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Search: Posts Made By: Annihilator
Forum: Scripting 08-30-2013, 14:10
Replies: 1
Views: 261
Posted By Annihilator
Handle after timer expires

Handle:Timer = INVALID_HANDLE;
Timer = CreateTimer(1.0, Function);
So I was wondering, what happens to the Timer handle after the timer expires?
Does it automatically turn to INVALID_HANDLE or...
Forum: Plugins 07-27-2013, 17:09
Replies: 96
Views: 62,118
Posted By Annihilator
Re: [TF2] Trade Chat 1.5.1 (2012.10.09)

Plugin info:
Filename: tradechat.smx
Title: Trade Chat (This plugin adds a special trade chat, players can hide it.)
Author: Luki
Version: 1.5.1
URL:...
Forum: Plugins 07-02-2013, 18:55
Replies: 21
Views: 9,889
Posted By Annihilator
Re: [CS:S] Gangs Mod - Jailbreak

Nice plugin, looked though your code and here's a few suggestions:

When creating GangMainMenu you don't need to put the whole menu in an if statement, only the parts that are different for every...
Forum: Plugins 03-20-2013, 17:59
Replies: 22
Views: 7,351
Posted By Annihilator
Re: [CS:S]Trusted Menu v2.1 (2013-3-16)

My next suggestion would be - SQLite support, since MySQL is a bit overkill when you have only 1 server and SQLite is more newb friendly (drag & drop) :)
Forum: Plugins 03-20-2013, 14:00
Replies: 19
Views: 7,775
Posted By Annihilator
Re: [CS:S] Tazer [Version: 1.0]

Suggestion: Restore the tazed persons colour to the original one, not the default one (quite often, in Jail servers, rebels turn to red :) )
Forum: Plugins 03-08-2013, 16:59
Replies: 22
Views: 7,351
Posted By Annihilator
Re: [CS:S]Trusted Menu v2.0 (2013-2-28)

So, are you going to add a cvar to disable the "trusted" menu when an admin joins the server?

Since the idea of the plugin is "to keep the server moving when there are no admins available", I'd...
Forum: SM_Hosties 03-02-2013, 13:27
Replies: 2,849
Views: 779,645
Posted By Annihilator
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

A request:

All of the weapons, supplied by the Last Request, would be removed after the LR is finished and dropping them would be disallowed (ofc excluding gun toss).
Forum: SM_Hosties 08-23-2012, 13:55
Replies: 2,849
Views: 779,645
Posted By Annihilator
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

Suggestion for ChangeRebelStatus improvement:

Make a third trule/false argument that would determine if hosties plugin should color the rebels using the values determined in the hosties cfg, or...
Forum: Scripting 08-22-2012, 06:59
Replies: 6
Views: 893
Posted By Annihilator
Is it possible to change console print color?

Is it possible to change the color of print in the console?
Since errors get red color, maybe it would be possible to use it for printing some chat messages in red? Maybe even in other colors? :D...
Forum: SM_Hosties 08-21-2012, 18:20
Replies: 2,849
Views: 779,645
Posted By Annihilator
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

L 08/22/2012 - 00:50:53: [SM] Plugin "lastrequest_fruitninja.smx" encountered error 23: Native detected error
L 08/22/2012 - 00:50:53: [SM] Invalid timer handle edf6066c (error 3) during timer end,...
Forum: SM_Hosties 08-21-2012, 16:40
Replies: 2,849
Views: 779,645
Posted By Annihilator
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

I've encountered a strange bug (CSS)

With sm_hosties_announce_attack set to 1, I can't see the "CT attacked T" and "CT attacked a T with a weapon" messages, yet I can see them in the console.
...
Forum: Scripting 08-12-2012, 00:42
Replies: 5
Views: 1,022
Posted By Annihilator
OnClientPostAdminCheck(client) problem.

I've been trying to log client name and auth using OnClientPostAdminCheck(client) and I ran into a strange error.

code I'm using:

public OnClientPostAdminCheck(client)
{
decl...
Forum: SM_Hosties 08-05-2012, 14:23
Replies: 2,849
Views: 779,645
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

Are you trying to check if a player is a Guard or a Prisoner? o.O

If so the usual team check (CT or T) would do.
Forum: SM_Hosties 08-03-2012, 10:10
Replies: 2,849
Views: 779,645
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

I don't really get why small plugins are so bad o.O

For me independent plugins are better, because they will ALWAYS be cleaner and easier to debug.
If you'd try to build a bigger plugin...
Forum: Plugins 08-01-2012, 13:37
Replies: 4
Views: 4,021
Posted By Annihilator
Re: [JAIL] => sm_rw (Weapon Remover)

Is it really useful? :/

For me it seems like a function that would ruin JB gameplay (CT runs around the map and removes all the available weapons)
Forum: SM_Hosties 08-01-2012, 09:11
Replies: 2,849
Views: 779,645
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

After messing around with hosties for a few days I've noticed, that LR module is the *big* part of the Hosties plugin, even though it should be mainly for LR purposes :/

It contains all the...
Forum: Scripting 07-11-2012, 06:12
Replies: 12
Views: 1,423
Posted By Annihilator
Re: Checking for silencer

(StrEqual(WeaponName, "weapon_usp") && (GetEntPropEnt(GetEntPropEnt(attacker, Prop_Data, "m_hActiveWeapon"), Prop_Send, "m_bSilencerOn") == 1))

Or did I get it wrong again? :?
Forum: Scripting 07-10-2012, 15:37
Replies: 12
Views: 1,423
Posted By Annihilator
Re: Checking for silencer

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>

public Plugin:myinfo =
{
name = "USP with silencer",
Forum: Scripting 07-10-2012, 09:25
Replies: 12
Views: 1,423
Posted By Annihilator
Re: Checking for silencer

Another question:

OnClientPutInServer(client)

Is it called only once, when a player enters a server, or every map change?
Forum: Scripting 07-10-2012, 06:16
Replies: 12
Views: 1,423
Posted By Annihilator
Re: Checking for silencer

Well, I'll expand my problem a bit :D

I've been trying to hook OnTakeDamage and check if the one who dealt damage had a usp with a silencer equiped.

Trying to implement what you suggested I now...
Forum: Scripting 07-09-2012, 17:17
Replies: 12
Views: 1,423
Posted By Annihilator
Checking for silencer

I've been trying to check if player is using an USP with a silencer on using this code:

FindSendPropOffs("CWeaponUSP","m_bSilencerOn") == 1

As you can guess, it doesnt work, so any ideas why or...
Forum: SM_Hosties 07-09-2012, 12:51
Replies: 2,849
Views: 779,645
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

So, how about it? :D

I've been waiting for rev 117 going to the official version for quite a while :D

(- Adding new native (ChangeRebelStatus) so outside plugins may alter whether players are...
Forum: Scripting 07-09-2012, 09:25
Replies: 3
Views: 628
Posted By Annihilator
Re: weapon_rpg in css

https://forums.alliedmods.net/showthread.php?p=1261354

Has already been done (not an actual RPG from hl2, but there's a rocket alright :D )
Forum: Plugins 07-05-2012, 11:15
Replies: 105
Views: 47,577
Posted By Annihilator
Re: [CSS] SoccerJam: Source (v0.7.6) [2012-07-04]

How about a decorative ranking from newbie to superstar based on goals scored? :D
Forum: Plugins 07-04-2012, 07:15
Replies: 105
Views: 47,577
Posted By Annihilator
Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)

Ah yes, good old cs 1.6 soccer times :D

Now we only need soccer maps :D
Showing results 1 to 25 of 155

 
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