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Search: Posts Made By: TheVaskov
Forum: Code Snippets/Tutorials Today, 07:06
Replies: 0
Views: 50
Posted By TheVaskov
[TUT] Day Of Defeat Custom HUD Flag Icons

Good afternoon, today I will tell you how to use standard amxx solutions to install a custom flag icon in the interface of all players and on the radar with the map.

Description of the technique:...
Forum: Scripting Help 04-11-2024, 07:53
Replies: 12
Views: 747
Posted By TheVaskov
Re: CurWeapon Event

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <dodx>
#include <dodfun>
#include <hamsandwich>
#pragma semicolon 1

new g_LastWeapon[33] = 0;
Forum: Scripting Help 04-09-2024, 05:20
Replies: 5
Solved PVS meaning?
Views: 449
Posted By TheVaskov
Re: PVS meaning?

https://forums.alliedmods.net/showthread.php?t=9542
Forum: Scripting Help 03-25-2024, 15:19
Replies: 7
Views: 353
Posted By TheVaskov
Re: block hiding v_model

#include <amxmodx>
#include <dodx>
#include <fakemeta>
#include <hamsandwich>
#include <engine>

public plugin_init()
{
register_plugin("DOD SNIPER LEARNING", "0.0", "America")
Forum: Scripting Help 03-25-2024, 14:55
Replies: 7
Views: 353
Posted By TheVaskov
Re: block hiding v_model

I did:


precache_model("models/dod_nagant.mdl")
set_pev(id, pev_viewmodel2, "models/dod_nagant.mdl")

result: no v_model
____
precache_model("models/dod_nagant.mdl")
set_pev(id,...
Forum: Scripting Help 03-25-2024, 13:06
Replies: 7
Views: 353
Posted By TheVaskov
Re: block hiding v_model

I looked at your plugin.
I have already tried using the pev_viewmodel2 method
I have already tried using the write_byte to get_user_msgid("SetFOV") method
I can't tune...
Forum: Scripting Help 03-25-2024, 11:57
Replies: 7
Views: 353
Posted By TheVaskov
block hiding v_model

Task: enable v_model display when changing FOV

I have already tried different methods of replacing data in (I will list the methods in a confused way)
player pdata_cbase
weapon pdata_cbase ...
Forum: Module Coding 02-13-2024, 12:53
Replies: 206
Sticky: Module: Rage
Views: 212,571
Posted By TheVaskov
Re: Module: Rage

1. Is this still a valid module in 2024 for Day Of Defeat ?

2. Can you write a good guide on how to create files that are at addresses?
../addons/rage/functions/....
Forum: Scripting 01-19-2024, 08:01
Replies: 3
Views: 475
Posted By TheVaskov
Re: Block BSP list precache files

What kind of stripper is this?

its fun but stripper didn't works for change model. =) Maybe i Did mistake but its so simple to make it rightly

Simple Example:
I have DOD:S hlds server with...
Forum: Scripting 01-19-2024, 04:56
Replies: 3
Views: 475
Posted By TheVaskov
Block BSP list precache files

As we know:
BSP map files contain models and materials.
Unfortunately, specifically in DODS, after caching files whose names match the originals, which are represented in the Valve.vpk file...
Forum: HL1 Servers (HLDS) 11-18-2023, 12:34
Replies: 13
Views: 5,965
Posted By TheVaskov
Re: HL 2023-11-17 Update breaks dedicated server?

Did I understand correctly that after the official update of HL1, they will now try to update the accompanying official products? For example Day of Defeat ??

This means that all previous releases...
Forum: Scripting Help 10-10-2023, 13:59
Replies: 22
Views: 5,063
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

I just accidentally wrote a post with a new note. Later I’ll edit and add some new stuff.
Forum: Module Coding 05-03-2023, 04:44
Replies: 127
Views: 70,907
Posted By TheVaskov
Re: Module: Okapi

make a normal instruction ? do not turn the forum into a garbage dump . where are the images ?
Forum: Approved Plugins 04-23-2023, 03:00
Replies: 12
Views: 16,035
Posted By TheVaskov
Re: FakeMeta Research

I had some compilation errors. I fixed something it works for DOD amxx 1.8.2
Forum: Scripting Help 04-23-2023, 02:57
Replies: 22
Views: 5,063
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

This code is a plugin for the game Day of Defeat and adds the ability for players to use explosives "Satchel Charge". The plugin allows players to create and install charges that can explode when...
Forum: Scripting Help 04-23-2023, 02:51
Replies: 22
Views: 5,063
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

This plugin allows you to add a new weapon for the Day of Defeat Goldsrc (steam)
The system is based on standard weapons. We take the index of the essence of the weapon in your hands, and set the...
Forum: Scripting Help 04-23-2023, 01:32
Replies: 22
Views: 5,063
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

This plugin activates the grenade as soon as you swing it, if you don't throw it away within two seconds, it will explode in your hands.
Forum: Scripting Help 04-22-2023, 07:39
Replies: 9
Views: 2,297
Posted By TheVaskov
Re: [Help] UTIL_RadiusDamage func_breakable NOT WORK!!!

new i = 0
new Float:f_origin[3], Float:endpoint[3]
new Float:f_origin_traceto[3]
new i_aim[3]
new float:f_aim[3]
pev(id_owner, pev_origin, f_origin)
f_origin[2]+=18.0
...
Forum: Scripting Help 04-02-2023, 03:32
Replies: 20
Views: 5,047
Posted By TheVaskov
Re: Need Help: get_pdata_string

We Have this Message in Cell = "%p captured the %n for the %t"


#define ofs_sz_WinString 100
new symb = get_pdata_int(ent, ofs_sz_WinString )
server_print(" SymbNum: %d^n SymbStr: %s^n ",...
Forum: Code Snippets/Tutorials 03-16-2023, 02:22
Replies: 121
Views: 158,624
Posted By TheVaskov
Re: [TUT] Modules and efficient scripting

Then natural questions arise:
1. Fakemeta High: Would it make sense to replace

Fakemeta:
set_pev(weaponbox,pev_movetype,MOVETYPE_TOSS)
set_pev(weaponbox,pev_solid,SOLID_TRIGGER)...
Forum: Scripting Help 11-22-2022, 12:24
Replies: 9
Views: 2,002
Posted By TheVaskov
Re: Duck

Why it didn't work in Day Of Defeat today ? Please help . I'm searching how to block crouch\duck and jump
Forum: Scripting Help 11-13-2022, 12:41
Replies: 22
Views: 5,063
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

This is just the beginning. I've gone from Weaponmod by DevconeS gained experience and come up with a more elegant solution, if I succeed, it can be prevented in one module. We will be able to use...
Forum: Scripting Help 04-27-2022, 05:17
Replies: 22
Views: 5,063
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

DOD Jagendog
VERSION 1.0
AUTHOR [America][TheVaskov]

https://i.postimg.cc/0yKLpRNV/20220428112314-1.jpg



Description
Forum: Scripting Help 04-23-2022, 12:06
Replies: 1
Views: 510
Posted By TheVaskov
Operation cycles to find enities

I have an entity object that follows another object. By default, it chooses its owner
I want to run an entity search cycle in a radius by class. find_sphere_class()
it seems to me that I...
Forum: New Plugin Submissions 04-17-2022, 08:33
Replies: 1
Views: 952
Posted By TheVaskov
[DOD] Throw knife to weaponbox

DOD Throw Knife to Weaponbox
VERSION "16 MARCH 2023"
AUTHOR "[America][TheVaskov]"


https://i.postimg.cc/Xv5JK8W1/throw-kifeads.png


Description
Press the +attack2 (right mouse button) to...
Showing results 1 to 25 of 41

 
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