedmods.net/member.php?u=290646) / ibiruai:
https://github.com/ibiruai/cstrike-superhero-server/tree/master/cstrike

It had a...
Forum: Off-Topic / General Chat 08-25-2019, 12:05
Replies: 165
Views: 85,593
Posted By heliumdream
Re: Hero mod Server IP's

Originally launched in 2006, relaunched in 2015!

Free level 16 - 1600hp, Max level 60 - 3200hp.
94 stable heroes.

Quality of Life Improvements:
Custom Anubis - Displays SH damage, as well...
Forum: Suggestions / Requests 07-24-2019, 17:21
Replies: 1
Views: 1,154
Posted By heliumdream
Re: [request]Hero :Merlin

you can achieve this without writing too much code;
by ripping code from other existing heroes and cobbling them together.

there are other heroes that spawn creatures, notably skeletor. also,...
Forum: Approved Plugins 06-10-2019, 17:24
Replies: 30
Views: 21,695
Posted By heliumdream
Re: call an admin via email

Just wanted to let anyone out there know, this bad boy still works ^_^

Got a local notification system up and running really quickly, piggybacking off the copy of mercury email server that came...
Forum: Tech Support 06-08-2019, 11:39
Replies: 3
Views: 2,680
Posted By heliumdream
Re: XP/Levels Hud Question

Inside the respective script, look for the lines of code that draw the text in the HUD.
It will have number values, those number values control the x,y coordinates on the screens.
Recompile the...
Forum: Scripting Help 03-01-2018, 10:23
Replies: 5
Views: 2,085
Posted By heliumdream
Re: Modifying plugins select models zombie plague

This has been tackled before, here's a link to the CS User Model Menuz:
https://forums.alliedmods.net/showthread.php?t=8631&page=11

I even made a version myself that supports superheroes mod, and...
Forum: Approved Heroes 08-18-2017, 01:31
Replies: 20
Views: 48,352
Posted By heliumdream
Re: Sandman

Finally found it,
Blade has an implementation that checks if a player has the Dracula hero.

https://forums.alliedmods.net/showthread.php?t=30090

I have used this to create immunity...
Forum: Code Snippets/Tutorials 05-14-2017, 06:50
Replies: 3
Views: 1,777
Posted By heliumdream
Re: [INC/STOCK] Calculate Player TakeDamage

Oooo. That is handy!
I've encountered problems with this in the past:
https://forums.alliedmods.net/showthread.php?p=2364521

And should also be able to shield/stop otherwise lethal damage!...
Forum: Tech Support 07-08-2016, 15:25
Replies: 5
Views: 2,796
Posted By heliumdream
Re: [Bug] Needs a fix

make the numbers in these tables match.

//Trigger
trigger_level 16
weapon_maxclip p228 20
weapon_maxclip scout 15
weapon_maxclip xm1014 12
weapon_maxclip mac10 45
weapon_maxclip aug 45...
Forum: Tech Support 07-08-2016, 11:46
Replies: 5
Views: 2,796
Posted By heliumdream
Re: [Bug] Needs a fix

1) Just why? If a player has Punisher, they have effectively infinite ammo...who cares if you have a larger clip?

2) This is not so much a bug, but a code collision.

I didn't look super hard,...
Forum: Plugin/Gameplay Ideas and Requests 07-07-2016, 20:48
Replies: 174
Views: 53,325
Posted By heliumdream
Re: [REQ] Superhero Mod for CS:GO

Aloha,

I'm about the last nut left alive playing and developing superheroes for cs1.6...
and I'd be happy to pitch in on any development or conversion tasks related to migrating to CS:GO.

I...
Forum: Approved Heroes 07-07-2016, 20:13
Replies: 20
Views: 48,352
Posted By heliumdream
Re: Sandman

I've been active for like the last year or two, and its been mostly just me.
Occasionally I think old devs peek in, but there ain't much news or updates, or even active players. Just lurkers and...
Forum: Approved Heroes 07-05-2016, 12:58
Replies: 20
Views: 48,352
Posted By heliumdream
Re: Sandman

Sorry for all the hassle; I wasn't super thrilled to be making these code changes, and rushed thru it...

I loaded it up on my server, got a buddies account logged in to test with, and got...
Forum: Approved Heroes 07-03-2016, 16:33
Replies: 20
Views: 48,352
Posted By heliumdream
Re: Sandman

There was an error in the logic; I was checking against the id of ability users not the targets. (line 172)
Try this out, it should be good.

Check the last post in the thread for the latest code
Forum: Approved Heroes 06-29-2016, 15:41
Replies: 20
Views: 48,352
Posted By heliumdream
Re: Sandman

change line 246 from:
origin[2] = parameters[2]

to this instead:
origin[2] = parameters[2] + 40

and let me know if that helps. this will add a few additional units of height to the targets...
Showing results 1 to 25 of 187

 
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