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Posts Made By:
CoolJosh3k
Forum:
Scripting
08-06-2022, 23:42
Replies:
8
[TF2] Quick plugin review before I submit
Views:
1,278
Posted By
CoolJosh3k
Re: [TF2] Quick plugin review before I submit
If I write a plugin again, I will certainly do so. This one was originally written quite a few years ago.
Forum:
Scripting
08-04-2022, 23:43
Replies:
8
[TF2] Quick plugin review before I submit
Views:
1,278
Posted By
CoolJosh3k
Re: [TF2] Quick plugin review before I submit
While I do assume it is floating error related (as well as others like yourself), I can't know for sure.
I expect if only ever treated as a float, then it is possible to detect when an error would...
Forum:
Plugins
08-03-2022, 01:13
Replies:
0
[TF2] Server UpTime Restarter
Views:
1,224
Posted By
CoolJosh3k
[TF2] Server UpTime Restarter
Server UpTime Restarter
This plugin will automatically restart your server after a set period of no activity.
Solves the jitter problem.
If a server runs for long enough, then a detrimental...
Forum:
Scripting
07-19-2022, 23:59
Replies:
8
[TF2] Quick plugin review before I submit
Views:
1,278
Posted By
CoolJosh3k
Re: [TF2] Quick plugin review before I submit
A floating point error makes perfect sense.
Of course back in 2017, when I wrote this, I probably didn't even know what a floating point was! :P
Simply changing the map is probably a better...
Forum:
Scripting
07-18-2022, 03:51
Replies:
8
[TF2] Quick plugin review before I submit
Views:
1,278
Posted By
CoolJosh3k
Re: [TF2] Quick plugin review before I submit
Whoops. Sorry about that.
I did not even notice I was under the AMX section due to how things are laid out.
Forum:
Scripting
07-18-2022, 02:10
Replies:
8
[TF2] Quick plugin review before I submit
Views:
1,278
Posted By
CoolJosh3k
[TF2] Quick plugin review before I submit
Hi there, :bacon!:
I was hoping to get some eyeballs on this before I submit it for review. Hopefully there is nothing wrong with it, but I wrote it back in 2017.
The purpose of this plugin is...
Forum:
Scripting
07-12-2022, 03:43
Replies:
2
unsupported feature set; code is too new
Views:
545
Posted By
CoolJosh3k
Re: unsupported feature set; code is too new
I just used the website compiler, as it is a simple plugin and I don't have a local dedicated server setup (yet).
I'll try updating my server's version of SourceMod.
Thanks :)
Forum:
Scripting
07-12-2022, 00:25
Replies:
2
unsupported feature set; code is too new
Views:
545
Posted By
CoolJosh3k
unsupported feature set; code is too new
Hi there,
I am looking at making use of a plugin I wrote back in 2017 when I was very new to programming.
It has been a long time and I am no longer familiar with writing SourceMod plugins and...
Forum:
Source Servers (SRCDS)
07-02-2022, 00:25
Replies:
0
sv_vote_issue_changelevel_allowed does not honor choice
Views:
558
Posted By
CoolJosh3k
sv_vote_issue_changelevel_allowed does not honor choice
I've noticed that Valve's implementation of a change level does not actually go to the map chosen.
I heard this was a common issue too.
Is there a known fix for this, while still using the easy...
Forum:
Plugins
06-28-2022, 02:22
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,141
Posted By
CoolJosh3k
Re: Advertisements 2.1 (Updated 2021/02/06)
Any chance we could get an advertisements.cfg for easy organisation for those who don't use the default cvar values?
Forum:
Source Servers (SRCDS)
06-21-2022, 07:23
Replies:
2
(TF2) Serious security and anti-cheat solutions
Views:
1,117
Posted By
CoolJosh3k
Re: (TF2) Serious security and anti-cheat solutions
Thanks for the help.
I’ve been looking into smac, lilac and stac. There is stuff from smac I want and lilac plays just fine with it apparently.
Unsure about stac and what it includes, but it does...
Forum:
Source Servers (SRCDS)
06-15-2022, 03:08
Replies:
2
(TF2) Serious security and anti-cheat solutions
Views:
1,117
Posted By
CoolJosh3k
(TF2) Serious security and anti-cheat solutions
Hi there,
I am seeking guidance for keeping a TF2 server free of bots/cheaters and bad actors who would attempt to interrupt normal operation.
It has been years since I last hosted TF2 servers...
Forum:
Plugins
01-12-2020, 07:15
Replies:
271
[ANY] Basic Donator Interface
Views:
149,214
Posted By
CoolJosh3k
Re: [ANY] Basic Donator Interface
A TF2 community I play with wondered if I could fix it so it had any colour. I did just that.
Modify the code as desired to add the colours you want, then compile it.
Note that you will need...
Forum:
Plugins
10-26-2017, 08:16
Replies:
62
[TF2] Class Restrictions For Bots (26.12.2022)
Views:
38,115
Posted By
CoolJosh3k
Re: [TF2] Class Restrictions For Bots (04.05.2017)
Can confirm.
tf_bot_keep_class_after_death 1
It now no longer works.
Forum:
Plugins
10-24-2017, 21:37
Replies:
62
[TF2] Class Restrictions For Bots (26.12.2022)
Views:
38,115
Posted By
CoolJosh3k
Re: [TF2] Class Restrictions For Bots (04.05.2017)
Sounds like the way it detects bot's classes needs to be rewritten. Are you able to figure out which function no longer gives the data you need?
Forum:
Plugins
10-24-2017, 01:58
Replies:
62
[TF2] Class Restrictions For Bots (26.12.2022)
Views:
38,115
Posted By
CoolJosh3k
Re: [TF2] Class Restrictions For Bots (04.05.2017)
It would appear that the recent TF2 update broke this plugin.
Now it keeps just killing the bots shortly after they respawn. Over and over.
Depends on the number of tf bots and the class limits,...
Forum:
Extensions
10-24-2017, 00:58
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
219,948
Posted By
CoolJosh3k
Re: Connect - A safer OnClientPreConnect forward
Thanks for the fix!
Forum:
Plugins
10-21-2017, 10:29
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
458,031
Posted By
CoolJosh3k
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Going to presume we need new gamedata.
Is there a good place to find out how things are going with it, besides https://github.com/FlaminSarge/tf2attributes
Forum:
Scripting
06-05-2017, 08:05
Replies:
6
Finding when a player is charging a CM5k shot?
Views:
995
Posted By
CoolJosh3k
Re: Finding when a player is charging a CM5k shot?
Thanks
Forum:
Scripting
06-05-2017, 07:29
Replies:
6
Finding when a player is charging a CM5k shot?
Views:
995
Posted By
CoolJosh3k
Re: Finding when a player is charging a CM5k shot?
I had tested using addcond and removecond.
Tested via some code (TF2_IsPlayerInCondition) and actually it does work. My bad!
Thanks for your help.
Forum:
Scripting
06-05-2017, 07:05
Replies:
6
Finding when a player is charging a CM5k shot?
Views:
995
Posted By
CoolJosh3k
Re: Finding when a player is charging a CM5k shot?
Is that not used by other things too though? Mind, this would still fit just fine for me.
Edit: tested and that condition seems to do nothing.
Forum:
Scripting
06-05-2017, 06:41
Replies:
6
Finding when a player is charging a CM5k shot?
Views:
995
Posted By
CoolJosh3k
Finding when a player is charging a CM5k shot?
To fix a bug in my plugin, I need to know when a player is currently firing a Cow Mangler 5000 shot.
I noticed that I can just look for them holding that weapon and having their m_flMaxspeed be a...
Forum:
TF2Items
05-02-2017, 12:12
Replies:
2
Can’t find the server at hg.limetech.org
Views:
1,868
Posted By
CoolJosh3k
Re: Can’t find the server at hg.limetech.org
Thanks. Looks like I managed to those threads. I searched for limetech but nothing showed for me.
Forum:
TF2Items
04-22-2017, 18:03
Replies:
2
Can’t find the server at hg.limetech.org
Views:
1,868
Posted By
CoolJosh3k
Can’t find the server at hg.limetech.org
Noticed that the site is still down, so we cannot get the plugin data.
Any info on when it will be back? Is there a mirror?
Thanks, in advance.
Forum:
Plugins
04-20-2017, 13:48
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
458,031
Posted By
CoolJosh3k
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Please note if you are still having that game data issue, make sure you are getting the raw file downloaded. Once downloaded, check the file contents are what it should be and not webpage data.
Showing results 1 to 25 of 356
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