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Search: Posts Made By: FlaminSarge
Forum: Plugins 08-18-2018, 22:02
Replies: 1,641
Views: 894,669
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Definitely only call any of the natives once the library is available. On plugin start, use LibraryExists("tf2items_giveweapon") to see if it's loaded before the current plugin loaded. Keep the...
Forum: Plugins 07-15-2018, 05:01
Replies: 695
Views: 259,975
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

From my understanding, the only way to avoid that animation crash is to first remove all of a player's weapons, then switch their class, then give them new weapons. In particular, if a player is a...
Forum: Plugins 06-18-2018, 19:30
Replies: 560
Views: 210,000
Posted By FlaminSarge
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

`L 06/16/2018 - 19:13:01: [SM] Exception reported: Unable to open tf2.attributes: File could not be opened: The system cannot find the file specified.`

Something's wrong with your gamedata file.
Forum: Plugins 06-18-2018, 19:29
Replies: 695
Views: 259,975
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

The above PRESERVE_ATTRIBUTES change should also help with the ignite thing.

I'm not sure, but you might need both OVERRIDE_ATTRIBUTES and PRESERVE_ATTRIBUTES for creating items (as in...
Forum: Plugins 06-10-2018, 00:54
Replies: 204
Views: 96,629
Posted By FlaminSarge
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)

This still seems to work mostly fine on my server so I'm not sure if you have another plugin conflicting with this or something.

Remember that mvm_visiblemaxplayers and the 10vm plugin are...
Forum: Plugins 06-10-2018, 00:53
Replies: 159
Views: 44,650
Posted By FlaminSarge
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

Are you using the GitHub version or the latest released version from AlliedMods?
Forum: Plugins 06-10-2018, 00:52
Replies: 61
Views: 15,130
Posted By FlaminSarge
Re: [TF2] Mario Bros.

If you can, I'd recommend removing the dependency on GiveWeapon, as there's a few bugs in it that tend to affect servers even when the plugin is disabled (e.g. fake crit issues).

Also, can you put...
Forum: Plugins 05-31-2018, 03:09
Replies: 695
Views: 259,975
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

It's now a better idea to set PRESERVE_ATTRIBUTES on the TF2Items handle created for giving weapons than it is to omit it, so that an item's native static attributes are still applied. Randomizer...
Forum: Plugins 05-20-2018, 19:04
Replies: 1,975
Views: 654,031
Posted By FlaminSarge
Re: [ANY] AFK Manager (Version 4.2.4 / Updated April 3rd 2018)

I noticed that this doesn't do CheckMinPlayers() after the min_players cvars change. It probably should, so that the cvar updates happen immediately instead of upon players joining/leaving.
Forum: Plugins 03-28-2018, 03:56
Replies: 159
Views: 44,650
Posted By FlaminSarge
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

If you use con_logfile "filename.log" on the client you can get the logs from when the client crashed. It could be some model precaching issue.
Forum: Plugins 03-28-2018, 03:11
Replies: 695
Views: 259,975
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

The 'getting stuck on spawn' issue sounds like a case of outdated gamedata. Try bumping the numbers by +1? If it works, post your server's OS and the number that you used for your OS here, and I'll...
Forum: Plugins 03-28-2018, 03:10
Replies: 560
Views: 210,000
Posted By FlaminSarge
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

It seems like your local include files might not be up to date, though. Does tf2x10 use `#pragma newdecls required`?
Forum: Plugins 03-10-2018, 05:17
Replies: 1
Views: 1,373
Posted By FlaminSarge
Re: [TF2] Physics Gun (v1.0, 2018/2/25)

I think you're probably better off removing the TF2Items GiveWeapon dependency and just having the entity creation code for the builder entity in the plugin (giveweapon has a lot of quirks and...
Forum: Plugins 02-23-2018, 23:00
Replies: 35
Views: 10,004
Posted By FlaminSarge
Re: [TF2] Rollermine spawner

@peli Just store the last target position in any of the vector datamaps/netprops on the entity. I was thinking m_vecViewOffset. The alternative is to find 3 unused and irrelevant netprops to...
Forum: Plugins 02-23-2018, 21:02
Replies: 6
Views: 968
Posted By FlaminSarge
Re: [TF2] Rociar (1.1.0, 2018.02.14) | Sound Spray Jingles

Neat idea.

What benefits does having the sound's duration provide, if you can stop and start the sound by hitting the spray?
Forum: Plugins 02-21-2018, 00:15
Replies: 14
Views: 7,352
Posted By FlaminSarge
Re: [Any?] Double Quote Fix

I noticed that the smart change functionality stops at the first pair it finds. Is this intended?
It doesn't do so well with things like sm_vote e.g.
!vote "Test vote" "Test answer 1" "Test answer...
Forum: Plugins 02-10-2018, 19:24
Replies: 50
Views: 9,784
Posted By FlaminSarge
Re: [TF2] Kart Horns

I just added honking animations to Chdata's plugin at https://github.com/Chdata/TF2-Bumper-Cars/pull/5, check it out if you plan on doing the same. I should probably wrap it in a cvar so the two...
Forum: Plugins 02-10-2018, 19:20
Replies: 159
Views: 36,904
Posted By FlaminSarge
Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)

https://github.com/Chdata/TF2-Bumper-Cars/pull/5
Forum: Plugins 02-10-2018, 19:16
Replies: 1,641
Views: 894,669
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

This plugin's due for a rewrite. I'll put it up on GitHub p soon so people can help. I think I fixed Flamethrowers with one of my local test versions, but I broke something else as a result, so I'm...
Forum: Plugins 02-10-2018, 19:15
Replies: 560
Views: 210,000
Posted By FlaminSarge
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

That's not an error, just a warning. Latest GitHub version doesn't have that anymore as it removes all the unused code.
Forum: Plugins 01-29-2018, 16:23
Replies: 159
Views: 36,904
Posted By FlaminSarge
Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)

This sounds like a wonky interaction with the 'fix' to not dying in regular trigger_hurts.

Log an issue on GitHub for stuff like this next time.
Forum: Plugins 01-23-2018, 23:43
Replies: 1,641
Views: 894,669
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

SickleClimbWalls, if I remember correctly.
Forum: Plugins 01-04-2018, 19:52
Replies: 409
Views: 145,269
Posted By FlaminSarge
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)

The menu for the TF2IDB-based plugin is a lot slicker than the menu that was tacked onto this one. The issue is, of course, that TF2IDB's database may not be up to date, but I'm trying to figure out...
Forum: Plugins 01-04-2018, 19:50
Replies: 17
Views: 2,384
Posted By FlaminSarge
Forum: Plugins 12-24-2017, 23:17
Replies: 409
Views: 145,269
Posted By FlaminSarge
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)

I would heavily recommend using https://forums.alliedmods.net/showthread.php?t=293722 if you need a menu, instead of modifying this plugin.

The above plugin automatically updates the menu every...
Showing results 1 to 25 of 500

 
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