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Showing results 1 to 25 of 182
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Posts Made By:
anssik
Forum:
Code Snippets/Tutorials
03-27-2024, 10:46
Replies:
8
[HL] Block Cheat Client "BHL"
Views:
1,278
Posted By
anssik
Re: [HL] Block Cheat Client "BHL"
I don't really know what you're talking about anymore. You insisting that the kicking doesn't work did make me doubt myself though, so just to be absolutely sure, I just retested the plugin and it...
Forum:
Code Snippets/Tutorials
03-27-2024, 06:11
Replies:
8
[HL] Block Cheat Client "BHL"
Views:
1,278
Posted By
anssik
Re: [HL] Block Cheat Client "BHL"
@DJEarthQuake: There's so much wrong in your latest post that I don't know where to begin. But I'll try.
First of all, you've completely misunderstood what even is HackerOne. Valve definitely does...
Forum:
Code Snippets/Tutorials
03-15-2024, 23:11
Replies:
8
[HL] Block Cheat Client "BHL"
Views:
1,278
Posted By
anssik
Re: [HL] Block Cheat Client "BHL"
This has nothing to do with Adrenaline Gamer (the legitimate Half-Life mod, which has its' own servers), this is about an unauthorized illegitimate Half-Life cheat client which can be used to play in...
Forum:
New Plugin Submissions
03-05-2024, 03:43
Replies:
57
Control Bots
Views:
15,417
Posted By
anssik
Re: Control Bots
What differences are between this and the ReHLDS version (attached)?
Forum:
Unapproved/Old Plugins
02-29-2024, 21:56
Replies:
21
[Precache X] 512 Limit Precache Fix
Views:
17,504
Posted By
anssik
Re: [Precache X] 512 Limit Precache Fix
If I understood correctly, this plugin works for both HLDS and ReHLDS which is good, right? The other plugin cited to be too similar for unapproval of this one only works with regular HLDS, correct?...
Forum:
New Plugin Submissions
02-29-2024, 16:26
Replies:
4
[CS] Gore Lite
Views:
639
Posted By
anssik
Re: [CS] Gore Lite
Updated to 0.2.
This fixes the problem where gib happens if player has taken damage from grenade/C4, but then dies by other damage like bullets. This is because the entity field m_bitsDamageType...
Forum:
Code Snippets/Tutorials
02-28-2024, 04:26
Replies:
8
[HL] Block Cheat Client "BHL"
Views:
1,278
Posted By
anssik
[HL] Block Cheat Client "BHL"
This code blocks the cheat client known as "BHL" which adds automatic perfect bunnyhopping and ducktapping to Half-Life. It is currently undetected by VAC.
With automatic perfect ducktap you can...
Forum:
New Plugin Submissions
02-27-2024, 11:44
Replies:
4
[CS] Gore Lite
Views:
639
Posted By
anssik
[CS] Gore Lite
This is a lightweight version of Ultimate Gore plugin (https://forums.alliedmods.net/showthread.php?t=2039) for Counter-Strike and Condition Zero.
Gibs used are the default Half-Life ones, so no...
Forum:
Unapproved/Old Plugins
02-26-2024, 04:31
Replies:
21
[Precache X] 512 Limit Precache Fix
Views:
17,504
Posted By
anssik
Re: [Precache X] 512 Limit Precache Fix
After being inactive for some years, I wondered why all the plugin development has since moved to Russian forums which I can't read.
Finally I got my answer in this post right here, you're...
Forum:
Scripting Help
02-15-2024, 21:39
Replies:
5
Solved
Make entity non-solid on death
Views:
372
Posted By
anssik
Re: Make entity non-solid on death
This however seems to work correctly, I'll mark as solved after some more testing.
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define AUTHOR "Anon"
#define PLUGIN "HL...
Forum:
Scripting Help
02-15-2024, 21:26
Replies:
5
Solved
Make entity non-solid on death
Views:
372
Posted By
anssik
Re: Make entity non-solid on death
I did it this way:
#include <amxmodx>
#include <engine>
#include <hamsandwich>
#define AUTHOR "Anon"
#define PLUGIN "HL Solid Corpse Fix"
#define VERSION "1.0"
Forum:
Scripting Help
02-15-2024, 09:27
Replies:
5
Solved
Make entity non-solid on death
Views:
372
Posted By
anssik
Make entity non-solid on death
In HL: Opposing Force (gearbox) multiplayer, the corpse (or player?) entity stays solid for a solid second after death, leading to the effect of getting stuck on them for a bit. This is especially...
Forum:
Code Snippets/Tutorials
02-11-2024, 22:56
Replies:
5
[CS] CS 1.5 (Retro) Knife
Views:
768
Posted By
anssik
Re: [CS] CS 1.5 (Retro) Knife
@WATCH_D0GS UNITED
This version seems to indeed work correctly, even with bots and on knife maps.
So the problem was using Ham_Item_Deploy and then entity_set_string, which doesn't work...
Forum:
Code Snippets/Tutorials
02-10-2024, 01:50
Replies:
5
[CS] CS 1.5 (Retro) Knife
Views:
768
Posted By
anssik
[CS] CS 1.5 (Retro) Knife
Very simple addon to use the CS 1.5 knife model in CS 1.6.
Note that only the p_knife_r.mdl needs to be downloaded from server, since v_knife_r.mdl already exist by default in CS1.6 installation...
Forum:
New Plugin Submissions
02-01-2024, 02:21
Replies:
6
Half-Life | No Wall Gauss
Views:
804
Posted By
anssik
Re: Half-Life | No Wall Gauss
Thanks for this.
What I was looking for though was to prevent self-damage from gauss, so riffing on your plugin here's one which does just that but does not prevent damage to enemies.
Forum:
Unapproved/Old Plugins
02-01-2024, 02:16
Replies:
8
Half-Life | Bullet Damage
Views:
1,633
Posted By
anssik
Re: Half-Life | Bullet Damage
I like this plugin.
Reminds me of what used to be the Linux mindset, a collection of simple tools, each of which do one thing well.
Here is slight improvement, placing the taken damage to...
Forum:
Approved Plugins
02-01-2024, 01:43
Replies:
62
No Shield
Views:
56,925
Posted By
anssik
Re: No Shield
Small update, latest 0.2.1 version block precache of all models which have "shield" in the name, so if a custom map use "models/force_shield.mdl" or anything like that, it would be blocked.
...
Forum:
Approved Plugins
01-31-2024, 19:49
Replies:
22
LongJump Icon
Views:
18,694
Posted By
anssik
Re: LongJump Icon
Here is updated version which detects running mod and sets icon color to green when running Opposing Force.
203062 203063
Forum:
New Plugin Submissions
01-31-2024, 16:14
Replies:
13
[HL] Stacionary Guns Frag Counter
Views:
9,822
Posted By
anssik
Re: [HL] Stacionary Guns Frag Counter
Here is update which add compatibility for Opposing Force and also fix possible bug which could happen if a player was damaged/killed with "env_laser" which doesn't belong to any "func_tanklaser".
Forum:
Scripting Help
12-09-2010, 18:14
Replies:
57
Custom Icon on HUD (Sprites)
Views:
16,554
Posted By
anssik
Re: Custom Icon on HUD (Sprites)
And Valve did so good job fixing this very simple thing. Yes, they made it so that "connect" does not work, but "Connect" works. This motdfile slowhacking is very old stuff, but still Valve has done...
Forum:
AMX Super
11-04-2009, 15:01
Replies:
9
Incorporate amx_extend.
Views:
6,310
Posted By
anssik
Re: Incorporate amx_extend.
There.
Forum:
Module Coding
10-11-2009, 16:32
Replies:
94
Module: WTF Dynamic weapons
Views:
45,728
Posted By
anssik
Re: Module: WTF Dynamic weapons
I agree.
Forum:
HL1 Servers (HLDS)
10-11-2009, 15:25
Replies:
3
Z_Free: freed a pointer without ZONEID (error)
Views:
6,366
Posted By
anssik
Re: Z_Free: freed a pointer without ZONEID (error)
The booster causes the error message. Launch windows media player in the background to add fps instead.
Forum:
Approved Plugins
08-15-2009, 07:18
Replies:
46
Steam Friends Highlighter
Views:
32,113
Posted By
anssik
Re: Steam Friends Highlighter
I never thought something like this could be ever possible.
Forum:
Unapproved/Old Plugins
08-15-2009, 06:51
Replies:
13
Block Ghosting
Views:
5,391
Posted By
anssik
Re: Block Ghosting
I would like to know what I could adjust to make this better. Also where I can find plugins which can do this job, I searched for them and found none before I decided to make this.
Showing results 1 to 25 of 182
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