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Search: Posts Made By: eyes of hunter
Forum: Plugins 09-25-2013, 10:54
Replies: 8
Views: 11,184
Posted By eyes of hunter
Re: [CS:S] Autosilencer for m4a1 and usp (v1.1)

Ooooh very nice with clientprefs support. It's going to my server for sure!
Forum: Plugins 08-29-2013, 05:42
Replies: 84
Views: 87,573
Posted By eyes of hunter
Re: Team Join Control

I have added exec teamjoincontrol.cfg to the server.cfg and now it works. Thanks for the feedback anyway!
Forum: Plugins 08-25-2013, 13:16
Replies: 61
Views: 41,329
Posted By eyes of hunter
Re: [CS:S/CS:GO]Dropped Bomb Defuse

Also this:

L 08/25/2013 - 17:31:34: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 321/fish)
L 08/25/2013 - 17:31:34: [SM] Displaying call stack trace for...
Forum: Plugins 08-23-2013, 02:23
Replies: 29
Views: 30,500
Posted By eyes of hunter
Re: [ANY] Bullet Trace v1.4

Thank you Franc1sco, but I've tried it and it doesn't work properly. When I turn off the tracers, what happens is that I can't see the ones fired by me, but I still see the traces fired by others....
Forum: Plugins 08-23-2013, 02:19
Replies: 61
Views: 41,329
Posted By eyes of hunter
Re: [CS:S/CS:GO]Dropped Bomb Defuse

Yeah, but we'd like to keep that function on. What we need is that the round only ends after making sure that there is no other c4 being carried or already planted so we can use the two plugins...
Forum: Plugins 08-22-2013, 04:00
Replies: 61
Views: 41,329
Posted By eyes of hunter
Re: [CS:S/CS:GO]Dropped Bomb Defuse

Hi! Awesome plugin, our players really love it. I have one request, tho. We also have the buyc4 plugin so usually there are two c4 in play. As of now, if you defuse one dropped bomb, the round ends,...
Forum: Plugins 08-22-2013, 03:32
Replies: 8
Views: 8,843
Posted By eyes of hunter
Re: [CS:S] Auto jointeam

Could you add a functionality so players are also forced to stay on their initial team for X amount of time but are able to join spect? We would like to run this with an autoswap after X rounds...
Forum: Plugins 08-22-2013, 03:13
Replies: 75
Views: 56,257
Posted By eyes of hunter
Re: Weddings

Thanks! It seems to be working without errors now.

By the way, can you take a look at the molotov thread? We are using it on our multimaps but it has an error, and we'd like a small tweak so it...
Forum: Plugins 08-22-2013, 02:58
Replies: 84
Views: 87,573
Posted By eyes of hunter
Re: Team Join Control

Can't get this to work in css, mmod 1.10 and sourcemod 1.6 snapshot 3958. I install it, it created the cfg and I also add the commands in the server.cfg and sourcemod.cfg but nothing happens, and it...
Forum: SourceMod Anti-Cheat 08-22-2013, 02:14
Replies: 15
Views: 6,091
Posted By eyes of hunter
Re: does smac protect from the dos exploit ?

What do those commands do? We also receive attacks and are very interested in trying whatever we can find.
Forum: Plugins 08-20-2013, 04:53
Replies: 75
Views: 56,257
Posted By eyes of hunter
Re: Weddings

Franug, the skills module gives this error:

L 08/20/2013 - 10:35:34: [SM] Displaying call stack trace for plugin "Weddings_skills.smx":
L 08/20/2013 - 10:35:34: [SM] [0] Line 96,...
Forum: Plugins 08-19-2013, 11:38
Replies: 48
Views: 41,551
Posted By eyes of hunter
Re: [CS:S] Molotov Cocktails v2.1

Same error here, franc1sco.

By the way, can you post a smx with the molotov for grenade smoke instead of flash that doesn't need hosties or last request? Thanks!
Forum: Plugins 08-10-2013, 14:00
Replies: 78
Views: 61,103
Posted By eyes of hunter
Re: [CS:S + DoD:S] Kill Assist

That's with the latest snapshot, I rolled back to 3958 and it's ok again.
Forum: Plugins 08-10-2013, 13:50
Replies: 78
Views: 61,103
Posted By eyes of hunter
Forum: Plugins 08-05-2013, 02:22
Replies: 75
Views: 56,257
Posted By eyes of hunter
Re: Weddings

Great job, Franc1sco, works like a charm!
Forum: Plugins 08-04-2013, 05:02
Replies: 29
Views: 30,500
Posted By eyes of hunter
Re: [ANY] Bullet Trace v1.4

OMG Frisco, you are a beast!!

Could you also add support for !settings so players can disable it permanently if they don't like the effect? You know how this kind of stuff works in my server. If...
Forum: SourceMod Anti-Cheat 08-03-2013, 08:00
Replies: 13
Views: 7,052
Posted By eyes of hunter
Forum: SourceMod Anti-Cheat 08-02-2013, 10:22
Replies: 13
Views: 7,052
Posted By eyes of hunter
Re: Spam ff-nextmap-thetime-timeleft

Yeah, the server started to lag big time when that stuff started.

I'll try to lower the number of cmds required to kick, proved it doesn't interefere with regular gameplay. If I set it to say 10,...
Forum: SourceMod Anti-Cheat 08-02-2013, 08:40
Replies: 13
Views: 7,052
Posted By eyes of hunter
Re: Spam ff-nextmap-thetime-timeleft

Yeah, I'm pretty sure those commands are what the players were spamming, thus making the console to print the stuff I posted. The commands module has detected spam like the one you point, but in the...
Forum: SourceMod Anti-Cheat 08-02-2013, 06:20
Replies: 13
Views: 7,052
Posted By eyes of hunter
Re: Spam ff-nextmap-thetime-timeleft

I don't know what that module would be looking for. I think nextmap, thetime, ff and timeleft are not client cvars, are they?
Forum: SourceMod Anti-Cheat 08-02-2013, 03:12
Replies: 13
Views: 7,052
Posted By eyes of hunter
Re: Spam ff-nextmap-thetime-timeleft

The antiflood plugins is enabled, as well as foorlix lood checker, but nothing seems to work. Right now I hade disabled basetriggers, but I'd prefer a solution that allows me to have it back....
Forum: SourceMod Anti-Cheat 08-01-2013, 13:20
Replies: 13
Views: 7,052
Posted By eyes of hunter
Spam ff-nextmap-thetime-timeleft

Hi, in the last two days we have had some clients spamming those commands like crazy, thus lagging the server:

SM] The current server time is 08/01/2013 - 19:03:30
[SM] Cambio de mapa cuando un...
Forum: Plugins 07-31-2013, 03:40
Replies: 669
Views: 306,690
Posted By eyes of hunter
Re: Anti-TK Manager (Version 1.1.3 / Updated January 19 2011)

Still hoping somebody can fix this:

L 03/01/2013 - 23:37:00: SourceMod error session started
L 03/01/2013 - 23:37:00: Info (map "de_dust2") (file "errors_20130301.log")
L 03/01/2013 - 23:37:00:...
Forum: Plugins 07-31-2013, 03:38
Replies: 29
Views: 30,500
Posted By eyes of hunter
Re: [ANY] Bullet Trace v1.4

As it is right now, bullets still have traces when they penetrate stuff, like walls or doors. Is there any way to disable it? Our players complained a lot and we had to remove the plugin, so if this...
Forum: Plugins 07-31-2013, 03:36
Replies: 75
Views: 56,257
Posted By eyes of hunter
Re: Weddings

Please, if you have time, could you add what franc1sco suggested, a menu with some 'shared options' for the couple. Right now I've thought of these:

Bacon visible only to the couple
Shared money...
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