Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 11
1
2
3
>
Last
»
Showing results 1 to 25 of 274
Search took
0.02
seconds.
Search:
Posts Made By:
little_froy
Forum:
Plugins
04-20-2024, 08:11
Replies:
2
[L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】
Views:
637
Posted By
little_froy
Re: [L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】
I don't own the game, I can't test and debug.
Forum:
Plugins
04-18-2024, 04:03
Replies:
13
[L4D2] Melee Range (2.0) [21-Apr-2024]
Views:
14,563
Posted By
little_froy
Re: [L4D2] Melee Range (1.6) [11-Dec-2022]
I think it's better to use keyvalues file to config each melee, then 3rd party map melee can be support.
Forum:
Plugins
04-14-2024, 21:55
Replies:
0
[L4D2] Self Escape by Taking Damage or Incapacitated v1.5【2024-04-18】
Views:
622
Posted By
little_froy
[L4D2] Self Escape by Taking Damage or Incapacitated v1.5【2024-04-18】
Description
keep taking damage by hunter/jockey/charger/smoker attacker or be incapacitated, you can self escape from the skill and instantly kill the special infected.
Cvars
// keep take...
Forum:
Scripting
04-12-2024, 14:29
Replies:
8
Solved
[L4D2] How to remove melee weapons at the start of the map and safe room
Views:
812
Posted By
little_froy
Re: [L4D2] How to remove melee weapons at the start of the map and safe room
found bug, pickuped melee will disappear after map tratransition, this should fix.
-prevent possible error in late load.
Forum:
Plugins
04-08-2024, 12:11
Replies:
1
[L4D2] Survivor Auto Respawn v1.7【2024-04-16】
Views:
784
Posted By
little_froy
[L4D2] Survivor Auto Respawn v1.7【2024-04-16】
Cvars
// 1 = enable, 0 = disable. only respawn players if there exsit at least 1 none-incapacitated survivor?
// -
// Default: "1"
survivor_auto_respawn_alright "1"
// godframe time after...
Forum:
Plugins
04-05-2024, 14:50
Replies:
2
[L4D1 & L4D2] Hold Shove and Switch Fix [v1.0.2 | 16-October-2020]
Views:
5,062
Posted By
little_froy
Re: [L4D1 & L4D2] Hold Shove and Switch Fix [v1.0.2 | 16-October-2020]
useful plugin
Forum:
Plugins
04-03-2024, 10:11
Replies:
2
[L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】
Views:
637
Posted By
little_froy
[L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】
https://s2.loli.net/2024/04/03/5OGSZyIrzawpHsV.gif
Cvars
// 1 = enable, 0 = disable. allow stagger in air?
// -
// Default: "0"
stagger_on_friendly_fire_air "0"
// damagetype bypass. add...
Forum:
Plugins
04-03-2024, 07:40
Replies:
3
[L4D2] Knock Down The Attacker On Friendly Fire v2.4【2024-04-08】
Views:
1,411
Posted By
little_froy
Re: [L4D2] Knock Down The Attacker On Friendly Fire v2.3【2024-02-17】
sm_cvar survivor_friendly_fire_factor_easy "0"
sm_cvar survivor_friendly_fire_factor_normal "0"
sm_cvar survivor_friendly_fire_factor_hard "0"
sm_cvar survivor_friendly_fire_factor_expert "0"
...
Forum:
Plugins
04-03-2024, 03:14
Replies:
2
[L4D2] Cooldown of Self Escape From Special Infected EX v1.9/1.11/1.11【2024-04-06】
Views:
765
Posted By
little_froy
Re: [L4D2] Cooldown of Self Escape From Special Infected EX v1.7【2024-03-30】
a fork version v1.11 using chat text instead of center text. also remove kill infected reward.
current support colors:{default},{lightgreen},{olive},{green}.
Cvars
// 1 = enable, 0 = disable....
Forum:
Unapproved Plugins
04-02-2024, 12:07
Replies:
2
[L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】
Views:
709
Posted By
little_froy
[L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】
Deprecated
Description
I noticed that env_instructor_hint won't trigger beep sound at the beginning of each map for a period of time, so this plugin fix the issue.
this plugin will also...
Forum:
Scripting
04-02-2024, 11:04
Replies:
1
Solved
[L4D2] How can I block the annoying beep sound by entity env_instructor_hint?
Views:
378
Posted By
little_froy
[L4D2] How can I block the annoying beep sound by entity env_instructor_hint?
both 2 sound hooks no effect.
now I accpet the beep and gonna make a fix plugin
Forum:
Plugins
04-01-2024, 04:59
Replies:
0
[L4D2] No Death Check Until Everyone Failed(Experimental) v1.0【2024-04-01】
Views:
464
Posted By
little_froy
[L4D2] No Death Check Until Everyone Failed(Experimental) v1.0【2024-04-01】
Description
yet another plugin remove death check untill everyone dead.
to prevent force failed in c7m3, use stripper (https://forums.alliedmods.net/showthread.php?t=39439) and see this config...
Forum:
Plugins
03-31-2024, 09:13
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,336
Posted By
little_froy
Re: [L4D2] Unlimited Chainsaw
weapon in which slot can be modified by addons, for example it can be in slot 0. and, other plugin can call api such as "SDKHooks_DropWeapon" to change current active weapon if the event hook earlier...
Forum:
Plugins
03-30-2024, 14:37
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,336
Posted By
little_froy
Re: [L4D2] Unlimited Chainsaw
it's not safe, you didn't check is the return value GetPlayerWeaponSlot(client, 1)valid and is a chainsaw.
Forum:
Plugins
03-30-2024, 14:30
Replies:
14
[L4D 1/2] Voice hud convinient way
Views:
2,010
Posted By
little_froy
Re: [L4D 1/2] Voice hud convinient way
add
#pragma tabsize 0
at the beginning of the source file.
Forum:
Plugins
03-30-2024, 07:00
Replies:
4
[ANY] UserMsg Hooks - DevTools (1.8) [03-Apr-2024]
Views:
6,499
Posted By
little_froy
Re: [ANY] UserMsg Hooks - DevTools (1.7) [28-Jan-2024]
in callback OnNext, if the client be invalid, DataPack won't delete and causing memory leak.
Forum:
Scripting
03-30-2024, 02:22
Replies:
5
error 100: function prototypes do not match with natives
Views:
521
Posted By
little_froy
Re: error 100: function prototypes do not match with natives
should update sourcemod. latest stable version is 1.11 - build 6956.
use vscode to write code, to compile plugins, use command line in linux or drag .sp file to compile.exe in windows.
Forum:
Scripting
03-29-2024, 21:45
Replies:
5
error 100: function prototypes do not match with natives
Views:
521
Posted By
little_froy
Re: error 100: function prototypes do not match with natives
update sourcemod, if you are using an old version.
Forum:
Scripting
03-29-2024, 08:05
Replies:
5
error 100: function prototypes do not match with natives
Views:
521
Posted By
little_froy
Re: error 100: function prototypes do not match with natives
public bool Native_wardenExists -> any Native_wardenExists
public bool Native_isWarden -> any Native_isWarden
"public" prefix is only for implementing forwards. other callbacks don't need it.
Forum:
Plugins
03-28-2024, 01:52
Replies:
2
[L4D2] Cooldown of Self Escape From Special Infected EX v1.9/1.11/1.11【2024-04-06】
Views:
765
Posted By
little_froy
Re: [L4D2] Cooldown of Self Escape From Special Infected EX v1.3【2024-03-28】
a fork version v1.11 using env_instructor_hint instead of center text. also remove kill infected reward.
Cvars
// 1 = enable, 0 = disable. when pinned by special infected, if self escape is not...
Forum:
Plugins
03-26-2024, 23:19
Replies:
2
[L4D2] Cooldown of Self Escape From Special Infected EX v1.9/1.11/1.11【2024-04-06】
Views:
765
Posted By
little_froy
[L4D2] Cooldown of Self Escape From Special Infected EX v1.9/1.11/1.11【2024-04-06】
Description
after a period of time, you can self escape once from special infected's skill and instantly kill the special infected. kill horde or special infected can reduce the...
Forum:
Scripting
03-26-2024, 16:59
Replies:
4
[L4D2] How can I hook and block usermsg "PZDmgMsg" for only certain clients?
Views:
662
Posted By
little_froy
Re: [L4D2] How can I hook and block usermsg for only certain clients?
seems like "Fade" only send to 1 client, but I need to block such thing like "PZDmgMsg", it will send to all real client.
Forum:
Scripting
03-25-2024, 15:29
Replies:
4
[L4D2] How can I hook and block usermsg "PZDmgMsg" for only certain clients?
Views:
662
Posted By
little_froy
[L4D2] How can I hook and block usermsg "PZDmgMsg" for only certain clients?
as the title.
I can't modify the "players" in https://sm.alliedmods.net/new-api/usermessages/MsgHook
Forum:
Scripting
03-21-2024, 08:29
Replies:
7
Adding a plugin Knife
Views:
648
Posted By
little_froy
Re: Adding a plugin Knife
which game?
Forum:
General
03-16-2024, 23:57
Replies:
2
Infinite shove/bash in Realism mode?
Views:
526
Posted By
little_froy
Re: Infinite shove/bash in Realism mode?
sm_cvar z_gun_swing_vs_max_penalty "999"
sm_cvar z_gun_swing_vs_min_penalty "998"
I know it's l4d2, but still you'd better specify which game you are asking for.
Showing results 1 to 25 of 274
Page 1 of 11
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
06:35
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode