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Posts Made By:
StSatan
Forum:
Scripting
03-02-2018, 05:46
Replies:
17
CS:GO - Tagging "Slowing Down When Attacked"
Views:
3,516
Posted By
StSatan
Re: CS:GO - Tagging "Slowing Down When Attacked"
Just set m_flVelocityModifier property to 1.0 after receiving damage (post hook of sdk hook takedamage, or may be post hook of event player_hurt I don't remember). This is what you need.
Forum:
Scripting
02-25-2018, 17:21
Replies:
1
[CS:GO] Player collision box resizing
Views:
1,288
Posted By
StSatan
[CS:GO] Player collision box resizing
Hi all. How can I resize player collision box. Default box size is x:16.0 y:16.0 z:72.0
I need to set it to smaller without model resizing, only collision box.
This is need to player could come...
Forum:
Scripting
02-15-2018, 10:08
Replies:
4
Enum int, float and string types - tag mismatch
Views:
1,720
Posted By
StSatan
Re: Enum int, float and string types - tag mismatch
So, the better solution is to declare array as enum type, but it works only for float and int values, if you try to copy arrays it will be a tag mismatch again:
EnumName array[EnumName];
...
Forum:
Scripting
02-14-2018, 07:34
Replies:
4
Enum int, float and string types - tag mismatch
Views:
1,720
Posted By
StSatan
Re: Enum int, float and string types - tag mismatch
Found 1 solution, omg:
switch(view_as<EnumName>(index))
{
case Value1: array[Value1] = StringToInt(value);
case Value2: array[Value2] = StringToFloat(value);
case Value3:...
Forum:
Scripting
02-14-2018, 07:16
Replies:
4
Enum int, float and string types - tag mismatch
Views:
1,720
Posted By
StSatan
Enum int, float and string types - tag mismatch
Hello everyone. I have a question, compiler warns me when I assign different types values to array binded to enum structure.
Let's imagine:
enum EnumName
{
Value1,
Float:Value2,...
Forum:
General
08-18-2016, 14:36
Replies:
9
Strange errors (sourcemod exceptions)
Views:
2,093
Posted By
StSatan
Re: Strange errors (sourcemod exceptions)
http://1.1m.yt/Z4Riyld.png
Ok, then I'd like to see a fix of this errors in near future, because it is very confusing.
Forum:
General
08-18-2016, 01:11
Replies:
9
Strange errors (sourcemod exceptions)
Views:
2,093
Posted By
StSatan
Re: Strange errors (sourcemod exception)
Yes, I'm sure, it's mine. Compiler 1.8.
It throws errors like plugin not runnable when I change my plugin and reload it by mapchange, Another unknown errors throws at server restart, like starting...
Forum:
General
08-17-2016, 14:12
Replies:
9
Strange errors (sourcemod exceptions)
Views:
2,093
Posted By
StSatan
Strange errors (sourcemod exceptions)
Hello all, can someone explane me, what is a new thing came with new version of SM (1.8)
Sometimes server throw errors at startup, with no debug info:
L 08/12/2016 - 23:08:25: SourceMod error...
Forum:
Scripting
08-04-2016, 12:23
Replies:
12
player_death event
Views:
2,737
Posted By
StSatan
Re: player_death event
https://sm.alliedmods.net/new-api/events/Event/FireToClient
Forum:
Scripting
07-28-2016, 01:49
Replies:
18
[CS:GO] Problem with assists manipulation
Views:
3,530
Posted By
StSatan
Re: [CS:GO] Problem with assists manipulation
I noticed that it fires with different delay, and use RequestFrame is not solution, because it may fires a little later than necessary and RequestFrame is not needed and all working fine, or it may...
Forum:
Scripting
07-26-2016, 20:19
Replies:
18
[CS:GO] Problem with assists manipulation
Views:
3,530
Posted By
StSatan
Re: [CS:GO] Problem with assists manipulation
Better to use sdkhook to hook player spawn, because player_spawn event little buggy. I have never use it.
#include <sourcemod>
#include <sdkhooks>
#include <cstrike>
#pragma semicolon 1
...
Forum:
Scripting
07-25-2016, 20:31
Replies:
18
[CS:GO] Problem with assists manipulation
Views:
3,530
Posted By
StSatan
Re: [CS:GO] Problem with assists manipulation
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#pragma semicolon 1
int g_iScore[MAXPLAYERS];
public OnPluginStart()
{
Forum:
Scripting
07-25-2016, 09:16
Replies:
18
[CS:GO] Problem with assists manipulation
Views:
3,530
Posted By
StSatan
Re: [CS:GO] Problem with assists manipulation
client assists and mvps reset every spawn, so you need to cache the value of you assists by global variable and restore it every player spawn
Forum:
Plugins
04-08-2016, 05:33
Replies:
167
[CS:GO] Movement Unlocker
Views:
152,364
Posted By
StSatan
Re: [CS:GO] Movement Unlocker
If I understand correctly, this plugin removes the limit of m_flMaxspeed, and clients on the ground can move with speed more than 260.0?
With this plugin you may set m_flMaxspeed over than 260.0,...
Forum:
Scripting
04-02-2016, 08:18
Replies:
9
Unable to read data received from socket?
Views:
1,523
Posted By
StSatan
Re: Unable to read data received from socket?
Line 110:
if(!StrContains(receiveData, key) != -1)
0 always != -1
must be
if(StrContains(receiveData, key) != -1)
Forum:
Scripting
03-27-2016, 08:31
Replies:
4
Keyvalues bug?
Views:
1,086
Posted By
StSatan
Keyvalues bug?
I can not login to the bugtracker so I write here...
I have a code
void KeyValuesInit()
{
Handle hProfile = CreateProfiler()
StartProfiling(hProfile)
char g_sWeaponNames[][] = {...
Forum:
Unapproved Plugins
03-19-2016, 16:52
Replies:
835
[CS:GO/ZP] Zombie Plague Mod 8.3.2
Views:
290,715
Posted By
StSatan
Re: [CS:GO] Zombie Plague 4.7.3
Action DamageWithOutPainShock(CBasePlayer* cBaseVictim, float flDamage)
{
// Removing painshock
int vHealth = cBaseVictim->m_iHealth;
// Get survivor health
if(vHealth > 0)
{
vHealth...
Forum:
Unapproved Plugins
03-19-2016, 12:48
Replies:
835
[CS:GO/ZP] Zombie Plague Mod 8.3.2
Views:
290,715
Posted By
StSatan
Re: [CS:GO] Zombie Plague 4.7.3
// Fire switch team for zombie after 0.1 to fix problem with player_death event.
CreateTimer(0.1, CGameRules::ZombieSwitchTeam, view_as<int>(cBaseVictim))
Have you tried to use this function?...
Forum:
Scripting
03-18-2016, 02:25
Replies:
14
X-ray for alive player
Views:
6,621
Posted By
StSatan
Re: X-ray for alive player
for(int i = 1; i <= MaxClients; ++i)
{
if(!IsClientInGame(i) || !IsPlayerAlive(i))
continue
SetEntPropFloat(i, Prop_Send, "m_flDetectedByEnemySensorTime", GetGameTime() + 9999.0)
}...
Forum:
Snippets and Tutorials
03-17-2016, 15:27
Replies:
196
[TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Views:
161,257
Posted By
StSatan
Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Add words to end of sourcemod.xml file, which you want to pop up, for example:
<KeyWord name="your_word"/>
if you want to add hints from custom the file, you need to handle these files with...
Forum:
Snippets and Tutorials
03-09-2016, 05:01
Replies:
196
[TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Views:
161,257
Posted By
StSatan
Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
If you made default installation of NPP, go to your npp installation directory, you need a subdirectory \plugins\APIs
copy sourcemod.xml to that directory.
After that you need to press keys WIN+R...
Forum:
Scripting
03-05-2016, 17:36
Replies:
9
CSGO how to add spawn now
Views:
4,943
Posted By
StSatan
Re: CSGO how to add spawn now
ok, i reworked spawntools7 plugin for myself (for CS:GO). I made a few tests only on CSGO, and it works, there are may be some bugs. I'm not sure that it will work 100% correct...
Forum:
Scripting
03-05-2016, 12:08
Replies:
9
CSGO how to add spawn now
Views:
4,943
Posted By
StSatan
Re: CSGO how to add spawn now
returns entity index over than 2048, while max possible entities is 2048, is it normal?
Forum:
Scripting
03-05-2016, 10:09
Replies:
9
CSGO how to add spawn now
Views:
4,943
Posted By
StSatan
Re: CSGO how to add spawn now
All I can say is that info_player_ entity created with negative entity index, and:
int entity = CreateEntityByName("info_player_terrorist")
if(entity > 0)
{
...
}
Forum:
Scripting
02-17-2016, 16:32
Replies:
6
[CS:GO] Grenades spawn
Views:
2,189
Posted By
StSatan
Re: [CS:GO] Grenades spawn
damn, I poorly copyed the code... In original code it's ok. Compiling also ok (with no errors and warnings).
You may test ready and "fixed" code, and it wont work:
#include <sourcemod>...
Showing results 1 to 25 of 109
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