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Posts Made By:
heroicpower7613
Forum:
Scripting
11-17-2019, 23:01
Replies:
3
Solved
get origin on front of player but slightly left?
Views:
1,287
Posted By
heroicpower7613
Re: get origin on front of player but slightly left?
hey thanks for the reply, but I don't think it worked.
thanks so much, it works very well! :D
here is the stock if anyone needs it.
stock void AddInFrontOf( float fOrigin[3], float...
Forum:
Scripting
11-17-2019, 15:21
Replies:
3
Solved
get origin on front of player but slightly left?
Views:
1,287
Posted By
heroicpower7613
get origin on front of player but slightly left?
hey.
how do I calculate the position on front of a client but slightly to left?
like so:
https://i.gyazo.com/eb4d8d9824386d4d9eddb7938a7d6211.png
here's a code to get origin directly in front...
Forum:
Scripting Help
12-09-2018, 12:01
Replies:
4
Orpheu Hook not getting called? [PM_PlayStepSound]
Views:
1,084
Posted By
heroicpower7613
Re: Orpheu Hook not getting called? [PM_PlayStepSound]
is there any way to get it working on linux then?
Forum:
Scripting Help
12-09-2018, 08:32
Replies:
4
Orpheu Hook not getting called? [PM_PlayStepSound]
Views:
1,084
Posted By
heroicpower7613
Re: Orpheu Hook not getting called? [PM_PlayStepSound]
so.... nobody knows?
Forum:
Scripting
12-06-2018, 18:00
Replies:
0
sprite not working with TE_SetupBeamPoints?
Views:
860
Posted By
heroicpower7613
sprite not working with TE_SetupBeamPoints?
hey, can you use custom text decals/sprites with this?
TE_SetupBeamPoints
Syntax:
stock TE_SetupBeamPoints(const Float:start[3], const Float:end[3], ModelIndex, HaloIndex, StartFrame,...
Forum:
Scripting Help
11-25-2018, 15:12
Replies:
4
Orpheu Hook not getting called? [PM_PlayStepSound]
Views:
1,084
Posted By
heroicpower7613
Orpheu Hook not getting called? [PM_PlayStepSound]
hey what's going on jake paulers?
anyway I'm having a little complication here, basically OnPM_PlayStepSound doesn't get called ever in my public server.
I tested it with 2 public linux servers,...
Forum:
Plugin/Gameplay Ideas and Requests
11-16-2018, 13:19
Replies:
3
[REQUEST] How to apply That only for VIP?
Views:
883
Posted By
heroicpower7613
Re: [REQUEST] How to apply That only for VIP?
edit ADMFLAG_CUSTOM1 to whatever flag you're looking for
#include <sourcemod>
#include <morecolors>
#define PLUGIN_VERSION "1.0"
new Handle:h_Enable = INVALID_HANDLE;
new...
Forum:
Plugins
11-14-2018, 09:10
Replies:
12
[ANY] SteamID Authenticator (1.2.0, 2018-11-14)
Views:
5,381
Posted By
heroicpower7613
Re: [ANY] SteamID Authenticator (1.0.0, 2018-11-14)
yes, remove it. a moderator is only allowed to upload pre compiled smx files
Forum:
Plugins
11-14-2018, 08:18
Replies:
12
[ANY] SteamID Authenticator (1.2.0, 2018-11-14)
Views:
5,381
Posted By
heroicpower7613
Re: [ANY] SteamID Authenticator (1.0.0, 2018-11-14)
pre compiled .smx file
Forum:
General
11-04-2018, 17:30
Replies:
2
Solved
I wanna turn automatically Nemesis Mode in de_dust or de_dust2
Views:
822
Posted By
heroicpower7613
Re: PleaSe Little Help : Go Read
pLeAsE uSe dEsCriPtIvE tHrEaD tiTlEs nice post dude
Forum:
General
11-04-2018, 17:28
Replies:
2
[CSGO] Looking for Developer
Views:
1,043
Posted By
heroicpower7613
Re: [CSGO] Looking for Developer
what plugins?
Forum:
Plugin/Gameplay Ideas and Requests
11-04-2018, 17:24
Replies:
1
We searching for a Source Mod Developer
Views:
777
Posted By
heroicpower7613
Re: We searching for a Source Mod Developer
what works?
Forum:
Plugin/Gameplay Ideas and Requests
11-04-2018, 17:08
Replies:
6
[REQ]Set Flag
Views:
891
Posted By
heroicpower7613
Re: [REQ]Set Flag
try those
https://forums.alliedmods.net/showthread.php?t=257382
https://forums.alliedmods.net/showthread.php?t=308761
Forum:
Suggestions / Requests
03-07-2018, 09:13
Replies:
5
Join team block
Views:
5,457
Posted By
heroicpower7613
Re: Join team block
its not even his plugin, he just copy pasted Exolent's code and changed the author.
no idea why he sees the need to do that on a 6-7 year old post
Forum:
Suggestions / Requests
02-25-2018, 17:41
Replies:
2
Modify this simple lines please
Views:
850
Posted By
heroicpower7613
Re: Modify this simple lines please
come on dude, this is the requests section. the guy probably don't know shit about this stuff.
#include <amxmodx>
#include <fakemeta>
#include <xs>
#pragma semicolon 0
Forum:
Extensions
11-04-2017, 11:01
Replies:
420
Accelerator - Crash Reporting That Doesn't Suck
Views:
280,888
Posted By
heroicpower7613
Re: Accelerator - Crash Reporting That Doesn't Suck
can i get some detailed information regarding to this?
L 11/04/2017 - 13:50:56: [CRASH] WARNING: Sigscan for GetSpew failed, console output will not be included in crash reports.
L 11/04/2017 -...
Forum:
Scripting
11-01-2017, 07:25
Replies:
5
Solved
UNfreezing an entity? func_physbox
Views:
1,779
Posted By
heroicpower7613
Re: UNfreezing an entity? func_physbox
okay i solved it.
before you freeze it, get the entity origin and store it to global float variable like this:
new Float:g_WorldPosition[3];
public Action:CMD_Freeze(client, args)
{
new...
Forum:
Scripting
11-01-2017, 06:14
Replies:
5
Solved
UNfreezing an entity? func_physbox
Views:
1,779
Posted By
heroicpower7613
Re: UNfreezing an entity? func_physbox
new Float:iEntOrigin[3];
GetEntPropVector(ent, Prop_Send, "m_vecOrigin", iEntOrigin);
PrintToChatAll("Origin0: %.3f Origin1: %.3f Origin2: %.3f", iEntOrigin[0], iEntOrigin[1], iEntOrigin[2]);
...
Forum:
Scripting
11-01-2017, 03:47
Replies:
5
Solved
UNfreezing an entity? func_physbox
Views:
1,779
Posted By
heroicpower7613
Re: UNfreezing an entity? func_physbox
thanks for reply but as i mentioned in my post i tried all MOVETYPE's (https://sm.alliedmods.net/new-api/entity_prop_stocks/MoveType) and none of it is unfreezing the entity, its still frozen.
Forum:
Scripting
11-01-2017, 03:26
Replies:
5
Solved
UNfreezing an entity? func_physbox
Views:
1,779
Posted By
heroicpower7613
UNfreezing an entity? func_physbox
hey i put up this code that freezes an entity fine
but when i try to unfreeze it, it just disappears?
i've tried all MOVETYPE's, none of it worked and VPHYSICS makes it disappear.
also tried some...
Forum:
Scripting
10-22-2017, 14:39
Replies:
2
Solved
Problem with printing MySQL table stuff
Views:
948
Posted By
heroicpower7613
Re: Problem with printing MySQL table stuff
you right :D
public SQL_ReadAll(Handle:owner, Handle:hndl, const String:error[], any:data)
{
new client = GetClientOfUserId(data);
new iresults;
// We need to know the rowcount, in...
Forum:
Scripting
10-21-2017, 23:30
Replies:
2
Solved
Problem with printing MySQL table stuff
Views:
948
Posted By
heroicpower7613
Problem with printing MySQL table stuff
hello, i pulled this code from here to one of my plugins:
https://forums.alliedmods.net/showthread.php?t=220916
code:
char SteamID[64];
GetClientAuthId(itarget, AuthId_Steam2, SteamID,...
Forum:
Plugins
10-10-2017, 12:34
Replies:
3,002
Sm_Skinchooser
Views:
1,488,711
Posted By
heroicpower7613
Re: Sm_Skinchooser
could someone fix this error for me please?
L 10/10/2017 - 14:41:14: [SM] Exception reported: Invalid key value handle 0 (error 4)
L 10/10/2017 - 14:41:14: [SM] Blaming: sm_skinchooser.smx
L...
Forum:
Suggestions / Requests
10-04-2017, 08:13
Replies:
2
I want Weapon block to disapear after 1 person have taken it. come back up next round
Views:
663
Posted By
heroicpower7613
Re: I want Weapon block to disapear after 1 person have taken it. come back up next r
what?
Forum:
Suggestions / Requests
09-14-2017, 12:37
Replies:
2
Improved HP and Armor HUD
Views:
1,254
Posted By
heroicpower7613
Re: Improved HP and Armor HUD
its not possible to go over 255 in the normal version of cs, idk if you can hide it either
Showing results 1 to 25 of 56
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