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Search: Posts Made By: wrecked_
Forum: Off-Topic 11-29-2011, 02:20
Replies: 43
Views: 6,412
Posted By wrecked_
Re: The Plugin Approval Process

Every time I watch this video I die a little inside.

:cry:
Forum: Trash 07-28-2011, 18:40
Replies: 3
Views: 469
Posted By wrecked_
Re: Geting aiming origin

get_user_origin( , , 3 )

http://www.amxmodx.org/funcwiki.php?go=func&id=162
Forum: Scripting Help 07-28-2011, 09:32
Replies: 1
Views: 965
Posted By wrecked_
Re: SetHamParamFloat ~ Problem

SetHamParamFloat(4, damage * get_pcvar_float(cDamage))
->
SetHamParamFloat(3, damage * get_pcvar_float(cDamage))
Forum: Scripting Help 07-28-2011, 09:05
Replies: 8
Views: 966
Posted By wrecked_
Re: Create a room?

Show us the think forward for the entity.
Forum: Scripting Help 07-28-2011, 09:01
Replies: 6
Views: 1,079
Posted By wrecked_
Re: Changing max BPammo for weapon

http://wiki.amxmodx.org/Half-Life_1_Game_Events#Money

Store each player's bpammo globally and hook this event. Make sure you compare the stored value and the new bpammo to make sure they bought...
Forum: Suggestions / Requests 07-28-2011, 02:59
Replies: 8
Views: 1,400
Posted By wrecked_
Re: [REQ]Custom Plugins!

#12:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>

#define PLUGIN "Magic Marker"
#define VERSION "3.1"
#define AUTHOR "stupok69"
Forum: Scripting Help 07-27-2011, 09:11
Replies: 10
Views: 1,112
Posted By wrecked_
Re: weapon ammo

What's wrong with give_item()?
Forum: Suggestions / Requests 07-27-2011, 03:09
Replies: 16
Views: 2,514
Posted By wrecked_
Re: [REQ] Player Speed

With what? "Erdener"
Forum: Suggestions / Requests 07-27-2011, 00:09
Replies: 16
Views: 2,514
Posted By wrecked_
Forum: Off-Topic 07-26-2011, 07:47
Replies: 10
Views: 2,015
Posted By wrecked_
Re: sending data (client -> cs 1.6 server)

Why do you need another method?

The one provided gets the job done simply. It is an instantaneous thing.
Client-side program sets the setinfo string with your data Plugin retrieves the setinfo...
Forum: Scripting Help 07-26-2011, 07:41
Replies: 5
Views: 814
Posted By wrecked_
Re: How to register a CVAR?

http://forums.alliedmods.net/showthread.php?t=154642
Forum: Unapproved/Old Plugins 07-25-2011, 23:01
Replies: 122
Views: 143,844
Posted By wrecked_
Re: JailBreaK Shop 3.0

Why would you buy a PC over food or shelter?
Forum: Scripting Help 07-25-2011, 17:07
Replies: 9
Views: 1,836
Posted By wrecked_
Re: 'chooseteam' or 'jointeam'

You will spend less time looking into it and understanding each function one by one than you will trying to find an alternative, messy solution.
Forum: Scripting Help 07-24-2011, 22:08
Replies: 4
Views: 776
Posted By wrecked_
Re: Proper explosion damage

http://i52.tinypic.com/55ikh1.jpg
Forum: Scripting Help 07-24-2011, 20:36
Replies: 30
Views: 2,930
Posted By wrecked_
Re: Stuck at cs_set_user_team

Search for other plugins that do what you're trying to accomplish. Look at their method of getting the job done and change it to your needs.
Forum: Scripting Help 07-24-2011, 20:23
Replies: 9
Views: 1,836
Posted By wrecked_
Re: 'chooseteam' or 'jointeam'

This plugin will help you identify the id of whatever menu you want when it comes up on a player's screen.

#include <amxmodx>

public plugin_init()
{
register_message( get_user_msgid(...
Forum: Scripting Help 07-24-2011, 19:41
Replies: 9
Views: 1,836
Posted By wrecked_
Re: 'chooseteam' or 'jointeam'

http://wiki.amxmodx.org/Half-Life_1_Game_Events#VGUIMenu

Each predefined menu has a unique id. Hook this event and have it print a message containing the menu id. You can use this to get the...
Forum: Scripting Help 07-24-2011, 02:28
Replies: 10
Views: 987
Posted By wrecked_
Re: Proper explosion dammage

You don't need either of those lines.

Like I said, you only need the code snippets used within ExplodeFakeC4().
Forum: Scripting Help 07-24-2011, 02:11
Replies: 18
Views: 1,792
Posted By wrecked_
Re: If you kill a teammate twice, banned.

fireattack's plugin will require 3 kills before a ban and it is hardcoded to only work properly on a server with less than 11 slots.
Forum: Scripting Help 07-24-2011, 02:04
Replies: 10
Views: 987
Posted By wrecked_
Re: Proper explosion dammage

The plugin above is not entirely what you're looking for. It provides an example for the explosion itself and the damage it deals, however it is also managing the concept of having a fake bomb. The...
Forum: Scripting Help 07-23-2011, 22:08
Replies: 3
Views: 486
Posted By wrecked_
Re: Function doesnt get called

Show us your StartMatch() function and re-place the client_print() messages that you had.
Forum: Scripting Help 07-23-2011, 04:58
Replies: 5
Views: 761
Posted By wrecked_
Re: nVault Problem

16 is a weird number, considering you have no constant integers (as far as I can see) being assigned in the code shown. Perhaps the issue is coming from another bit.

What is the value of...
Forum: Scripting Help 07-19-2011, 21:40
Replies: 7
Views: 759
Posted By wrecked_
Re: about removing entity.

Post your code here.
Forum: Off-Topic 07-19-2011, 21:39
Replies: 84
Views: 8,964
Posted By wrecked_
Re: Best Amxx Coders

http://i53.tinypic.com/o9g48i.jpg
Forum: Scripting Help 07-19-2011, 17:29
Replies: 18
Views: 1,949
Posted By wrecked_
Re: How to loop all entities?

Using this test plugin:#include <amxmodx>
#include <engine>
#include <fakemeta>

public plugin_init()
{
register_plugin( "Spawn Test", "1.0", "Wrecked" )

register_clcmd( "say /make",...
Showing results 1 to 25 of 500

 
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