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Search: Posts Made By: showdax
Forum: Coding MM:S Plugins & SM Extensions 07-20-2007, 08:51
Replies: 35
Views: 8,325
Posted By showdax
Re: Team Question

I'm pretty sure it worked for me once in the past. What about it wouldn't work?
Forum: Coding MM:S Plugins & SM Extensions 07-20-2007, 08:50
Replies: 2
Views: 1,383
Posted By showdax
Re: Source Control

I use darcs (http://darcs.net/), which is distributed. I have repositories on my laptop, which go with me wherever I go, and official repositories that I push patches to. There's no main...
Forum: Coding MM:S Plugins & SM Extensions 07-16-2007, 17:30
Replies: 35
Views: 8,325
Posted By showdax
Re: Team Question

You could try setting the SendProp CBaseEntity.m_iTeamNum and then respawning the player with CCSPlayer::RoundRespawn().

That wouldn't be like SwitchTeam() though, that'd be automatic.
Forum: Metamod:Source Plugins 07-04-2007, 15:07
Replies: 2
Views: 3,141
Posted By showdax
Re: dod_pistols_mm - Gives riflemen and support pistols

No, that's got a lot more to it. This is just pistols, nothing else. It gives the same amount of clips as the other classes that normally get pistols though.

I've been using this for a while, I...
Forum: Metamod:Source Plugins 07-04-2007, 14:44
Replies: 1
Views: 3,003
Posted By showdax
dod_cof_mm - Weights the cone of fire more toward the center

From http://brodierao.com/projects/dod_cof_mm/:



Like the description says, it's just a port of the same code that the Sentinel plugin uses, but it runs on SourceMM and shouldn't crash as much.
Forum: Metamod:Source Plugins 07-04-2007, 13:33
Replies: 2
Views: 3,141
Posted By showdax
dod_pistols_mm - Gives riflemen and support pistols

From http://brodierao.com/projects/dod_pistols_mm/:



No configuration necessary. Just load it up when you want it.

And if you're wondering, I really just created this to replace the same...
Forum: Metamod:Source Plugins 07-04-2007, 13:25
Replies: 11
Views: 8,469
Posted By showdax
Re: ghostchat_mm - Allows Dead to Chat with Living

New version: http://brodierao.com/projects/ghostchat_mm/

No functionality has changed. It should just be less crashy with it using the new SDK libraries and linking properly. Windows offsets have...
Forum: Metamod:Source Plugins 07-04-2007, 13:19
Replies: 41
Views: 40,729
Posted By showdax
Re: dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S

New version is out: http://brodierao.com/projects/dod_flip_mm/

It shouldn't cause cvar-related crashing, it should flip after the bonus round ends, and it shouldn't let the game flip walls behind...
Forum: Metamod:Source Plugins 07-01-2007, 11:07
Replies: 41
Views: 40,729
Posted By showdax
Re: dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S

I'll look into it.

All of my plugins will be receiving updates soon, so maybe I'll wrap that into an update.
Forum: Coding MM:S Plugins & SM Extensions 07-01-2007, 10:59
Replies: 9
Views: 3,013
Posted By showdax
Re: getIndexFromUserID crash server

Yes, there are a lot of unnecessary calls, and using a pointer to a pointer to change the value of a parameter is a little weird (not saying it's unusual, I just find it weird in this context).
...
Forum: Coding MM:S Plugins & SM Extensions 06-08-2007, 16:04
Replies: 9
Views: 3,013
Posted By showdax
Re: getIndexFromUserID crash server

inline edict_t* entity_for_userid(int userid)
{
for (int i = 1; i <= globals->maxClients; ++i)
{
edict_t* entity = engine->PEntityOfEntIndex(i);
if...
Forum: Coding MM:S Plugins & SM Extensions 05-02-2007, 14:18
Replies: 26
Views: 5,701
Posted By showdax
Re: [help] getting 1º char in text

Don't do this. I just went over how that's all completely unnecessary!
Forum: Coding MM:S Plugins & SM Extensions 04-30-2007, 16:02
Replies: 26
Views: 5,701
Posted By showdax
Re: [help] getting 1º char in text

1. Why are you using Valve's strlen instead of the usual one?
2. Why would you need to check the string's length with strlen in the first place?
3. Why are you returning a value of char to a...
Forum: Coding MM:S Plugins & SM Extensions 04-27-2007, 15:49
Replies: 2
Views: 994
Posted By showdax
Re: Question about Linux linking...

I always create symbolic links to vstdlib_i468.so and tier0_i486.so in the directory that I'm compiling in. I don't use LD_RUN_PATH or anything like that.

That generally gives me something like...
Forum: Coding MM:S Plugins & SM Extensions 04-27-2007, 15:35
Replies: 6
Views: 1,483
Posted By showdax
Re: Function template..

Do you actually need to use any methods or members the class provides? If not, you could just hold on to it as void*. Otherwise, you'll need to satisfy that second template argument--there's no...
Forum: Metamod:Source Plugins 03-21-2007, 16:56
Replies: 41
Views: 40,729
Posted By showdax
Re: dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S

It does this just fine for me and has been for months, at least under Linux.

Make sure you've set dod_flip_blockteam and dod_flip_filterteam to the appropriate values, otherwise it won't be able...
Forum: Metamod:Source Plugins 03-17-2007, 21:31
Replies: 41
Views: 40,729
Posted By showdax
Re: dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S

It still works, as far as I know.

The link's been fixed.
Forum: Coding MM:S Plugins & SM Extensions 03-12-2007, 15:20
Replies: 5
Views: 1,688
Posted By showdax
Re: Changing the "cone of fire" in DoD:S (paging L. Duke)

My my, lucky me!

Now to wade through an entire plugin shoved into one file!
Forum: Coding MM:S Plugins & SM Extensions 03-12-2007, 13:43
Replies: 5
Views: 1,688
Posted By showdax
Re: Changing the "cone of fire" in DoD:S (paging L. Duke)

Well it looks like I'll want to mess with FX_FireBullets, which apparently calculates damage on the server's side.

More news as it hits the wire!
Forum: Coding MM:S Plugins & SM Extensions 03-12-2007, 13:35
Replies: 5
Views: 1,688
Posted By showdax
Changing the "cone of fire" in DoD:S (paging L. Duke)

Would any of you know how to change the cone of fire in DoD:S to act more like it does in L. Duke's Sentinel plugin? I'd like to create this effect on my server, but I'd really rather not run it with...
Forum: Coding MM:S Plugins & SM Extensions 03-02-2007, 14:29
Replies: 3
Views: 1,387
Posted By showdax
Re: Weird unresolved externals...

$ grep -R g_pSharedChangeInfo *
dlls/gameinterface.cpp:CSharedEdictChangeInfo *g_pSharedChangeInfo = NULL;
dlls/gameinterface.cpp: g_pSharedChangeInfo = engine->GetSharedEdictChangeInfo();

$ nm...
Forum: Coding MM:S Plugins & SM Extensions 10-24-2006, 18:26
Replies: 20
Views: 6,493
Posted By showdax
Re: Global "Hacks" Plugin

Now we just need a good menu abstraction.
Forum: Coding MM:S Plugins & SM Extensions 10-03-2006, 14:48
Replies: 11
Views: 3,260
Posted By showdax
Re: How to use a keyvalues file?

Though one should note that if your plugin reads files inside the mod directory and you wish to support the Steam client-based servers, or listen servers, you'll have to use IFileSystem. (It allows...
Forum: Plugin/Gameplay Ideas and Requests 10-02-2006, 09:12
Replies: 3
Views: 1,523
Posted By showdax
Re: DoD:S Bleeding

I have a plugin that adds medic abilities to the support class in DoD:S, but I was never able to get it working on Windows. If there's interest, I could try to fix it up.
Forum: Coding MM:S Plugins & SM Extensions 08-29-2006, 19:00
Replies: 2
Views: 3,269
Posted By showdax
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